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* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-201-0/+1
| | | | | | | | | | | | This allows Gallium drivers to advertise the subpixel precision for floating point viewports bounds. v2: - Set ViewportSubpixelBits in st_init_limits. Signed-off-by: Józef Kucia <[email protected]> Signed-off-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-174-6/+6
| | | | | | | | | | | | | | | | | Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
* freedreno/a4xx: Fix sign compare warnings[email protected]2016-07-141-7/+7
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: Fix sign compare warnings[email protected]2016-07-141-7/+7
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a2xx: Fix sign compare warnings[email protected]2016-07-141-4/+4
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix crash on smaller gpus and higher resolutionsRob Clark2016-07-031-1/+1
| | | | | | | | | Devices with smaller GMEM size need more tiles. On db410c at 2048x1152, glmark2 shadow needed ~330 tiles for fullscreen. Lets bump it up to 512. (Maybe with MRT you could end up needing more, but at that point things are probably going to be painfully slow.) Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: support glsl linking for cmdline compilerRob Clark2016-07-021-24/+47
| | | | | | | | | | | For .vert/.frag, now multiple can be specified on the cmdline for purposes of linking, and the last one specified is the one that is fed into the ir3 backend (and dumped along the way if --verbose is specified) Without this, varyings in frag shaders would appear as undefined. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update valid_buffer_range for SO buffersRob Clark2016-07-021-0/+5
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: support non-user_buffer constsRob Clark2016-07-022-3/+5
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a2xx: move setup/restore cmds into binning passRob Clark2016-07-024-9/+4
| | | | | | | | Rather than doing a separate submit at context create, move these cmds to before first tile, as is done on a3xx/a4xx. Otherwise state can be overwritten by other contexts. Signed-off-by: Rob Clark <[email protected]>
* freedreno: pass index buffer as a pipe_resourceRob Clark2016-07-022-16/+16
| | | | | | This will be useful in a following patch. Signed-off-by: Rob Clark <[email protected]>
* freedreno: switch emit_const_bo() to take prsc'sRob Clark2016-07-024-17/+18
| | | | | | We can push the unwrap of pipe_resource down. Signed-off-by: Rob Clark <[email protected]>
* gallium: Add a cap for offset_units_unscaledAxel Davy2016-06-251-0/+1
| | | | | | | | | | | | | | D3D9 has a different behaviour for depth bias. For OGL/D3D1X, the depth bias unit is the minimal resolvable value for the depth buffer, which depends on the format (and has different behaviour for float depth buffers). For D3D9, the depth bias unit is 1.0f. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-232-2/+2
| | | | | | | | | | | | | | | | | Clean up misrepetitions ('if if', 'the the' etc) found throughout the comments. This has been done manually, after grepping case-insensitively for duplicate if, is, the, then, do, for, an, plus a few other typos corrected in fly-by v2: * proper commit message and non-joke title; * replace two 'as is' followed by 'is' to 'as-is'. v3: * 'a integer' => 'an integer' and similar (originally spotted by Jason Ekstrand, I fixed a few other similar ones while at it) Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+1
| | | | | | | | This says how many window rectangles are supported by the implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* freedreno: support start param for sampler views/statesRob Clark2016-06-142-33/+23
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: only do extra vertex-buffer state logic on a2xxRob Clark2016-06-141-8/+10
| | | | | | | Possibly this should move into an fd2 wrapper fxn, similar to the texture state tracking done for fd3/fd4 (clamp emulation, etc) Signed-off-by: Rob Clark <[email protected]>
* freedreno: use util_copy_constant_buffer() helperRob Clark2016-06-141-6/+2
| | | | Signed-off-by: Rob Clark <[email protected]>
* Android: move libdrm settings to top-level Android.common.mkRob Herring2016-06-131-1/+1
| | | | | | | | | | | | | | Fix warnings like these due to HAVE_LIBDRM being inconsistently defined: external/libdrm/include/drm/drm.h:839:30: warning: redefinition of typedef 'drm_clip_rect_t' is a C11 feature [-Wtypedef-redefinition] typedef struct drm_clip_rect drm_clip_rect_t; HAVE_LIBDRM needs to be set project wide to fix this. This change also harmlessly links libdrm with everything, but simplifies the makefiles a bit. Signed-off-by: Rob Herring <[email protected]> Acked-by: Emil Velikov <[email protected]>
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-061-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* freedreno/ir3: do idiv lowering after main opt loopRob Clark2016-06-031-16/+27
| | | | | | | Give algebraic-opt pass a chance to catch udiv by const power-of-two, before running lower-idiv pass. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix bad bitshift warningsRob Clark2016-06-021-0/+2
| | | | | | | | | | | | | Coverity doesn't realize idx will never be negative. Throw in some assert()s to help it out. (Hopefully assert() isn't getting compiled out for coverity build.. but there seems to be just one way to find out. We might have to change these to assume()) Fixes CID 1362442, 1362443 Signed-off-by: Rob Clark <[email protected]>
* freedreno: assume builtin shaders do compileRob Clark2016-06-021-1/+2
| | | | | | | | | | Maybe we should switch to ureg to build the builtin shaders. But at any rate, if they fail to compile it is because someone messed them up (or changed TGSI syntax?). CID 1362444 Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: silence coverity warningRob Clark2016-06-021-0/+6
| | | | | | CID 1362451 Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx+a4xx: fix potential null ptr derefRob Clark2016-06-022-2/+4
| | | | | | | | Coverity spotted the a3xx case (not sure why not the a4xx). CID 1362452 Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix coverity warningRob Clark2016-06-021-1/+3
