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path: root/src/gallium/drivers/freedreno/a3xx
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* freedreno/a3xx: WFI fixes/cleanupRob Clark2014-06-224-48/+30
* freedreno/a3xx: vtx formatsRob Clark2014-06-132-63/+79
* freedreno: update generated headersRob Clark2014-06-131-4/+11
* freedreno: fix for null texturesRob Clark2014-06-131-4/+8
* freedreno/a3xx: texture fixesRob Clark2014-05-261-1/+3
* freedreno: update generated headersRob Clark2014-05-261-2/+4
* freedreno/a3xx: fix blend opcodeRob Clark2014-05-212-8/+37
* freedreno/a3xx: fix depth/stencil gmem restoreRob Clark2014-05-211-1/+1
* freedreno/a3xx: fix depth/stencil GMEM positioningRob Clark2014-05-211-12/+18
* freedreno: update generated headersRob Clark2014-05-211-2/+2
* freedreno: use OUT_RELOCW when buffer is writtenRob Clark2014-05-211-4/+4
* freedreno/a3xx: shadow sampler supportRob Clark2014-05-192-3/+46
* freedreno/a3xx/compiler: refactor trans_samp()Rob Clark2014-05-191-47/+90
* freedreno: update generated headersRob Clark2014-05-191-1/+7
* freedreno/a3xx: use util_format_compose_swizzles()Rob Clark2014-05-181-9/+9
* freedreno/a3xx/compiler: 1D texturesRob Clark2014-05-181-4/+25
* freedreno/a3xx: add sRBG texture supportRob Clark2014-05-162-0/+15
* freedreno: update generated headersRob Clark2014-05-161-5/+6
* freedreno/a3xx: fix write to bogus registerRob Clark2014-05-141-2/+2
* freedreno/a3xx: account for special inputs/outputsRob Clark2014-05-141-2/+2
* freedreno/a3xx: fix MAX_INPUTS shader capRob Clark2014-05-142-0/+8
* freedreno/a3xx/compiler: add KILL_IFRyan Houdek2014-05-141-1/+35
* freedreno/a3xx/compiler: start adding integer supportRyan Houdek2014-05-141-0/+169
* freedreno/a3xx: occlusion query supportRob Clark2014-05-133-0/+178
* freedreno/a3xx: add point-sizeRob Clark2014-05-131-4/+14
* freedreno: update generated headersRob Clark2014-05-131-39/+112
* freedreno/a3xx: fix TOTALATTRTOVSRob Clark2014-04-234-1/+7
* freedreno/a3xx: assert() -> debug_assert()Rob Clark2014-04-091-1/+1
* freedreno/a3xx/compiler: add CEILRob Clark2014-04-091-0/+1
* freedreno/a3xx/compiler: fix neg mov'sRob Clark2014-04-091-20/+1
* freedreno/a3xx: deal with optimized tex instructionsRob Clark2014-04-087-25/+41
* freedreno/a3xx/compiler: fix RECT texturesRob Clark2014-03-301-7/+24
* freedreno/a3xx/compiler: avoid negative register idsRob Clark2014-03-301-2/+2
* freedreno/a3xx: missing wfiRob Clark2014-03-302-3/+9
* freedreno/a3xx: little extra debugRob Clark2014-03-302-0/+5
* freedreno: handle null samplerRob Clark2014-03-301-2/+4
* WIP: freedreno/a3xx: incorrect scissor for binning passRob Clark2014-03-051-8/+32
* freedreno/a3xx/compiler: overflow in trans_endifRob Clark2014-03-021-13/+5
* freedreno/a3xx/compiler: fix for resolving PHI'sRob Clark2014-03-021-18/+33
* freedreno/lowering: two-sided-colorRob Clark2014-03-023-16/+46
* freedreno/a3xx/compiler: add SSGRob Clark2014-03-022-0/+2
* freedreno/a3xx: fix gl_PointSizeRob Clark2014-03-025-13/+20
* freedreno: resync generated headersRob Clark2014-03-021-2/+4
* freedreno/a3xx: binning-pass vertex shader variantRob Clark2014-03-023-18/+57
* freedreno/a3xx: add support for frag coord/faceRob Clark2014-03-027-123/+408
* freedreno/a3xx: fix for unused inputsRob Clark2014-03-022-5/+11
* freedreno/a3xx/compiler: half-precision outputRob Clark2014-02-236-10/+130
* freedreno/a3xx: add shader variantsRob Clark2014-02-2310-196/+283
* freedreno/a3xx/compiler: collapse nop's with repeatRob Clark2014-02-232-0/+15
* freedreno/a3xx: drop hand-coded blit/solid shadersRob Clark2014-02-233-254/+8