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path: root/src/gallium/drivers/freedreno/a6xx
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* freedreno/a6xx: fix blitter crashRob Clark2018-12-131-0/+17
* freedreno: also set DUMP flag on shadersRob Clark2018-12-131-1/+1
* freedreno: debug GEM obj namesRob Clark2018-12-131-3/+3
* freedreno/ir3: track max flow control depth for a5xx/a6xxRob Clark2018-12-071-2/+2
* freedreno/a6xx: blitter fixesRob Clark2018-12-072-3/+80
* freedreno: update generated headersRob Clark2018-12-071-5/+26
* freedreno/a5xx+a6xx: remove unused fs/vs pvt memRob Clark2018-12-072-10/+0
* freedreno/a6xx: MSAARob Clark2018-12-067-24/+62
* freedreno: update generated headersRob Clark2018-11-271-5/+5
* freedreno/a6xx: set guardband clipRob Clark2018-11-271-7/+15
* freedreno/a6xx: disable LRZ for z32Rob Clark2018-11-271-1/+13
* freedreno/a6xx: Clear gmem buffers at flush timeKristian H. Kristensen2018-11-272-168/+174
* freedreno/a6xx: Move resolve blits to an IBKristian H. Kristensen2018-11-271-8/+23
* freedreno/a6xx: Move restore blits to IBKristian H. Kristensen2018-11-271-19/+42
* freedreno: move ir3 to common locationRob Clark2018-11-273-3/+4
* freedreno/ir3: split up ir3_shaderRob Clark2018-11-271-1/+1
* freedreno/ir3: remove pipe_stream_output_info dependencyRob Clark2018-11-272-5/+5
* freedreno: shader_t -> gl_shader_stageRob Clark2018-11-273-19/+19
* freedreno/a6xx: Clear z32 and separate stencil with blitterKristian H. Kristensen2018-11-062-27/+50
* freedreno/a6xx: fix VSC bug with larger # of tilesRob Clark2018-11-061-5/+2
* freedreno: update generated headersRob Clark2018-11-061-11/+33
* freedreno/a6xx: inline draw_impl()Rob Clark2018-10-261-38/+31
* freedreno/a6xx: small cleanupRob Clark2018-10-261-1/+1
* freedreno/a6xx: move where we handle dirty vbo stateRob Clark2018-10-263-16/+14
* freedreno: avoid no-op flushes by re-using last-fenceRob Clark2018-10-261-0/+3
* freedreno/a6xx: Move stencil/depth/alpha state to IBKristian H. Kristensen2018-10-265-15/+55
* freedreno/a6xx: Move stencil mask emit to FD_DIRTY_ZSA groupKristian H. Kristensen2018-10-261-5/+6
* freedreno/a6xx: Rename FD6_GROUP_ZSA ro FD6_GROUP_LRZKristian H. Kristensen2018-10-262-7/+7
* freedreno/a6xx: Move rasterizer state to state objectKristian H. Kristensen2018-10-265-27/+51
* freedreno/a6xx: Fix set_blit_scissor helperKristian H. Kristensen2018-10-261-2/+2
* freedreno/a6xx: Use fd6_emit_ib from a6xxKristian H. Kristensen2018-10-263-10/+10
* freedreno: import libdrm_freedreno + redesign submitRob Clark2018-10-263-20/+11
* freedreno/a6xx: disable unused groupsRob Clark2018-10-252-6/+13
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-251-3/+0
* freedreno/a6xx: single cmdstream for draw+binningRob Clark2018-10-173-15/+3
* freedreno/a6xx: split binning vs draw program stateobj'sRob Clark2018-10-172-4/+4
* freedreno/a6xx: split VBO state into binning/draw variantsRob Clark2018-10-172-1/+8
* freedreno/a6xx: move VBO state to stateobjRob Clark2018-10-173-8/+19
* freedreno/a6xx: move ZSA state to stateobjRob Clark2018-10-172-19/+39
* freedreno/a6xx: remove vismode paramRob Clark2018-10-171-14/+2
* freedreno/a6xx: a bit more state emit cleanupRob Clark2018-10-174-37/+27
* freedreno/a6xx: move framebuffer state emit to emit_mrt()Rob Clark2018-10-172-29/+24
* freedreno/a6xx: small emit_mrt() cleanupRob Clark2018-10-171-14/+7
* freedreno/a6xx: use program cacheRob Clark2018-10-177-130/+247
* freedreno/ir3: move binning_pass out of shader variant keyRob Clark2018-10-174-16/+19
* freedreno/ir3: track # of samplers used by shaderRob Clark2018-10-171-12/+6
* freedreno/a6xx: texture state objRob Clark2018-10-176-33/+251
* freedreno/a6xx: move const emit to state groupRob Clark2018-10-173-7/+37
* freedreno/a6xx: add infrastructure for CP_DRAW_STATERob Clark2018-10-172-0/+46
* freedreno: adds nondraw param to fd_bc_alloc_batchHyunjun Ko2018-10-171-1/+1