| | | | | | CID 1362453 Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: use nir_shader_get_entrypoint() helperRob Clark2016-06-021-10/+1
| | | | | | Should also fix coverity warning: CID 1362454 Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: fix incorrect enum typeRob Clark2016-06-021-1/+1
| | | | | | | | a4xx has it's own enum, different from a2xx/a3xx. Spotted by coverity: CID 1362458, 1362459 Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix coverity negative array index warningRob Clark2016-06-021-0/+2
| | | | | | | | | | Never can happen, since query would not have been created in the first place if pidx(query_type) return negative. Lets let coverity realize this. CID 1362460 Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix dereference before null checkRob Clark2016-06-021-2/+1
| | | | | | | | | | ptr can actually never be null so just drop the check. CID 1362464 (#1 of 1): Dereference before null check (REVERSE_INULL) check_after_deref: Null-checking ptr suggests that it may be null, but it has already been dereferenced on all paths leading to the check. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: only update/emit bordercolor state when neededRob Clark2016-06-023-17/+27
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: only update/emit bordercolor state when neededRob Clark2016-06-023-17/+26
| | | | | | I noticed in stk that it was contributing to a lot of overhead. Signed-off-by: Rob Clark <[email protected]>
* freedreno: make sure we pick up ir3_nir_trig.py in the release tarballEmil Velikov2016-05-301-0/+1
| | | | Signed-off-by: Emil Velikov <[email protected]>
* compiler: Move glsl_to_nir to libglsl.laJason Ekstrand2016-05-261-1/+1
| | | | | | | | Right now libglsl.la depends on libnir.la so putting it in libnir.la adds a dependency on libglsl.la that goes the wrong direction. Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* freedreno/ir3: cmdline compiler for glslRob Clark2016-05-252-14/+77
| | | | | | | | Use glsl/libstandalone.la to add support for taking glsl src files (in addition to .tgsi) as input. Then glsl->nir and feed the result into the ir3 backend as normal. Signed-off-by: Rob Clark <[email protected]>
* gallium: Add a pipe cap for whether primitive restart works for patches.Kenneth Graunke2016-05-231-0/+1
| | | | | | | | | | | | | | | Some hardware supports primitive restart on patch primitives, and other hardware does not. Modern GL and ES include a query for this feature; adding a capability bit will allow us to answer it. As far as I know, AMD hardware does not support this feature, while NVIDIA and Intel hardware does. However, most Gallium drivers do not appear to support tessellation shaders yet. So, I've enabled it for nvc0 and disabled it everywhere else. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* freedreno/ir3: disable cp for indirect src'sRob Clark2016-05-231-0/+9
| | | | | | | | | | | | The variable-indexing tests always had a few random fails, which I usually couldn't reproduce when running tests manually. Somehow recently this got a lot worse. I ported a couple of the shaders to GLES to see what blob does, and it also seems to be avoiding to cp indirect srcs. So I guess indirect w/ instructions other than cat1 (mov) are not totally reliable. Let's just switch that off until this is better understood. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: need to lower fmod tooRob Clark2016-05-201-0/+2
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix compiler warningRob Clark2016-05-171-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: small standalone compiler cleanupRob Clark2016-05-151-2/+1
| | | | | | Don't hard-code the gpu-id anymore. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: lower fdivRob Clark2016-05-151-0/+1
| | | | | | | Not sure how we didn't hit this already, but since we want fdiv converted into mul + rcp, we should set this. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: handle VARYING_SLOT_PNTCRob Clark2016-05-151-0/+12
| | | | | | | In the glsl->tgsi path, this already gets translated to VAR8, which matches up with rasterizer->sprite_coord_enable. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: disable TGSI specific hacks in nir caseRob Clark2016-05-154-2/+7
| | | | | | | When we got NIR directly from state tracker (vs using tgsi_to_nir) we need to realize this and skip some TGSI specific hacks. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add support for NIR as preferred IRRob Clark2016-05-156-18/+61
| | | | | | For now under debug flag, since only suitable for debugging/testing. Signed-off-by: Rob Clark <[email protected]>
* gallium: Add a pipe cap for arb_cull_distanceTobias Klausmann2016-05-141-0/+1
| | | | | | | | | This lets us safely enable or disable the extension as needed Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir/algebraic: Separate ffma lowering from fusingJason Ekstrand2016-05-111-0/+1
| | | | | | | | The i965 driver has its own pass for fusing mul+add combinations that's much smarter than what nir_opt_algebraic can do so we don't want to get the nir_opt_algebraic one just because we didn't set lower_ffma. Reviewed-by: Kenneth Graunke <[email protected]>
* freedreno: fix multi-layer transfer_map'sRob Clark2016-05-111-1/+1
| | | | | | | | The use of transfer_inline_write() in TexSubImage path (see fb9fe352ea4) exposed a bug for "layer_first" resources (ie. a4xx) not setting correct layer_stride. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: size input/output arrays properlyRob Clark2016-05-101-3/+14
| | | | | | | | | We index into these based on var->data.driver_location, which might have gaps (ie. two inputs, one w/ drvloc 0 and other 2). This shows up in (for example) 'bin/copyteximage 1D', but was only noticed recently due to additional asserts. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: lower lrp when operating with double operandsSamuel Iglesias Gonsálvez2016-05-101-0/+1
| | | | | | | | | Lower lrp when operating with double operands because float version of lrp is also lowered. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>