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* etnaviv: flush source TS before resolveLucas Stach2017-07-141-0/+4
| | | | | | | | | | If we blit from a rendertarget or a depthstencil buffer there might still be dirty data in the TS buffer which needs to be flushed out. Fixes missing shadow tiles in glmark2 shadow. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]>
* etnaviv: flush color cache and depth cache together before resolvesPhilipp Zabel2017-07-141-9/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before resolving a rendertarget or a depth/stencil resource into a texture, flush both the color cache and the depth cache together. It is unclear whether this is necessary for the following stall to work properly, or whether the depth flush just adds enough time for the color cache flush to finish before the resolver is started, but this change removes artifacts that otherwise appear if a texture is sampled directly after rendering into it. The test case is a simple QML scene graph with a QtWebEngine based WebView rendered on top of a blue background: import QtQuick 2.0 import QtQuick.Window 2.2 import QtWebView 1.1 Window { Rectangle { id: background anchors.fill: parent color: "blue" } WebView { id: webView anchors.fill: parent } Component.onCompleted: { webView.url = "<some animated website>" } } If the website is animated, the WebView renders the site contents into texture tiles and immediately afterwards samples from them to draw the tiles into the Qt renderbuffer. Without this patch, a small irregular triangle in the lower right of each browser tile appears solid blue, as if the texture sampler samples zeroes instead of the website contents, and the previously rendered blue Rectangle shows through. Other attempts such as adding a pipeline stall before the color flush or a TS cache flush afterwards or flushing multiple times, with stalls before and after each flush, have shown no effect. Signed-off-by: Philipp Zabel <[email protected]>
* etnaviv: fix refcnt initialization in etna_screenAleksander Morgado2017-07-071-0/+1
| | | | | | | | | | | | | | | | | Despite being a member of the etna_screen struct, 'refcnt' is used by the winsys-specific logic to track the reference count of the object managed in a hash table. When the count reaches zero, the pipe screen is removed from the table and destroyed. Fix the logic by initializing the refcnt to 1 when screen created. This initialization is done in etna_screen_create(), to follow the same logic as in freedreno and virgl. Fixes: c9e8b49b885 ("etnaviv: gallium driver for Vivante GPUs") Cc: [email protected] Signed-off-by: Aleksander Morgado <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Reviewed-by: Lucas Stach <[email protected]>
* etnaviv: don't dereference etna_resource pointer if allocation failsAleksander Morgado2017-07-061-3/+7
| | | | | | | The check for the pointer being non-NULL was being done too late. Signed-off-by: Aleksander Morgado <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* android: add etnaviv driver build supportRob Herring2017-07-051-0/+41
| | | | | | | | Add etnaviv to Android makefiles. Signed-off-by: Rob Herring <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* etnaviv: Add unreachable statement to etna_amode to fix compilation warningsTomeu Vizoso2017-06-301-0/+2
| | | | | | Signed-off-by: Robert Foss <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* etnaviv: fix memory leak when BO allocation failsLucas Stach2017-06-291-1/+5
| | | | | | | | | | The resource struct is already allocated at this point and should be freed properly. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: fill in layer_stride for imported resourcesLucas Stach2017-06-291-0/+2
| | | | | | | | | | | The layer stride information is used in various parts of the driver, so it needs to be present regardless if the driver allocated the buffer itself or merely imported it from an external source. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: fix shader miscompilation with more than 16 labelsLucas Stach2017-06-281-28/+32
| | | | | | | | | | | | | The labels array may change its virtual address on a reallocation, so it is invalid to cache pointers into the array. Rather than using the pointer directly, remember the array index. Fixes miscompilation of shaders in glmark2 ideas, leading to GPU hangs. Fixes: c9e8b49b (etnaviv: gallium driver for Vivante GPUs) Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: only flush resource to self if no scanout buffer existsLucas Stach2017-06-261-4/+5
| | | | | | | | | | | | Currently a resource flush may trigger a self resolve, even if a scanout buffer exists, but is up to date. If a scanout buffer exists we only ever want to flush the resource to the scanout buffer. This fixes a performance regression. Fixes: dda956340ce9 (etnaviv: resolve tile status when flushing resource) Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: add support for snorm texturesChristian Gmeiner2017-06-262-3/+7
| | | | | | | | | Based on a patch from Wladimir J. van der Laan and untested due to lack of hardware. Binary blob emits those formats if GPU supports HALTI1 (faked with ibvivhook). Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: add R8G8 texture supportChristian Gmeiner2017-06-261-1/+1
| | | | | | | Passes texwrap GL_ARB_texture_rg piglit (with faked full texture rg support). Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: add support for swizzled texture formatsChristian Gmeiner2017-06-264-39/+99
| | | | | | | Passes all ext_texture_swizzle piglits. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]>
* etnaviv: add support for extended texture formatsChristian Gmeiner2017-06-264-4/+10
| | | | | Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: fix blend color for RB swapped rendertargetsLucas Stach2017-06-214-14/+45
| | | | | | | | | Same as with the colormasks, the blend color needs to be swizzled according to the rendertarget format. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: add rs-operations sw queryChristian Gmeiner2017-06-165-0/+8
| | | | | | | | It could be useful to get the number of emited resolve operations when doing driver optimizations. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Lucas Stach <[email protected]>
* etnaviv: advertise correct max LOD biasLucas Stach2017-06-161-1/+3
| | | | | | | | | | | | The maximum LOD bias supported is the same as the max texture level supported. Fixes piglit: ext_texture_lod_bias Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: mask correct channel for RB swapped rendertargetsLucas Stach2017-06-163-13/+46
| | | | | | | | | | | | | Now that we support RB swapped targets by using a shader variant, we must derive the color mask from both the blend state and the bound framebuffer. Fixes piglit: fbo-colormask-formats Fixes: 7f62ffb68ad ("etnaviv: add support for rb swap") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: replace translate_clear_color with util_pack_colorLucas Stach2017-06-162-48/+12
| | | | | | | | | | | | | | | This replaces the open coded etnaviv version of the color pack with the common util_pack_color. Fixes piglits: arb_color_buffer_float-clear fcc-front-buffer-distraction fbo-clearmipmap Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: remove bogus assertLucas Stach2017-06-161-2/+0
| | | | | | | | | | | etna_resource_copy_region handles resources with multiple samples by falling back to the software path. There is no need to kill the application there. Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: use padded width/height for resource copiesLucas Stach2017-06-161-2/+2
| | | | | | | | | | | | When copying a resource fully we can just blit the whole level. This allows to use the RS even for level sizes not aligned to the RS min alignment. This is especially useful, as etna_copy_resource is part of the software fallback paths (used in etna_transfer), that are used for doing unaligned copies. Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: don't try RS blit if blit region is unalignedLucas Stach2017-06-161-1/+2
| | | | | | | | | | If the blit region is not aligned to the RS min alignment don't try to execute the blit, but fall back to the software path. Fixes: c9e8b49b ("etnaviv: gallium driver for Vivante GPUs") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: Only use renderonly_get_handle for GEM handles.Eric Anholt2017-06-151-1/+2
| | | | | | | | | | | | Note that for requests for Prime FDs or flink names, we return handles to the etanviv BO, not the scanout BO. This is at least better than previous behavior of returning GEM handles for a request for an FD or flink name. And add an assert that renderonly_get_handle is only used for getting the GEM handle. Signed-off-by: Eric Anholt <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* gallium: add PIPE_CAP_BINDLESS_TEXTURESamuel Pitoiset2017-06-141-0/+1
| | | | | | | | | Whether bindless texture operations are supported by the underlying driver. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* etnaviv: flush resource when binding as sampler viewLucas Stach2017-06-081-0/+3
| | | | | | | | As TS is also allowed on sampler resources, we need to make sure to resolve to self when binding the resource as a texture, to avoid stale content being sampled. Signed-off-by: Lucas Stach <[email protected]>
* etnaviv: don't flush resource to self without TSLucas Stach2017-06-081-1/+1
| | | | | | | | A resolve to self is only necessary if the resource is fast cleared, so there is never a need to do so if there is no TS allocated. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: upgrade DISCARD_RANGE to DISCARD_WHOLE_RESOURCE if possibleLucas Stach2017-06-081-0/+14
| | | | | | | | Stolen from VC4. As we don't do any fancy reallocation tricks yet, it's possible to upgrade also coherent mappings and shared resources. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: simplify transfer tiling handlingLucas Stach2017-06-081-41/+29
| | | | | | | | | There is no need to special case compressed resources, as they are already marked as linear on allocation. With that out of the way, there is room to cut down on the number of if clauses used. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: don't read back resource if transfer discards contentsLucas Stach2017-06-081-1/+3
| | | | | | | | | Reduces bandwidth usage of transfers which discard the buffer contents, as well as skipping unnecessary command stream flushes and CPU/GPU synchronization. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: honor PIPE_TRANSFER_UNSYNCHRONIZED flagLucas Stach2017-06-081-12/+23
| | | | | | | | | | | | This gets rid of quite a bit of CPU/GPU sync on frequent vertex buffer uploads and I haven't seen any of the issues mentioned in the comment, so this one seems stale. Ignore the flag if there exists a temporary resource, as those ones are never busy. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: slim down resource waitingLucas Stach2017-06-084-23/+6
| | | | | | | | cpu_prep() already does all the required waiting, so the only thing that needs to be done is flushing the commandstream, if a GPU write is pending. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* gallium: Add a cap to check if the driver supports ARB_post_depth_coverageLyude2017-06-021-0/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* etnaviv: always do cpu_fini in transfer_unmapLucas Stach2017-06-011-3/+6
