| Commit message (Collapse) | Author | Age | Files | Lines |
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for skipping mapped-buffer checking in every GL draw call
Reviewed-by: Nicolai Hähnle <[email protected]>
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Just increment the resource seqno instead of setting the texture
seqno to be lower by one than the resource seqno.
Signed-off-by: Philipp Zabel <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Use the proper pipe_resource_reference function instead of
rolling our own.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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This way we can just test the feature bits and don't need to spread
the debug overrides to all locations touching a feature.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Fixes: 7f62ffb68ad ("etnaviv: add support for rb swap")
Cc: [email protected]
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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PIPE_BUFFER is a target enum, not a binding. This caused the driver to
up-align the height of buffer resources, leading to largely oversizing
those resources. This is especially bad, as the buffer resources used
by the upload manager are already 1MB in size. Height alignment meant
that those would result in 4 to 8MB big BOs.
Fixes: c9e8b49b885 ("etnaviv: gallium driver for Vivante GPUs")
Cc: [email protected]
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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The next patch will use it. This is really for svga and GL2-level drivers.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
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No piglit regressions.
CC: <[email protected]>
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
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The renderonly_scanout holds a reference on its prime pipe resource,
which should be released when it is destroyed. If it was created by
renderonly_create_kms_dumb_buffer_for_resource, the dumb BO also has
to be destroyed.
Fixes: 848b49b288f ("gallium: add renderonly library")
CC: <[email protected]>
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Support supertiled textures on hardware that has the appropriate
feature flag SUPERTILED_TEXTURE.
Most of the scaffolding was already in place in etna_layout_multiple:
case ETNA_LAYOUT_SUPER_TILED:
*paddingX = 64;
*paddingY = 64;
*halign = TEXTURE_HALIGN_SUPER_TILED;
So this is just a matter of allowing it.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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The return code can be simplified by using the logical not operator.
Signed-off-by: Fabio Estevam <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Most drivers don't need it and shouldn't need it because it can't be used
in some cases (indirect draws, primitive restart, count from streamout).
Reviewed-by: Brian Paul <[email protected]>
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This adds native fence fd support to etnaviv, similarly to commit
0b98e84e9ba0 ("freedreno: native fence fd"), enabled for kernel
driver version 1.1 or later.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-By: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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This patch adds support for the SINGLE_BUFFER feature on GC3000
GPUs, which allows rendering to a single buffer using multiple pixel
pipes.
This feature is always used when it is available, which means that
multi-tiled formats are no longer being used in that case, and all
buffers will be normal (super)tiled. This mimics the behavior of the
blob on GC3000.
- Because the same format can be used to render to and texture from,
this avoids an extra resolve pass when rendering to texture.
- i.MX6qp includes a PRE which can scan-out directly from tiled formats,
avoiding untiling overhead.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Update to etna_viv commit 8486a97.
austriancoder: changed patch to include isa redefinition fix.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Request chipMinorFeatures bitfields 4 and 5 from the
drm driver.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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When passing render buffers from EGL clients to a wayland compositor,
the resource tile status must be resolved because otherwise the tile
status is lost in the transfer and cleared parts of the buffer will
contain old contents.
The same applies when sampling directly from a renderable resource.
lst: Add seqno tracking, to skip flush when not needed.
Fixes: aadcb5e94b35 ("etnaviv: enable TS, but disable autodisable")
Signed-off-by: Philipp Zabel <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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prime buffer
Before resolving a resource into its scanout prime buffer, check that
the prime resource is actually older. If it is not, the resolve is an
expensive no-op, and we better skip it.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Autodisable seems to cause missed rendering in some cases, but
otherwise TS seems to work properly.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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Fixes a performance issue with imported winsys buffers as those are
marked with binding sampler view.
This might require a TS flush on single pipe chips that directly
sample from the rendered buffer, but otherwise seems to work fine.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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The TS surface gets cleared by a tiled RS fill. If the chip has
more than 1 pixel pipe the size of the TS surface needs to be
aligned so that each pipe address matches a tile start, otherwise
the RS will hang.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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The TS is only valid after it has been initialized by a fast
clear, so it should not be taken into account when blitting
resources that haven't been cleared. Also the blit itself
invalidates the destination TS, as it's not updated and will
retain data from the previous rendering after the blit.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Wladimir J. van der Laan <[email protected]>
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This reverts commit 658568941d5e232d690e1ffbcddbd6ea9685693a.
With the help of shader variants we can render to rb-swapped
formats now. Fixes about 60 piglits.
Signed-off-by: Christian Gmeiner <[email protected]>
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If we render to rb swapped format we will create a shader variant doing
the involved swizzing in the pixel shader.
Signed-off-by: Christian Gmeiner <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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If shader-db run, create a standard variant immediately
(as otherwise nothing will trigger the shader to be
actually compiled).
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
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In the long run the compiler needs to know the specifc variant
'key' in order to compile appropriate assembly. With this commit
the variant knows its shader and we are able pass the preallocated
variant into etna_compile_shader(..). This saves us from passing
extra ptrs everywhere.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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This commit adds some basic infrastructure to handle shader
variants. We are still creating exactly one shader variant
for each shader.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Prep work to add shader variant support.
Signed-off-by: Christian Gmeiner <[email protected]>
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Signed-off-by: Christian Gmeiner <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2:
- explain the resource_commit interface in more detail
Reviewed-by: Marek Olšák <[email protected]>
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Changes since v1:
- Add pipe caps for etnaviv, freedreno, swr and virgl
Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Neved used.
v2: gallivm: rename "pred" -> "exec_mask"
etnaviv: remove the cap
gallium: fix tgsi_instruction::Padding
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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all drivers support it
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]> (VMware driver only)
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Reviewed-by: Brian Paul <[email protected]>
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This validation was added before the etnaviv drm driver landed in
the linux kernel. Due some pre-merge API changes we had to fix-up
this value but with a mainline kernel this is not a problem anymore.
Lets remove that validation which also gets rid of problem caught
by Coverity, reported to me by imirkin.
Cc: "17.0" <[email protected]>
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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In case ctx->stream == NULL the fail label gets executed where
pctx gets dereferenced - too bad pctx is NULL in that case.
Caught by Coverity, reported to me by imirkin.
Cc: "17.0" <[email protected]>
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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