| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Christian Gmeiner <[email protected]>
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In the long run the compiler needs to know the specifc variant
'key' in order to compile appropriate assembly. With this commit
the variant knows its shader and we are able pass the preallocated
variant into etna_compile_shader(..). This saves us from passing
extra ptrs everywhere.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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This commit adds some basic infrastructure to handle shader
variants. We are still creating exactly one shader variant
for each shader.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Prep work to add shader variant support.
Signed-off-by: Christian Gmeiner <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2:
- explain the resource_commit interface in more detail
Reviewed-by: Marek Olšák <[email protected]>
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Changes since v1:
- Add pipe caps for etnaviv, freedreno, swr and virgl
Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Neved used.
v2: gallivm: rename "pred" -> "exec_mask"
etnaviv: remove the cap
gallium: fix tgsi_instruction::Padding
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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all drivers support it
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]> (VMware driver only)
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Reviewed-by: Brian Paul <[email protected]>
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This validation was added before the etnaviv drm driver landed in
the linux kernel. Due some pre-merge API changes we had to fix-up
this value but with a mainline kernel this is not a problem anymore.
Lets remove that validation which also gets rid of problem caught
by Coverity, reported to me by imirkin.
Cc: "17.0" <[email protected]>
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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In case ctx->stream == NULL the fail label gets executed where
pctx gets dereferenced - too bad pctx is NULL in that case.
Caught by Coverity, reported to me by imirkin.
Cc: "17.0" <[email protected]>
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Caught by Coverity, reported to me by imirkin.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Notes:
- make sure the default size is large enough to handle all state trackers
- pipe wrappers don't receive transfer calls from stream_uploader, because
pipe_context::stream_uploader points directly to the underlying driver's
stream_uploader (to keep it simple for now)
v2: add error handling to nv50, nvc0, noop
v3: set const_uploader
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]> (v1)
Tested-by: Charmaine Lee <[email protected]>
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- Use the same instruction area on GC3000 as the Vivante driver.
This allows the same number of instructions on GC3000 as GC2000
instead of half.
- Makes sure that the "PE to FE" stall before updating the shader code
or constants is hit (which is conditional on vs_offset > 0x4000). This
is necessary on GC3000 too, it increases stability.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Update from etnaviv repository rnndb. This adds some newly
discovered state for GC3000 (and some GC2000) features.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Acked-by: Christian Gmeiner <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Nouveau does not currently have logic to implement this as a library
function. Even though such a library could be written, there's no big
advantage to do it that way for now given that int64 is a very uncommon
use-case. Allow a driver to expose INT64 without supporting division and
modulo operations.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Make the cap consistent with PIPE_CAP_INT64.
Aside from the hypothetical case of using draw for vertex shaders (and
actually caring about doubles...), every implementation supports doubles
either nowhere or everywhere.
Also, st/mesa didn't even check the cap correctly in all supported
shader stages.
While at it, add a missing LLVM version check for 64-bit integers in
radeonsi. This is conservative: judging by the log, LLVM 3.8 might be
sufficient, but there are probably bugs that have been fixed since then.
v2: fix clover (Marek)
Reviewed-by: Marek Olšák <[email protected]>
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This fixes rendering of full-screen quads (and other screen-filling
geometry, e.g. ioquake3 walls up-close) on gc3000. It should be a no-op
on other hardware.
- It looks like SE_CLIP registers were not set at all.
I'm amazed that rendering worked without them. Emit them to
avoid issues on gc3000.
- Define constants
ETNA_SE_SCISSOR_MARGIN_RIGHT (0x1119)
ETNA_SE_SCISSOR_MARGIN_BOTTOM (0x1111)
ETNA_SE_CLIP_MARGIN_RIGHT (0xffff)
ETNA_SE_CLIP_MARGIN_BOTTOM (0xffff)
These demarcate the margin (fixp16) between the computed sizes and the
value sent to the chip. I have set these to the numbers used by the
Vivante driver for gc2000. I am not sure whether any old hardware was
relying on the old numbers, or whether those were just a guess. But if
so, these need to be moved to the _specs structure.
CC: <[email protected]>
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Acked-by: Christian Gmeiner <[email protected]>
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Shaders using sin/cos instructions were not working on GC3000.
The reason for this turns out to be that these chips implement sin/cos
in a different way (but using the same opcodes):
- Need their input scaled by 1/pi instead of 2/pi.
- Output an x and y component, which need to be multiplied to
get the result.
- tex_amode needs to be set to 1.
Add a new bit to the compiler specs and generate these instructions
as necessary.
CC: <[email protected]>
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Acked-by: Christian Gmeiner <[email protected]>
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Exposing rb swapped (or other swizzled) formats for rendering would
involve swizzing in the pixel shader. This is not the case at the
moment, so reject requests for creating such surfaces.
(GPUs that need an extra resolve step anyway due to multiple pixel
pipes, such as gc2000, might also do this swap in the resolve operation.
But this would be tricky to keep track of)
CC: <[email protected]>
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Acked-by: Christian Gmeiner <[email protected]>
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Use of unsigned loop control variable with '>= 0' would lead
to infinite loop.
Reported by clang:
etnaviv_compiler.c:1024:39: warning: comparison of unsigned expression
>= 0 is always true [-Wtautological-compare]
for (unsigned sp = c->frame_sp; sp >= 0; sp--)
~~ ^ ~
v2: Simply use the same datatype as c->frame_sp is using.
CC: <[email protected]>
Reported-by: Rhys Kidd <[email protected]>
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Rhys Kidd <[email protected]>
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This fixes a vertex data corruption issue if some of the vertex streams
go through the MMU and some don't.
Signed-off-by: Lucas Stach <[email protected]>
Tested-by: Philipp Zabel <[email protected]>
Acked-by: Christian Gmeiner <[email protected]>
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v1.1: move to using a normal CAP. (Marek)
v2: fill in the cap everywhere
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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from imported buffers
Implement the resource_changed pipe callback to invalidate internal
resources derived from imported buffers. This is needed to update the
texture for re-imported renderables.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Reviewed-by: Christian Gmeiner <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
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Imported resources already have contents that we want to be copied to
texture resources derived from them. Set initial seqno of imported
resources to 1, just as if it had already been rendered to.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
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This reverts commit b7ac0f567123c96b5cd9e3485b963a5c0a0db66a.
This is a half baked solution needs some rework to fixes issues
with reported counter bits (GL_QUERY_COUNTER_BITS_ARB).
Also it enables PIPE_CAP_QUERY_TIME_ELAPSED accidently.
Signed-off-by: Christian Gmeiner <[email protected]>
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This enables the PIPE_CAP_OCCLUSION_QUERY capability without adding an
occlusion query type.
This is necessary to get Mesa to report desktop GL 2.0 support (to run
exciting things such as ioq3's OpenGL 2 renderer), and should be valid
because exposing the capability does not guarantee that any
counters are actually implemented.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Fixes compile warning introduced by commit a1c848.
Signed-off-by: Christian Gmeiner <[email protected]>
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Fixes compile warning introduced by commit ee3ebe.
Signed-off-by: Christian Gmeiner <[email protected]>
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Note: the currently mentioned etnaviv_utils.h is typo.
Signed-off-by: Emil Velikov <[email protected]>
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This driver supports a wide range of Vivante IP cores like GC880,
GC1000, GC2000 and GC3000.
Changes from V1 -> V2:
- added missing files to actually integrate the driver into build system.
- adapted driver to new renderonly API
Signed-off-by: Christian Gmeiner <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
Signed-off-by: Philipp Zabel <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Russell King <[email protected]>
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Acked-by: Emil Velikov <[email protected]>
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