| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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unused.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Results in always having at least one WFI between draws, which was
slowing stk down by ~5% and ~10% in xonotic.
(also drop bogus assert while we're at it.)
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Going to want the same thing for timestamp queries.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Android tries to create a FENCE_FD fence without any rendering. And
then falls over when that fails. So just always create an initial
batch.
Fixes: e4ad8695 ("freedreno: fix crash when flush() but no rendering")
Signed-off-by: Rob Clark <[email protected]>
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Now that we lower vars to regs, we no longer regress for anything that
does complex dereferences. (With tgsi, derefers are already lowered
before tgsi_to_nir, but not with glsl_to_nir.) In fact it actually
fixes a few things to bypass tgsi.
So make NIR the default (finally!)
Signed-off-by: Rob Clark <[email protected]>
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Instead of using load/store_var intrinsics, which can have complex
derefs in the case of multi-dimensional arrays, lower these to regs
and handle the direct/indirect loads in get_src() and stores in
put_dst().
This should let us switch to using nir by default.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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standalone_compiler_cleanup() frees the glsl types, among other things,
so it needs to come after nir->ir3. But since we exit after dumping the
disassembly, it is easier to just not call it at all.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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vertex_id_zero_based differs..
Signed-off-by: Rob Clark <[email protected]>
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Won't ever hit this w/ a420 gpu, so this is dead code. Need to get astc
working to know whether to rip this out entirely or not.
Signed-off-by: Rob Clark <[email protected]>
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tgsi_to_nir does not support them. Note that compute shaders already
force nir.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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for skipping mapped-buffer checking in every GL draw call
Reviewed-by: Nicolai Hähnle <[email protected]>
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On all 3 gens, we have 4 bits for width and height in the VSC pipe
config. And overflow results in setting width and/or height to zero
which causes hangs.
Signed-off-by: Rob Clark <[email protected]>
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Atomics can have a result value. And sometimes it is even used.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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We probably *could* do this with blit path, but I think it would involve
clobbering settings from batch->gmem (see emit_zs()).
Signed-off-by: Rob Clark <[email protected]>
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Causing issues with stk on a4xx.. still probably a good idea, but seems
some debugging is needed first.
This reverts commit 3ab072d3c8643c66d8e07e63df970b792728bac6.
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If we haven't created a batch, just bail in pipe->flush(), since there
is nothing to do.
Fixes crash in warsow, which creates a whole bunch of contexts used for
nothing but texture uploads.
Signed-off-by: Rob Clark <[email protected]>
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My fault for not having time to test Marek's patches while they were on
list.
Fixes: 330d0607 ("gallium: remove pipe_index_buffer and set_index_buffer")
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Some things trigger batches that only contain a clear (like glmark2
startup). No point to use GMEM for this.
Signed-off-by: Rob Clark <[email protected]>
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src/gallium/targets/dri/Android.mk contains lots of conditional for
individual drivers. Let's move these details into the individual driver
makefiles.
In the process, align the make driver conditionals with automake
(i.e. HAVE_GALLIUM_*).
Signed-off-by: Rob Herring <[email protected]>
[Emil Velikov: add the radeon winsys for radeonsi]
Signed-off-by: Emil Velikov <[email protected]>
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The next patch will use it. This is really for svga and GL2-level drivers.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
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Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info
from being embedded into being just a pointer. The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct. This, however, has
caused a few problems:
1) There are many things which generate NIR without GLSL. This means
we have to support both NIR shaders which come from GLSL and ones
that don't and need to have an info elsewhere.
2) The solution to (1) raises all sorts of ownership issues which have
to be resolved with ralloc_parent checks.
3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been
using nir_gather_info to fill out the final shader_info. Thanks to
cloning and the above ownership issues, the nir_shader::info may not
point back to the gl_shader anymore and so we have to do a copy of
the shader_info from NIR back to GLSL anyway.
All of these issues go away if we just embed the shader_info in the
nir_shader. There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.
Acked-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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With commit 10c17f23b752 ("freedreno: core compute state support"),
Android builds fail with the following error:
external/mesa3d/src/gallium/drivers/freedreno/freedreno_screen.c:610:17: error: format string is not a string literal (potentially insecure) [-Werror,-Wformat-security]
sprintf(ret, ir);
^~
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Possibly other gen's have a similar limit. Fixes glmark2 -b shadow
with larger resolutions on devices with small gmem (for example,
fullscreen 1080p on 8x16/db410c).
Cc: [email protected]
Signed-off-by: Rob Clark <[email protected]>
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We have enough of these, that we should stop open coding this.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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To simplify things for now, since all the gfx shader stages share a
single SSBO state block, only advertise SSBO support for fragment shader
(and compute when we have that). We could possibly use a fixed-
partitioning of the SSBO index space to support SSBOs on other stages
without having to resort to shader variants.
Signed-off-by: Rob Clark <[email protected]>
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TODO cwabbott pointed out a write-after-read hazzard, which effects both
this and arrays. A write needs to depend on *all* reads since the last
write, not just the last read.
Signed-off-by: Rob Clark <[email protected]>
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The generation-independent support for binding shader buffer objects.
Signed-off-by: Rob Clark <[email protected]>
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