| | | | | | | | | | | | | | | | | The cpu_fini() call pushes the buffer back into the GPU domain, which needs to be done for all buffers, not just the ones with CPU written content. The etnaviv kernel driver currently doesn't validate this, but may start to do so at a later point in time. If there is a temporary resource the fini needs to happen before the RS uses this one as the source for the upload. Also remove an invalid comment about flushing CPU caches, cpu_fini takes care of everything involved in this. Fixes: c9e8b49b885 ("etnaviv: gallium driver for Vivante GPUs") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]>
* etnaviv: Don't try to use the index buffer if size is zeroTomeu Vizoso2017-05-301-11/+13
| | | | | | | | | | | | | If info->index_size is zero, info->index will point to uninitialized memory. Fatal signal 11 (SIGSEGV), code 2, fault addr 0xab5d07a3 in tid 20456 (surfaceflinger) lst: Remove useless indexbuf conditional in the index_size != 0 case. Fixes: 330d0607ed60 ("gallium: remove pipe_index_buffer and set_index_buffer") Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Lucas Stach <[email protected]>
* gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTIONMarek Olšák2017-05-171-0/+1
| | | | | | for skipping mapped-buffer checking in every GL draw call Reviewed-by: Nicolai Hähnle <[email protected]>
* etnaviv: increment the resource seqno in resource_changedPhilipp Zabel2017-05-161-5/+1
| | | | | | | | | | Just increment the resource seqno instead of setting the texture seqno to be lower by one than the resource seqno. Signed-off-by: Philipp Zabel <[email protected]> Signed-off-by: Lucas Stach <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: clean up sampler view reference countingLucas Stach2017-05-161-3/+3
| | | | | | | | Use the proper pipe_resource_reference function instead of rolling our own. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: apply feature overrides in one central locationLucas Stach2017-05-165-10/+19
| | | | | | | | | This way we can just test the feature bits and don't need to spread the debug overrides to all locations touching a feature. Signed-off-by: Lucas Stach <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: allow R/B swapped surfaces to be clearedLucas Stach2017-05-161-0/+2
| | | | | | | Fixes: 7f62ffb68ad ("etnaviv: add support for rb swap") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: stop oversizing buffer resourcesLucas Stach2017-05-161-1/+1
| | | | | | | | | | | | | | PIPE_BUFFER is a target enum, not a binding. This caused the driver to up-align the height of buffer resources, leading to largely oversizing those resources. This is especially bad, as the buffer resources used by the upload manager are already 1MB in size. Height alignment meant that those would result in 4 to 8MB big BOs. Fixes: c9e8b49b885 ("etnaviv: gallium driver for Vivante GPUs") Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
| | | | | | | The next patch will use it. This is really for svga and GL2-level drivers. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-104-43/+19
| | | | | | | | | | | | | | pipe_draw_info::indexed is replaced with index_size. index_size == 0 means non-indexed. Instead of pipe_index_buffer::offset, pipe_draw_info::start is used. For indexed indirect draws, pipe_draw_info::start is added to the indirect start. This is the only case when "start" affects indirect draws. pipe_draw_info::index is a union. Use either index::resource or index::user depending on the value of pipe_draw_info::has_user_indices. v2: fixes for nine, svga
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-102-6/+6
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* etnaviv: add L8A8_UNORM texture formatChristian Gmeiner2017-05-031-0/+2
| | | | | | | | No piglit regressions. CC: <[email protected]> Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Philipp Zabel <[email protected]>
* renderonly: drop resources on destroyPhilipp Zabel2017-05-021-1/+1
| | | | | | | | | | | | | The renderonly_scanout holds a reference on its prime pipe resource, which should be released when it is destroyed. If it was created by renderonly_create_kms_dumb_buffer_for_resource, the dumb BO also has to be destroyed. Fixes: 848b49b288f ("gallium: add renderonly library") CC: <[email protected]> Signed-off-by: Philipp Zabel <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* gallium: add PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERSSamuel Pitoiset2017-04-261-0/+1
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* etnaviv: Supertiled texture support on gc3000Wladimir J. van der Laan2017-04-222-8/+11
| | | | | | | | | | | | | | | | | Support supertiled textures on hardware that has the appropriate feature flag SUPERTILED_TEXTURE. Most of the scaffolding was already in place in etna_layout_multiple: case ETNA_LAYOUT_SUPER_TILED: *paddingX = 64; *paddingY = 64; *halign = TEXTURE_HALIGN_SUPER_TILED; So this is just a matter of allowing it. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: etnaviv_fence: Simplify the return code logicFabio Estevam2017-04-221-4/+2
| | | | | | | The return code can be simplified by using the logical not operator. Signed-off-by: Fabio Estevam <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-201-0/+5
| | | | | | | Most drivers don't need it and shouldn't need it because it can't be used in some cases (indirect draws, primitive restart, count from streamout). Reviewed-by: Brian Paul <[email protected]>
* etnaviv: native fence fd supportPhilipp Zabel2017-04-156-6/+82
| | | | | | | | | | This adds native fence fd support to etnaviv, similarly to commit 0b98e84e9ba0 ("freedreno: native fence fd"), enabled for kernel driver version 1.1 or later. Signed-off-by: Philipp Zabel <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>