| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
There was an issue recently caused by the system header being included
by mistake, so let's just get rid of this include path and always
explicitly #include "drm-uapi/FOO.h"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Some NVIDIA hardware can accept 128 fragment shader input components,
but only have up to 124 varying-interpolated input components. We add a
new cap to express this cleanly. For most drivers, this will have the
same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader.
Fixes KHR-GL45.limits.max_fragment_input_components
Signed-off-by: Karol Herbst <[email protected]>
[imirkin: rebased, improved docs/commit message]
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: 19.0 <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
|
|
|
|
|
|
|
| |
Update to etna_viv commit 4d2f857.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Defines how sampler (and pixel pipes) needs to access the data
represented with a resource. The used default is mode is
ETNA_ADDRESSING_MODE_TILED.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Guido Günther <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Some of the status variables in the compiler are only used in asserts
and thus may be unused in release builds. Annotate them accordingly
to avoid 'unused but set' warnings from the compiler.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Take into account the render target format when checking if the color
mask affects all channels of the RT. This allows to enable full
overwrite in a few cases where a non-alpha format is used.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We were leaking surfaces because the references taken in
etna_set_framebuffer_state weren't being released on context destroy.
Instead of just directly releasing those references in
etna_context_destroy, use the util_copy_framebuffer_state helper.
Take the chance to remove the duplicated buffer references in
compiled_framebuffer_state to avoid confusion.
The leak can be reproduced with a client that continuously creates and
destroys contexts.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reported-by: Sjoerd Simons <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
|
|
|
|
|
|
|
|
| |
There is no need to do the detour over the resource behind the
surface to get the format. Use the surface format directly.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
|
|
|
|
|
|
|
|
| |
There is no need to have an extra ctx paramter as all the other
parameters carry all the needed information.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
At least GC2000 seems to push some dirt from the PE color cache into
the last bound render target when drawing depth only. Newer cores
seem to behave properly and don't do this, but I have found no way
to fix it on GC2000. Flushes and stalls don't seem to make any
difference.
In order to stop the core from pushing the dirt into a precious real
render target, plug in dummy buffer when rendering without a color
buffer.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
etna_resource_alloc and etna_resource_from_handle currently use different checks.
This leads to
etna_resource_from_handle:492: target=2, format=PIPE_FORMAT_B8G8R8X8_UNORM, 1080x1920x1, array_size=1, last_level=0, nr_samples=0, usage=0, bind=8000a, flags=0
etna_resource_from_handle:541: BO stride 4320 is too small for RS engine width padding (4352, format PIPE_FORMAT_B8G8R8X8_UNORM)
since etna_resource_from_handle wants to be aligned to a 16 byte
boundary while the etna_resource_alloc does not.
Adjust the two checks by using a common function.
Broken by baff59ebf07a114f95ad66d1f54e4b1f409eebee
Signed-off-by: Guido Günther <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
|
|
|
|
| |
Only radeonsi uses them, so adjust them to match its needs.
|
|
|
|
|
|
|
|
|
|
| |
The later are sensitive to unaligned accesses on arm64[1] and we don't
need an uncached mapping here.
[1]: https://lists.freedesktop.org/archives/etnaviv/2018-September/001956.html
Signed-off-by: Guido Günther <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
One of the pains of implementing a gallium driver is filling in a million
pipe caps you don't know about yet when you're just starting out. One of
the pains of working on gallium is copy-and-pasting your new PIPE_CAP into
each driver. We can fix both of these by having each driver call into the
default helper from their default case, so that both sides can ignore each
other until they need to.
v2: fix i915g build, revert swr change to avoid breaking scons build
(https://travis-ci.org/anholt/mesa/jobs/419739857)
v3: Rebase on 3 new gallium caps.
Reviewed-by: Marek Olšák <[email protected]> (v1)
Cc: Bruce Cherniak <[email protected]>
Cc: George Kyriazis <[email protected]>
Cc: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Some hardware can do PIPE_TEX_WRAP_MIRROR_REPEAT but not
PIPE_TEX_WRAP_MIRROR_CLAMP and PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER.
Drivers for such hardware would like to advertise support for
ARB_texture_mirror_clamp_to_edge but not EXT_texture_mirror_clamp.
This commit adds a new PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE bit,
changes the extension enable to be based on that, and enables it
in all upstream drivers which supported PIPE_CAP_TEXTURE_MIRROR_CLAMP
(so they continue supporting this mode).
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
| |
Tested-by: Dieter Nützel <[email protected]>
|
|
|
|
|
|
|
| |
Fixes: d0bed0b4944d ("etnaviv: support HI performance counters")
Cc: [email protected]
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Chris Healy <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
v1 -> v2:
- nv30 is _NOT_ scalar as suggested by Ilia Mirkin.
- Change from a screen cap to a shader cap as suggested
by Eric Anholt.
- radeonsi is scalar as suggested by Marek Olšák.
- Change missing ones to be scalar.
v2 -> v3:
- r600 prefers vec4 as suggested by Marek Olšák.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]> (v2)
|
|
|
|
|
| |
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This just renames this as we want to add an shm handle which
isn't really drm related.
Originally by: Marc-André Lureau <[email protected]>
(airlied: I used this sed script instead)
This was generated with:
git grep -l 'DRM_API_' | xargs sed -i 's/DRM_API_/WINSYS_/g'
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Seems that when the rnndb files for etniviv were updated/included back
in Nov 2017, hw/texdesc_3d.xml.h was missed from Makefile.sources and
meson.build. This was all during the conversion to meson, so it apears
to have slipped through the cracks. As such, this file has been missing
from the official tarballs since inclusion in Mesa, so the git trees
and tarballs differ.
Found due to lintian errors in the Debian packages.
Fixes: f1e1c60ff6 ("etnaviv: Update from rnndb")
Cc: [email protected]
Reviewed-by: Christian Gmeiner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
A fence can outlive the ctx it was created from (see glmark2).. etnaviv
doesn't actually need fence->ctx so lets remove it before someone makes
the mistake of assuming it is a valid pointer.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
memcmp returns 0 when both swizzles are the same, which means we don't
need any hardware swizzling. texture_format_needs_swiz should return
true when the return value of the memcmp is non-zero.
Fixes: 751ae6afbefd ("etnaviv: add support for swizzled texture formats")
Cc: [email protected]
Signed-off-by: Lucas Stach <[email protected]>
Tested-by: Marek Vasut <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Otherwise building the driver will fail with unresolved symbols.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105960
Fixes: 72d2043be06 ("etnaviv: add perfmon query implementation")
Cc: Christian Gmeiner <[email protected]>
Cc: Clayton Craft <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
|
|
| |
Prep work for AMD_performance_monitor support.
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|
|
|
|
|
|
|
|
| |
Add needed infrastructure to use performance monitor
requests for queries.
Signed-off-by: Christian Gmeiner <[email protected]>
Tested-by: Chris Healy <[email protected]>
|