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* ddebug: use pclose to close a popen()'d FILENicolai Hähnle2016-07-281-1/+1
| | | | | | Found by Coverity. Reviewed-by: Marek Olšák <[email protected]>
* ddebug: implement pipelined hang detection modeMarek Olšák2016-07-264-4/+567
| | | | | | | | | | | | | | | | | | | | | | For good performance while being able to generate decent hang reports. The report doesn't contain the parsed IB and the buffer list, but it isolates the draw call and dumps shaders while not having to flush the context. This is for GPU hangs that are harder to reproduce and require interactive playing for minutes or even hours. dd_pipe.h explains some implementation details. Initializing, copying (recording) and clearing states is most of the code. The performance should be at least 50% of the normal performance depending on the circumstances. (i.e. 50% is expected to be the worst case scenario, not the best case) The majority of time is spent in dump_debug_state(PIPE_DUMP_CURRENT_SHADERS) and that's after all the optimizations in later patches. There is no obvious way to optimize that further. Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: don't save pointers to call parametersMarek Olšák2016-07-262-6/+6
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: move dd_call into dd_pipe.hMarek Olšák2016-07-262-66/+66
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: separate draw call dumping logicMarek Olšák2016-07-261-21/+26
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: move all states into a separate structureMarek Olšák2016-07-263-129/+140
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: write contents of dmesg into hang reportsMarek Olšák2016-07-261-4/+25
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: implement create_batch_queryMarek Olšák2016-07-261-0/+27
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: don't use abort()Marek Olšák2016-07-261-1/+1
| | | | | | We don't want a core dump. Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: make dd_get_file_stream accept the screen onlyMarek Olšák2016-07-261-7/+8
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: clean up ddebug_screen_createMarek Olšák2016-07-261-16/+23
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-261-2/+10
| | | | | | | | The pipelined hang detection mode will not want to dump everything. (and it's also time consuming) It will only dump shaders after a draw call and then dump the status registers separately if a hang is detected. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-9/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | to reduce the call indirections with u_resource_vtbl. The worst call tree you could get was: - u_transfer_inline_write_vtbl - u_default_transfer_inline_write - u_transfer_map_vtbl - driver_transfer_map - u_transfer_unmap_vtbl - driver_transfer_unmap That's 6 indirect calls. Some drivers only had 5. The goal is to have 1 indirect call for drivers that care. The resource type can be determined statically at most call sites. The new interface is: pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data) pipe_context::texture_subdata(ctx, resource, level, usage, box, data, stride, layer_stride) v2: fix whitespace, correct ilo's behavior Reviewed-by: Nicolai Hähnle <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* ddebug: Fix trivial typo in stderr messageAndreas Boll2016-07-191-1/+1
| | | | Signed-off-by: Andreas Boll <[email protected]>
* Add c99_alloca.h include to fix compilation on CygwinJon Turney2016-07-131-0/+1
| | | | | | | | Fix compilation on Cygwin, since 50b22354, by adding c99_alloca.h include, which should know how to portably make the alloc() prototype available. Signed-off-by: Jon Turney <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* ddebug: add an option to dump info about a specific apitrace callMarek Olšák2016-07-053-3/+29
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: implement pipe_context::generate_mipmapMarek Olšák2016-07-051-1/+52
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: record and dump apitrace call numbersMarek Olšák2016-07-054-1/+31
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug: implement emit_string_markerMarek Olšák2016-07-051-3/+10
| | | | | | | and remove some obsolete comments Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: make image_view constRob Clark2016-06-201-1/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: make shader_buffers constRob Clark2016-06-201-1/+1
| | | | | | | Be consistent with the rest of the "set_xyz" state interfaces. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/ddebug: Add passthrough for query_memory_info.Bas Nieuwenhuizen2016-05-271-0/+9
