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path: root/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
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* freedreno: Rename vp and fp to vs and fs in fd_program_stateobjKristian H. Kristensen2019-09-251-2/+2
* freedreno/ir3: move binning_pass out of shader variant keyRob Clark2018-10-171-3/+3
* freedreno: Remove the Emacs mode linesNeil Roberts2018-10-171-2/+0
* freedreno: register usage queriesRob Clark2018-07-181-1/+6
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-101-6/+7
* freedreno: refactor dirty state handlingRob Clark2017-04-181-3/+5
* freedreno: add helper to mark all state cleanRob Clark2017-04-181-0/+2
* freedreno/ir3: refactor out helpers for comparing shader keysRob Clark2017-04-181-28/+4
* freedreno/a3xx+a4xx: fix clip-plane lowering stateRob Clark2016-10-071-0/+3
* freedreno/a4xx: use generic clear pathRob Clark2016-08-161-214/+2
* freedreno/a3xx+a4xx: move common VBOs to fd_contextRob Clark2016-08-131-4/+2
* freedreno: move needs_wfi into batchRob Clark2016-07-301-3/+3
* freedreno: move more batch related tracking to fd_batchRob Clark2016-07-301-6/+5
* freedreno: introduce fd_batchRob Clark2016-07-301-14/+16
* freedreno: allow ctx->draw_vbo to failRob Clark2016-05-041-13/+16
* freedreno: move shader-stage dirty bits to global dirty flagRob Clark2016-05-041-9/+7
* freedreno/a4xx: add debug callback to emitRob Clark2016-04-301-0/+3
* freedreno/ir3: handle color clamp variant ourselvesRob Clark2016-04-301-0/+8
* freedreno/a4xx: better workaround for astc+srgbRob Clark2016-04-241-3/+8
* Revert "freedreno/a4xx: lower srgb in shader for astc textures"Rob Clark2016-04-241-8/+3
* freedreno/a4xx: lower srgb in shader for astc texturesRob Clark2016-04-191-3/+8
* freedreno/a4xx: rasterizer_discard supportRob Clark2016-04-131-0/+17
* freedreno/a4xx: hw binningRob Clark2016-03-131-0/+39
* freedreno/a4xx: move where we deal w/ binning FSRob Clark2016-03-131-0/+1
* freedreno/a4xx: logic op handlingIlia Mirkin2015-11-201-2/+1
* freedreno/a3xx+a4xx: fix GL_POINTS lockup w/ GLESRob Clark2015-11-181-0/+8
* freedreno: remove unnecessary null checksRob Clark2015-10-241-6/+6
* freedreno/a4xx: wire up ucp supportRob Clark2015-09-171-0/+1
* freedreno/a4xx: point-size and spritelist fixesRob Clark2015-08-121-0/+3
* freedreno/a4xx: MRT supportRob Clark2015-08-041-20/+16
* freedreno: small bit of cleanup about max rendertargetsRob Clark2015-08-041-1/+1
* freedreno/ir3: move emit_const to ir3Rob Clark2015-07-271-1/+1
* freedreno/ir3: fix crash in fail pathRob Clark2015-06-301-0/+3
* freedreno: remove int sampler shader variantsRob Clark2015-06-211-6/+2
* freedreno/a4xx: wire up integer texture samplingRob Clark2015-04-221-2/+6
* freedreno: remove alpha key from ir3_shaderIlia Mirkin2015-04-021-4/+1
* freedreno/ir3: handle flat bypass for a4xxRob Clark2015-03-031-1/+4
* freedreno/a4xx: handle index_bias (i.e. base_vertex)Rob Clark2015-02-241-1/+1
* freedreno/a4xx: pass number of instances to drawRob Clark2015-02-241-1/+1
* freedreno/a4xx: fd4_util -> fd4_formatRob Clark2014-12-041-1/+1
* freedreno/a4xx: stencil fixesRob Clark2014-11-301-1/+1
* freedreno/a4xx: add render target format to fd4_emitRob Clark2014-11-301-1/+4
* freedreno: add adreno 420 supportRob Clark2014-11-151-0/+326