aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/freedreno/a3xx/fd3_texture.h
Commit message (Collapse)AuthorAgeFilesLines
* freedreno: remove tex_resourceIlia Mirkin2015-04-051-1/+0
| | | | | | | pipe_sampler_view already contains a texture, remove the redundant tex_resource member which pointed at the same thing. Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: fd3_util -> fd3_formatIlia Mirkin2014-11-291-1/+1
| | | | | | | All the "util" helpers are actually format-related Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* freedreno/a3xx: add support to emulate GL_CLAMPRob Clark2014-09-291-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: handle first/last level properlyRob Clark2014-08-241-1/+0
| | | | | | Fixes some assumptions about first_level being zero. Signed-off-by: Rob Clark <[email protected]>
* freedreno: multi-slice resources (cubemap, mipmap, etc)Rob Clark2013-09-141-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: add a3xx supportRob Clark2013-06-081-0/+68
The adreno a3xx GPU is found in newer snapdragon devices, such as the nexus4. The a3xx is GLESv3 and OpenCL capable, although that is not enabled yet in gallium. Compared to a2xx, it introduces an entirely new unified shader ISA, and re-shuffles all or nearly all of the registers. The good news is that (for the most part) the registers are more orthogonal, not combining unrelated state in a single register. And that there is a lot more flexibility, so we don't need to patch and re-emit the shader like we did on a2xx. The shader compiler is currently quite dumb, there would be a lot of room for improvement with an optimizing pass. Despite that, with the a320 in my nexus4 it seems to be ~2-3x faster compared to the a220 in my HP touchpad. Signed-off-by: Rob Clark <[email protected]>