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* freedreno: update generated headersRob Clark2014-05-194-4/+10
* freedreno/a3xx: use util_format_compose_swizzles()Rob Clark2014-05-181-9/+9
* freedreno/a3xx/compiler: 1D texturesRob Clark2014-05-181-4/+25
* freedreno: fix capsRob Clark2014-05-181-2/+2
* freedreno: fix index buffer offsetRob Clark2014-05-181-1/+1
* freedreno/a3xx: add sRBG texture supportRob Clark2014-05-162-0/+15
* freedreno: update generated headersRob Clark2014-05-164-20/+21
* freedreno/a3xx: fix write to bogus registerRob Clark2014-05-141-2/+2
* freedreno/a3xx: account for special inputs/outputsRob Clark2014-05-141-2/+2
* freedreno/a3xx: fix MAX_INPUTS shader capRob Clark2014-05-143-1/+9
* freedreno/a3xx: add debug flag to expose glsl130Rob Clark2014-05-142-3/+8
* freedreno/a3xx/compiler: add KILL_IFRyan Houdek2014-05-141-1/+35
* freedreno/a3xx/compiler: start adding integer supportRyan Houdek2014-05-141-0/+169
* freedreno/a3xx: occlusion query supportRob Clark2014-05-135-3/+185
* freedreno: add support for hw queriesRob Clark2014-05-1310-8/+734
* freedreno/query: allow multiple query implementationsRob Clark2014-05-136-107/+269
* freedreno/a3xx: add point-sizeRob Clark2014-05-131-4/+14
* freedreno: update generated headersRob Clark2014-05-134-54/+252
* freedreno/a2xx: fix compiler warningRob Clark2014-05-111-1/+1
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-4/+5
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-251-1/+1
* freedreno/a3xx: fix TOTALATTRTOVSRob Clark2014-04-234-1/+7
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
* freedreno/a3xx: assert() -> debug_assert()Rob Clark2014-04-091-1/+1
* freedreno/a3xx/compiler: add CEILRob Clark2014-04-091-0/+1
* freedreno/a3xx/compiler: fix neg mov'sRob Clark2014-04-091-20/+1
* freedreno/a3xx: deal with optimized tex instructionsRob Clark2014-04-087-25/+41
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* freedreno/a3xx/compiler: fix RECT texturesRob Clark2014-03-301-7/+24
* freedreno/a3xx/compiler: avoid negative register idsRob Clark2014-03-301-2/+2
* freedreno/a3xx: missing wfiRob Clark2014-03-304-3/+20
* freedreno/a3xx: little extra debugRob Clark2014-03-302-0/+5
* freedreno: handle null samplerRob Clark2014-03-302-3/+8
* WIP: freedreno/a3xx: incorrect scissor for binning passRob Clark2014-03-053-8/+35
* freedreno/a3xx/compiler: overflow in trans_endifRob Clark2014-03-021-13/+5
* freedreno/a3xx/compiler: fix for resolving PHI'sRob Clark2014-03-021-18/+33
* freedreno/lowering: two-sided-colorRob Clark2014-03-025-57/+269
* freedreno/a3xx/compiler: add SSGRob Clark2014-03-022-0/+2
* freedreno/a3xx: fix gl_PointSizeRob Clark2014-03-025-13/+20
* freedreno: resync generated headersRob Clark2014-03-024-5/+7
* freedreno/a3xx: binning-pass vertex shader variantRob Clark2014-03-023-18/+57
* freedreno/a3xx: add support for frag coord/faceRob Clark2014-03-027-123/+408
* freedreno/a3xx: fix for unused inputsRob Clark2014-03-022-5/+11
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* freedreno/a3xx/compiler: half-precision outputRob Clark2014-02-236-10/+130
* freedreno/a3xx: add shader variantsRob Clark2014-02-2310-196/+283
* freedreno/a3xx/compiler: collapse nop's with repeatRob Clark2014-02-232-0/+15