| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Rather than duplicating this everywhere. Especially as on a4xx the
layout of layers and levels differs based on texture type.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Similar to the scheme that Ilia put in place for a3xx.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Also seems to fix kill/discard.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Otherwise vertex shader can see stale cache data. This in particular
happens when the same vbo is updated and reused. Not sure yet if vbo's
at differing addresses but bound to same vertex buffer slot could have
issues, but seems safest to flush whenever new vertex buffers are bound.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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This lets us move emitting SP_FS_MRT_REG back to fd4_program_emit.
Signed-off-by: Rob Clark <[email protected]>
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Support to restore gmem (tile buffer) (in case it wasn't glClear'd).
Signed-off-by: Rob Clark <[email protected]>
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Addition of color fmt bitfield to this register (compared to a3xx) means
we need to re-emit if either prog or framebuffer state is dirty.
Signed-off-by: Rob Clark <[email protected]>
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Very initial support. Basic stuff working (es2gears, es2tri, and maybe
about half of glmark2). Expect broken stuff. Still missing: mem->gmem
(restore), queries, mipmaps (blob segfaults!), hw binning, etc.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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