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* freedreno/a3xx: drop hand-coded blit/solid shadersRob Clark2014-02-231-0/+37
| | | | | | | | | Instead in the common code, construct these shaders from TGSI. For now we let a2xx keep it's hand coded shaders, as it's compiler isn't quite up to the job yet. All the same it is a net drop in code size and gets rid of special cases. Signed-off-by: Rob Clark <[email protected]>
* freedreno: prepare for a3xxRob Clark2013-06-081-82/+0
| | | | | | | | Split the parts that are specific to adreno a2xx series GPUs from the parts that will be in common with a3xx, so that a3xx support can be added more cleanly. Signed-off-by: Rob Clark <[email protected]>
* freedreno: move ir -> ir2Rob Clark2013-04-201-5/+5
| | | | | | | | There will be a new IR for a3xx, which has a very different shader ISA (more scalar oriented). So rename to avoid conflicts later when I start adding a3xx support to the gallium driver. Signed-off-by: Rob Clark <Rob Clark [email protected]>
* freedreno: gallium driver for adrenoRob Clark2013-03-111-0/+82
Currently works on a220. Others in the a2xx family look pretty similar and should be pretty straightforward to support with the same driver. The a3xx has a new shader ISA, and while many registers appear similar, the register addresses have been completely shuffled around. I am not sure yet whether it is best to support with the same driver, but different compiler, or whether it should be split into a different driver. v1: original v2: build file updates from review comments, and remove GPL licensed header files from msm kernel v3: smarter temp/pred register assignment, fix clear and depth/stencil format issues, resource_transfer fixes, scissor fixes Signed-off-by: Rob Clark <[email protected]>