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path: root/src/gallium/drivers/freedreno/a3xx
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* freedreno: update generated headersRob Clark2014-12-201-1/+1
* freedreno: update generated headersRob Clark2014-12-131-2/+2
* freedreno: helper to calc layer/level offsetRob Clark2014-12-132-11/+12
* freedreno: update generated headersRob Clark2014-12-091-1/+1
* freedreno/a3xx: handle index_bias (i.e. base_vertex)Ilia Mirkin2014-12-061-3/+13
* freedreno/a3xx: add bgr565 texturing and renderingIlia Mirkin2014-12-061-1/+1
* freedreno/a3xx: add support for SRGB render targetsIlia Mirkin2014-12-062-9/+12
* freedreno/a3xx: output RGBA16_FLOAT from fs for certain outputsIlia Mirkin2014-12-063-1/+17
* freedreno/a3xx: re-enable rgb10_a2 render targetsIlia Mirkin2014-12-061-1/+3
* freedreno/a3xx: fix border color swizzle to match texture format descIlia Mirkin2014-12-061-4/+18
* freedreno/a3xx: fix alpha-blending on RGBX formatsIlia Mirkin2014-12-063-8/+29
* freedreno: update generated headers / a4xx fmt renameRob Clark2014-12-041-1/+1
* freedreno/a3xx: implement anisotropic filteringIlia Mirkin2014-12-031-4/+6
* freedreno: update generated headersRob Clark2014-12-031-3/+25
* freedreno: update generated headersRob Clark2014-12-011-2/+2
* freedreno/a3xx: add missing integer formats and enable renderingIlia Mirkin2014-11-301-3/+30
* freedreno/a3xx: enable sampling from integer texturesIlia Mirkin2014-11-303-4/+45
* freedreno: allow each generation to hook into sampler view settingIlia Mirkin2014-11-301-0/+1
* freedreno/a3xx: don't use half precision shaders for int/float32Ilia Mirkin2014-11-303-10/+35
* freedreno/a3xx: disable blending for integer formatsIlia Mirkin2014-11-302-2/+14
* freedreno/a3xx: remove blend clamp enables from gmem/clearsIlia Mirkin2014-11-302-4/+2
* freedreno/a3xx: add format to emit info, use to set sint/uint flagsIlia Mirkin2014-11-303-2/+7
* freedreno/a3xx: add 16-bit unorm/snorm texture formatsIlia Mirkin2014-11-301-6/+6
* freedreno: update generated headersRob Clark2014-11-301-4/+13
* freedreno/a3xx: unify vertex/texture formats into a single tableIlia Mirkin2014-11-291-351/+218
* freedreno/a3xx: rename vertex/texture format enums to be more consistentIlia Mirkin2014-11-292-172/+177
* freedreno/a3xx: fd3_util -> fd3_formatIlia Mirkin2014-11-2914-20/+16
* freedreno/a3xx: only enable blend clamp for non-float formatsIlia Mirkin2014-11-292-4/+7
* freedreno: update generated headersRob Clark2014-11-152-18/+71
* freedreno/ir3: move some helpersRob Clark2014-11-141-65/+13
* freedreno: rename draw->draw_vboRob Clark2014-11-141-2/+2
* freedreno/a3xx: missing u_upload_destroyRob Clark2014-11-141-0/+2
* Revert "freedreno/a3xx: only emit dirty consts"Rob Clark2014-10-232-9/+5
* freedreno/a3xx: fix depth/stencil restore formatRob Clark2014-10-211-1/+5
* freedreno/a3xx: fix viewport state during clearRob Clark2014-10-211-1/+19
* freedreno: clear vs scissorRob Clark2014-10-211-2/+2
* freedreno/a3xx: disable early-z when we have kill'sRob Clark2014-10-201-0/+3
* freedreno/a3xx: only emit dirty constsRob Clark2014-10-202-5/+9
* freedreno/a3xx: more layer/level fixesRob Clark2014-10-202-4/+12
* freedreno/ir3: large const supportRob Clark2014-10-151-5/+8
* freedreno: update generated headersRob Clark2014-10-151-2/+7
* freedreno/ir3: optimize shader key comparisionRob Clark2014-10-153-10/+24
* freedreno/a3xx: refactor/optimize emitRob Clark2014-10-156-78/+125
* freedreno/a3xx: refactor vertex state emitRob Clark2014-10-156-69/+65
* freedreno: use tgsi_loweringRob Clark2014-10-141-1/+0
* freedreno: query fixesRob Clark2014-10-031-2/+2
* freedreno/a3xx: handle VS only outputting BCOLORRob Clark2014-10-031-2/+10
* freedreno/a3xx: emit all immediates in one shotRob Clark2014-10-021-8/+16
* freedreno/a3xx: handle large shader program sizesRob Clark2014-10-021-11/+63
* freedreno: update generated headersRob Clark2014-10-021-2/+2