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path: root/src/gallium/drivers/freedreno/a3xx
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* freedreno/a3xx: disable early-z when we have kill'sRob Clark2014-10-201-0/+3
* freedreno/a3xx: only emit dirty constsRob Clark2014-10-202-5/+9
* freedreno/a3xx: more layer/level fixesRob Clark2014-10-202-4/+12
* freedreno/ir3: large const supportRob Clark2014-10-151-5/+8
* freedreno: update generated headersRob Clark2014-10-151-2/+7
* freedreno/ir3: optimize shader key comparisionRob Clark2014-10-153-10/+24
* freedreno/a3xx: refactor/optimize emitRob Clark2014-10-156-78/+125
* freedreno/a3xx: refactor vertex state emitRob Clark2014-10-156-69/+65
* freedreno: use tgsi_loweringRob Clark2014-10-141-1/+0
* freedreno: query fixesRob Clark2014-10-031-2/+2
* freedreno/a3xx: handle VS only outputting BCOLORRob Clark2014-10-031-2/+10
* freedreno/a3xx: emit all immediates in one shotRob Clark2014-10-021-8/+16
* freedreno/a3xx: handle large shader program sizesRob Clark2014-10-021-11/+63
* freedreno: update generated headersRob Clark2014-10-021-2/+2
* freedreno/a3xx: re-emit shaders on variant changeRob Clark2014-09-292-1/+50
* freedreno/a3xx: add support to emulate GL_CLAMPRob Clark2014-09-294-14/+78
* freedreno: move bind_sampler_states to per-generationRob Clark2014-09-291-0/+9
* freedreno/a3xx: fix border color orderRob Clark2014-09-291-5/+4
* freedreno/a3xx: add 32bit integer vtx formatsRob Clark2014-09-292-17/+37
* freedreno/a3xx: add flat interpolation modeRob Clark2014-09-274-14/+43
* freedreno/a3xx: add LOD_BIASRob Clark2014-09-271-0/+1
* freedreno: update generated headersRob Clark2014-09-271-9/+125
* freedreno/a3xx: initial texture border-colorRob Clark2014-09-244-6/+56
* freedreno/a3xx: more texture array fixesRob Clark2014-09-211-1/+1
* freedreno/a3xx: 3d/array texturesRob Clark2014-09-131-1/+18
* freedreno: update generated headersRob Clark2014-09-131-1/+19
* freedreno/a3xx: alpha render-target shenanigansRob Clark2014-09-121-0/+2
* freedreno/a3xx: format fixesRob Clark2014-09-122-5/+8
* freedreno: update generated headersRob Clark2014-09-121-1/+3
* freedreno/a3xx: handle rendering to layer != 0Rob Clark2014-09-121-2/+12
* freedreno/a3xx: enable hw primitive-restartRob Clark2014-09-093-8/+17
* freedreno: update generated headersRob Clark2014-09-091-4/+5
* freedreno/ir3: fix constlen with relative addressingRob Clark2014-09-041-2/+2
* freedreno/a3xx: handle first/last level properlyRob Clark2014-08-243-9/+13
* freedreno/ir3: split out shader compiler from a3xxRob Clark2014-07-2521-9429/+55
* freedreno/a3xx/compiler: rename ir3_shader to ir3Rob Clark2014-07-2512-55/+55
* freedreno/a3xx/compiler: scheduler vs pred regRob Clark2014-07-252-3/+51
* freedreno/a3xx/compiler: little cleanupsRob Clark2014-07-254-39/+19
* freedreno/a3xx: enable/disable wa's based on patch-levelRob Clark2014-07-251-6/+7
* freedreno/a3xx/compiler: make IR heap dyanmicRob Clark2014-07-252-8/+43
* freedreno/a3xx/compiler: fix p0 (kill, etc)Rob Clark2014-07-231-1/+2
* freedreno/a3xx: more vtx formatsRob Clark2014-07-231-0/+17
* freedreno/a3xx/compiler: const file relative addressingRob Clark2014-07-238-68/+203
* freedreno/a3xx/compiler: move functionRob Clark2014-07-231-35/+35
* freedreno/a3xx: add back a few stallsRob Clark2014-07-231-0/+8
* freedreno: update generated headersRob Clark2014-07-231-5/+5
* freedreno/a3xx: WFI fixes/cleanupRob Clark2014-06-224-48/+30
* freedreno/a3xx: vtx formatsRob Clark2014-06-132-63/+79
* freedreno: update generated headersRob Clark2014-06-131-4/+11
* freedreno: fix for null texturesRob Clark2014-06-131-4/+8