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path: root/src/gallium/drivers/freedreno
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* freedreno/ir3: consider instruction neighbors in cpRob Clark2014-10-252-11/+178
* freedreno/ir3: always mov tex coordsRob Clark2014-10-251-54/+30
* freedreno: rename a couple debug flagsRob Clark2014-10-253-7/+7
* freedreno/ir3: skip virtual outputs in standalone compilerRob Clark2014-10-251-0/+3
* freedreno/ir3: standalone compiler updates for ir3testRob Clark2014-10-254-18/+51
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* Revert "freedreno/a3xx: only emit dirty consts"Rob Clark2014-10-232-9/+5
* freedreno: fix PIPE_TRANSFER_DISCARD_WHOLE_RESOURCERob Clark2014-10-231-7/+6
* freedreno/a3xx: fix depth/stencil restore formatRob Clark2014-10-211-1/+5
* freedreno/a3xx: fix viewport state during clearRob Clark2014-10-211-1/+19
* freedreno: mark scissor state dirty when enable bit changesRob Clark2014-10-211-0/+10
* freedreno: clear vs scissorRob Clark2014-10-217-13/+96
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+1
* freedreno/ir3: add debug flag to disable cpRob Clark2014-10-204-1/+10
* freedreno: positions come out as integers, not half-integersIlia Mirkin2014-10-201-2/+2
* freedreno/a3xx: disable early-z when we have kill'sRob Clark2014-10-203-0/+10
* freedreno/ir3: fix potential gpu lockup with killRob Clark2014-10-204-2/+61
* freedreno/ir3: comment + better fxn nameRob Clark2014-10-201-3/+5
* freedreno/a3xx: only emit dirty constsRob Clark2014-10-202-5/+9
* freedreno/a3xx: more layer/level fixesRob Clark2014-10-203-8/+14
* freedreno/ir3: large const supportRob Clark2014-10-155-13/+33
* freedreno: update generated headersRob Clark2014-10-154-5/+10
* freedreno: fix layer_strideRob Clark2014-10-151-1/+1
* freedreno: inline fd_draw_emit()Rob Clark2014-10-152-49/+47
* freedreno/ir3: optimize shader key comparisionRob Clark2014-10-155-40/+79
* freedreno/a3xx: refactor/optimize emitRob Clark2014-10-157-83/+125
* freedreno/a3xx: refactor vertex state emitRob Clark2014-10-1511-79/+83
* freedreno: use tgsi_loweringRob Clark2014-10-148-1673/+6
* freedreno: query fixesRob Clark2014-10-033-8/+13
* freedreno/a3xx: handle VS only outputting BCOLORRob Clark2014-10-031-2/+10
* freedreno/ir3: fix lockups with lame FRAG shadersRob Clark2014-10-034-6/+17
* freedreno/ir3: add TXF supportIlia Mirkin2014-10-021-1/+39
* freedreno/ir3: add TXD support and expose ARB_shader_texture_lodIlia Mirkin2014-10-023-9/+56
* freedreno/ir3: add texture offset supportIlia Mirkin2014-10-021-4/+45
* freedreno/ir3: shadow comes before arrayIlia Mirkin2014-10-021-2/+2
* freedreno/ir3: make TXQ return integers, not floatsIlia Mirkin2014-10-021-1/+1
* freedreno/ir3: add UMAD supportIlia Mirkin2014-10-021-4/+15
* freedreno/ir3: add ISSG supportIlia Mirkin2014-10-021-0/+39
* freedreno/ir3: add MOD supportIlia Mirkin2014-10-021-8/+12
* freedreno/ir3: add UMOD support, based on UDIVIlia Mirkin2014-10-021-6/+31
* freedreno/ir3: add IDIV/UDIV supportIlia Mirkin2014-10-021-3/+197
* freedreno/ir3: avoid fan-in sources referring to same instructionIlia Mirkin2014-10-021-2/+10
* freedreno/a3xx: emit all immediates in one shotRob Clark2014-10-021-8/+16
* freedreno: instanced drawing/compute not yet supportedIlia Mirkin2014-10-021-3/+3
* freedreno/a3xx: handle large shader program sizesRob Clark2014-10-021-11/+63
* freedreno: update generated headersRob Clark2014-10-024-8/+9
* freedreno: dual-source render targets are not supportedIlia Mirkin2014-10-021-1/+1
* freedreno: max-texture-lod-bias should be 15.0fRob Clark2014-10-011-1/+1
* freedreno: destroy transfer pool after blitterRob Clark2014-09-301-2/+2
* freedreno/lowering: fix token calculation for loweringRob Clark2014-09-301-16/+39