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path: root/src/gallium/drivers/freedreno/a6xx
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* mesa: add MESA_SHADER_KERNELKarol Herbst2019-01-213-0/+3
* freedreno/a6xx: Turn on texture tiling by defaultKristian H. Kristensen2019-01-187-43/+64
* freedreno/a6xx: fix 3d+tiled layoutRob Clark2019-01-101-34/+52
* freedreno/a6xx: move tile_mode to sampler-view CSORob Clark2019-01-102-7/+7
* freedreno/a6xx: separate stencil restore/resolve fixesRob Clark2019-01-101-14/+21
* freedreno: Move register constant files to src/freedreno.Bas Nieuwenhuizen2019-01-081-5506/+0
* freedreno/a6xx: rework blitter APIRob Clark2019-01-031-54/+8
* freedreno: rework blit APIRob Clark2019-01-031-2/+0
* freedreno/a6xx: fix 3d texture layoutRob Clark2018-12-222-2/+14
* freedreno: update generated headersRob Clark2018-12-221-3/+10
* freedreno/a6xx: improve setup_slices() debug msgsRob Clark2018-12-221-6/+5
* freedreno/a6xx: simplify special case for 3d layoutRob Clark2018-12-221-9/+10
* freedreno/a6xx: fix corrupted uniformsRob Clark2018-12-141-1/+2
* freedreno/a6xx: fix resource_copy_region()Rob Clark2018-12-131-9/+24
* freedreno/a6xx: more blitter fixesRob Clark2018-12-131-10/+22
* freedreno: update generated headersRob Clark2018-12-132-6/+15
* freedreno/a6xx: fix blitter crashRob Clark2018-12-131-0/+17
* freedreno: also set DUMP flag on shadersRob Clark2018-12-131-1/+1
* freedreno: debug GEM obj namesRob Clark2018-12-131-3/+3
* freedreno/ir3: track max flow control depth for a5xx/a6xxRob Clark2018-12-071-2/+2
* freedreno/a6xx: blitter fixesRob Clark2018-12-072-3/+80
* freedreno: update generated headersRob Clark2018-12-071-5/+26
* freedreno/a5xx+a6xx: remove unused fs/vs pvt memRob Clark2018-12-072-10/+0
* freedreno/a6xx: MSAARob Clark2018-12-067-24/+62
* freedreno: update generated headersRob Clark2018-11-271-5/+5
* freedreno/a6xx: set guardband clipRob Clark2018-11-271-7/+15
* freedreno/a6xx: disable LRZ for z32Rob Clark2018-11-271-1/+13
* freedreno/a6xx: Clear gmem buffers at flush timeKristian H. Kristensen2018-11-272-168/+174
* freedreno/a6xx: Move resolve blits to an IBKristian H. Kristensen2018-11-271-8/+23
* freedreno/a6xx: Move restore blits to IBKristian H. Kristensen2018-11-271-19/+42
* freedreno: move ir3 to common locationRob Clark2018-11-273-3/+4
* freedreno/ir3: split up ir3_shaderRob Clark2018-11-271-1/+1
* freedreno/ir3: remove pipe_stream_output_info dependencyRob Clark2018-11-272-5/+5
* freedreno: shader_t -> gl_shader_stageRob Clark2018-11-273-19/+19
* freedreno/a6xx: Clear z32 and separate stencil with blitterKristian H. Kristensen2018-11-062-27/+50
* freedreno/a6xx: fix VSC bug with larger # of tilesRob Clark2018-11-061-5/+2
* freedreno: update generated headersRob Clark2018-11-061-11/+33
* freedreno/a6xx: inline draw_impl()Rob Clark2018-10-261-38/+31
* freedreno/a6xx: small cleanupRob Clark2018-10-261-1/+1
* freedreno/a6xx: move where we handle dirty vbo stateRob Clark2018-10-263-16/+14
* freedreno: avoid no-op flushes by re-using last-fenceRob Clark2018-10-261-0/+3
* freedreno/a6xx: Move stencil/depth/alpha state to IBKristian H. Kristensen2018-10-265-15/+55
* freedreno/a6xx: Move stencil mask emit to FD_DIRTY_ZSA groupKristian H. Kristensen2018-10-261-5/+6
* freedreno/a6xx: Rename FD6_GROUP_ZSA ro FD6_GROUP_LRZKristian H. Kristensen2018-10-262-7/+7
* freedreno/a6xx: Move rasterizer state to state objectKristian H. Kristensen2018-10-265-27/+51
* freedreno/a6xx: Fix set_blit_scissor helperKristian H. Kristensen2018-10-261-2/+2
* freedreno/a6xx: Use fd6_emit_ib from a6xxKristian H. Kristensen2018-10-263-10/+10
* freedreno: import libdrm_freedreno + redesign submitRob Clark2018-10-263-20/+11
* freedreno/a6xx: disable unused groupsRob Clark2018-10-252-6/+13
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-251-3/+0