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* freedreno: gmem bypassRob Clark2013-06-081-2/+12
| | | | | | | | | | | | | The GPU (at least a3xx, but I think also a2xx) can render directly to memory, bypassing tiling. Although it can't do this if blend, depth, and a few other features of the pipeline are enabled. This direct memory mode can be faster for some sorts of operations, such as simple blits. In particular, this significantly speeds up XA by avoiding to pull the entire dest pixmap into GMEM, render tiles, and write it all back out again. This should also speed up resource copy-region and blit. Signed-off-by: Rob Clark <[email protected]>
* freedreno: prepare for a3xxRob Clark2013-06-081-14/+10
| | | | | | | | Split the parts that are specific to adreno a2xx series GPUs from the parts that will be in common with a3xx, so that a3xx support can be added more cleanly. Signed-off-by: Rob Clark <[email protected]>
* freedreno: track maximal scissor boundsRob Clark2013-03-251-2/+0
| | | | | | | | | | Optimize out parts of the render target that are scissored out by taking into account maximal scissor bounds in fd_gmem_render_tiles(). This is a big win on things like gnome-shell which frequently do partial screen updates. Signed-off-by: Rob Clark <[email protected]>
* freedreno: gallium driver for adrenoRob Clark2013-03-111-0/+53
Currently works on a220. Others in the a2xx family look pretty similar and should be pretty straightforward to support with the same driver. The a3xx has a new shader ISA, and while many registers appear similar, the register addresses have been completely shuffled around. I am not sure yet whether it is best to support with the same driver, but different compiler, or whether it should be split into a different driver. v1: original v2: build file updates from review comments, and remove GPL licensed header files from msm kernel v3: smarter temp/pred register assignment, fix clear and depth/stencil format issues, resource_transfer fixes, scissor fixes Signed-off-by: Rob Clark <[email protected]>