Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | freedreno: update register headers | Rob Clark | 2013-08-24 | 1 | -2/+317 |
| | | | | | | resync w/ rnndb database Signed-off-by: Rob Clark <[email protected]> | ||||
* | freedreno: add a3xx support | Rob Clark | 2013-06-08 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | The adreno a3xx GPU is found in newer snapdragon devices, such as the nexus4. The a3xx is GLESv3 and OpenCL capable, although that is not enabled yet in gallium. Compared to a2xx, it introduces an entirely new unified shader ISA, and re-shuffles all or nearly all of the registers. The good news is that (for the most part) the registers are more orthogonal, not combining unrelated state in a single register. And that there is a lot more flexibility, so we don't need to patch and re-emit the shader like we did on a2xx. The shader compiler is currently quite dumb, there would be a lot of room for improvement with an optimizing pass. Despite that, with the a320 in my nexus4 it seems to be ~2-3x faster compared to the a220 in my HP touchpad. Signed-off-by: Rob Clark <[email protected]> | ||||
* | freedreno: prepare for a3xx | Rob Clark | 2013-06-08 | 1 | -3/+8 |
| | | | | | | | | Split the parts that are specific to adreno a2xx series GPUs from the parts that will be in common with a3xx, so that a3xx support can be added more cleanly. Signed-off-by: Rob Clark <[email protected]> | ||||
* | freedreno: use autogenerated register defs | Rob Clark | 2013-04-05 | 1 | -0/+112 |
Switch to use the envytools generated headers for register/bitfield definitions. This is the first step in preparing to add a3xx support, since it avoids having conflicting names for a3xx and a2xx registers. And since I'm using envytools for a3xx it is simpler to just use it for everything. This shouldn't cause any functional change, it is really just a lot of renaming. Signed-off-by: Rob Clark <[email protected]> |