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/ddebug: Implement launch_grid.Bas Nieuwenhuizen2016-05-131-0/+29
| | | | | | | Does not implement dumping info. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/ddebug: Support compute states.Bas Nieuwenhuizen2016-05-131-16/+40
| | | | | | | | | | | | v2: Reuse the macro for bind & delete. Note that may not be able to share the delete long-term as pipe_compute_state contains members not in pipe_shader_state, and we need to distinguish the pointer location if we add that struct to the union. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/ddebug: Add passthrough for get_compute_param.Bas Nieuwenhuizen2016-05-131-0/+12
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-2/+2
| | | | | | | | | Even when begin_query succeeds, there can still be failures in query handling. For example for radeon, additional buffers may have to be allocated when queries span multiple command buffers. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+9
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-091-4/+6
| | | | | | | | | This will allow drivers to make better decisions about texture sharing for DRI2, DRI3, Wayland, and OpenCL. v2: add read/write flags, take advantage of __DRI_IMAGE_USE_BACKBUFFER Reviewed-by: Axel Davy <[email protected]>
* gallium: make image views non-persistent objectsIlia Mirkin2016-02-152-28/+2
| | | | | | | | | Make them akin to shader buffers, with no refcounting/etc. Just used to pass data about the bound image in ->set_shader_images. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/ddebug: add 'verbose' optionNicolai Hähnle2016-01-264-4/+11
| | | | | | | | This currently just writes out the name of dump files, which can be useful to easily correlate those files with other log outputs (driver debug output, apitrace calls, etc.) Reviewed-by: Marek Olšák <[email protected]>
* gallium/ddebug: make 'noflush' also affect 'always' modeNicolai Hähnle2016-01-262-5/+10
| | | | | | | | | This changes the default behavior of 'always' mode to be consistent with hang detection mode. I have used this to more easily compare dumped command streams using diff. Reviewed-by: Marek Olšák <[email protected]>
* gallium/ddebug: regularly log the total number of draw callsNicolai Hähnle2015-12-121-0/+3
| | | | | | | | | | This helps in the use of GALLIUM_DDEBUG_SKIP: first run a target application with skip set to a very large number and note how many draw calls happen before the bug. Then re-run, skipping the corresponding number of calls. Despite the additional run, this can still be much faster than not skipping anything. Reviewed-by: Marek Olšák <[email protected]>
* gallium/ddebug: add GALLIUM_DDEBUG_SKIP optionNicolai Hähnle2015-12-123-15/+36
| | | | | | | | When we know that hangs occur only very late in a reproducible run (e.g. apitrace), we can save a lot of debugging time by skipping the flush and hang detection for earlier draw calls. Reviewed-by: Marek Olšák <[email protected]>
* gallium/ddebug: add missing dd_util.h to sources listEmil Velikov2015-10-081-1/+2
| | | | Signed-off-by: Emil Velikov <[email protected]>
* gallium/ddebug: automake: sort sources alphabeticallyEmil Velikov2015-10-081-2/+2
| | | | Signed-off-by: Emil Velikov <[email protected]>
* ddebug: separate creation of debug filesMarek Olšák2015-10-033-28/+74
| | | | | | This will be used by radeonsi for logging. Reviewed-by: Michel Dänzer <[email protected]>
* gallium/ddebug: new pipe for hang detection and driver state dumping (v2)Marek Olšák2015-08-267-0/+2123
v2: lots of improvements This is like identity or trace, but simpler. It doesn't wrap most states. Run with: GALLIUM_DDEBUG=1000 [executable] where "executable" is the app and "1000" is in miliseconds, meaning that the context will be considered hung if a fence fails to signal in 1000 ms. If that happens, all shaders, context states, bound resources, draw parameters, and driver debug information (if any) will be dumped into: /home/$username/dd_dumps/$processname_$pid_$index. Note that the context is flushed after every draw/clear/copy/blit operation and then waited for to find the exact call that hangs. You can also do: GALLIUM_DDEBUG=always to do the dumping after every draw/clear/copy/blit operation without flushing and waiting. Examples of driver states that can be dumped are: - Hardware status registers saying which hw block is busy (hung). - Disassembled shaders in a human-readable form. - The last submitted command buffer in a human-readable form. v2: drop pipe-loader changes, drop SConscript rename dd.h -> dd_pipe.h Acked-by: Christian König <[email protected]> Acked-by: Alex Deucher <[email protected]>