Commit message (Collapse) | Author | Age | Files | Lines | |
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* | freedreno/a6xx: texture state obj | Rob Clark | 2018-10-17 | 1 | -1/+37 |
| | | | | | | | | | | | Unfortunately gallium doesn't match what the hw wants perfectly here, in using a separate CSO for each texture/sampler. So we have to use a hash table to map the collection of texture/samplers to hw state object. We probably could use separate hw state objects for texture and sampler state, but mesa/st tends to update the tex and samp state together. Signed-off-by: Rob Clark <[email protected]> | ||||
* | freedreno: Add a6xx backend | Kristian H. Kristensen | 2018-08-16 | 1 | -0/+91 |
This adds a freedreno backend for the a6xx generation GPUs, which at the time of this commit is about 98% GLES2 conformant. Much remains to be done - both performance work and feature work towards more recent GLES versions, but this is a good start. Signed-off-by: Kristian H. Kristensen <[email protected]> Signed-off-by: Rob Clark <[email protected]> |