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* CELL: use variant-length fragment ops programsRobert Ellison2008-11-218-64/+216
* CELL: improve twiddling/untwiddling error textRobert Ellison2008-11-201-2/+2
* CELL: fix stencil twiddling, stencil invertRobert Ellison2008-11-131-2/+4
* CELL: fix stencil test bugsRobert Ellison2008-11-122-12/+15
* cell: include cell_surface.hBrian Paul2008-11-121-0/+1
* cell: include cell_pipe_state.hBrian Paul2008-11-121-0/+1
* cell: implement NRM3 opcodeBrian Paul2008-11-111-0/+48
* CELL: two-sided stencil fixesRobert Ellison2008-11-1110-204/+110
* CELL: fix several stencil problemsRobert Ellison2008-11-073-88/+80
* cell: minor reformatting, var renamingBrian Paul2008-11-051-7/+11
* CELL: fix use of stencil value maskRobert Ellison2008-10-301-42/+112
* cell: Protected use of non-initialized untile buffersJonathan White2008-10-301-4/+7
* CELL: stencil bug fixesRobert Ellison2008-10-305-13/+24
* cell: Added check for PIPE_FLUSH_RENDER_CACHE to cell_flush to fix black blo...Jonathan White2008-10-301-1/+1
* cell: add scalar param to emit_function_call() to indicate scalar function callsBrian Paul2008-10-291-34/+69
* cell: use simd utilities for pow, exp2, log2Brian Paul2008-10-291-22/+6
* cell: fix a number of fence issuesBrian Paul2008-10-284-7/+30
* cell: don't include libmisc.hBrian Paul2008-10-281-1/+0
* cell: fix some problems when displaying to a PIPE_FORMAT_B8G8R8A8_UNORM screenBrian Paul2008-10-271-0/+3
* cell: Added support for untwiddling textures during glReadPixels. This allo...Jonathan White2008-10-272-7/+152
* cell: include pthread.hBrian Paul2008-10-221-0/+1
* cell: implement fencing for texture buffersBrian Paul2008-10-2213-19/+367
* cell: set cell->num_texturesBrian Paul2008-10-221-0/+2
* cell: note that dst reg writing needs clampingBrian Paul2008-10-221-0/+16
* cell: minor improvements to batch buffer functionsBrian Paul2008-10-201-4/+7
* cell: temporarily disable freeing of tiled texture memoryBrian Paul2008-10-201-0/+6
* cell: use an approximation in compute_lambda_2d() to avoid sqrtBrian Paul2008-10-171-2/+12
* cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul2008-10-174-2/+7
* cell: more efficient state emit for textures/samplersBrian Paul2008-10-173-45/+58
* cell: use 7-bit weights in sample_texture_2d_bilinear_int()Brian Paul2008-10-171-31/+31
* cell: pass spu_texture_level ptr to get_four_texels()Brian Paul2008-10-161-11/+11
* cell: implement KIL instructionBrian Paul2008-10-163-4/+87
* cell: CELL_NUM_SPUS env varBrian Paul2008-10-161-0/+4
* cell: trilinear mipmap interpolationBrian Paul2008-10-161-9/+46
* cell: update commentsBrian Paul2008-10-161-5/+2
* cell: call proper sampler function in sample_texture_cube()Brian Paul2008-10-161-4/+4
* cell: clean up various texture-related thingsBrian Paul2008-10-166-80/+107
* cell: start some performance measurementsBrian Paul2008-10-154-1/+55
* cell: updated debug codeBrian Paul2008-10-151-19/+7
* cell: get rid of last usage of float4 union/typedefBrian Paul2008-10-151-34/+29
* cell: simplify triangle front/back face determinationBrian Paul2008-10-151-46/+23
* cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul2008-10-158-9/+34
* cell: query # cells tooBrian Paul2008-10-152-3/+5
* cell: query number SPUs with spe_cpu_info_get()Brian Paul2008-10-151-3/+4
* cell: use CELL_MAX_SPUS consistently.Brian Paul2008-10-153-7/+5
* cell: remove some old, pre-batchbuffer stuffBrian Paul2008-10-154-39/+2
* cell: move some CELL_MAX constantsBrian Paul2008-10-152-10/+7
* cell: remove obsolete spu_debug.h fileBrian Paul2008-10-151-51/+0
* cell: simplify spu debug codeBrian Paul2008-10-157-48/+41
* cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul2008-10-156-9/+74