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* cell: Update for cpp removal.José Fonseca2008-06-272-63/+18
| | | | Not tested -- just mymic the softpipe changes.
* gallium: change surface_copy()'s do_flip to booleanBrian Paul2008-06-231-1/+1
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* gallium: fix bad srcy coord if do_flipBrian Paul2008-06-231-1/+1
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* cell: SWZ no longer aliases MOV.Michal Krol2008-06-021-1/+1
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* cell: Fix build after TGSI declaration interface changes.Michal Krol2008-05-311-5/+3
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* gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()Brian Paul2008-05-171-31/+53
| | | | The caller can then free the token array immediately.
* cell: don't need to trim primsKeith Whitwell2008-04-191-11/+0
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* cell: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-083-13/+13
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* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
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* cell: minor texture improvementsBrian2008-04-033-11/+26
| | | | Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
* cell: more multi-texture fixes (mostly working now)Brian2008-04-014-16/+17
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* cell: turn off some debug outputBrian2008-04-011-1/+1
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* cell: pass tex unit to get_texel()Brian2008-04-011-3/+2
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* cell: fix bug in texture tiling function (non-square textures work now)Brian2008-04-011-2/+4
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* cell: checkpoint: more multi-texture workBrian2008-04-016-14/+42
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* cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian2008-04-011-4/+6
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* cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian2008-04-011-1/+2
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* cell: enable #define CACHE_STATS to print a cache report upon exitBrian2008-04-013-0/+23
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* cell: update some of the CAP, texformat queriesBrian2008-03-311-8/+12
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* cell: more work for multi-texture supportBrian2008-03-316-57/+90
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* cell: set cell->num_textures in cell_set_sampler_textures()Brian2008-03-311-0/+1
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* cell: initial work to support multi-textureBrian2008-03-316-37/+55
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* cell: added const qualifierBrian2008-03-312-3/+5
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* cell: updated comments: s/test/SPE/Brian2008-03-311-3/+3
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* cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian2008-03-311-10/+26
| | | | | Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-293-20/+26
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* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-277-16/+16
| | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
* cell: include cell_state_per_fragment.h to silence warningBrian2008-03-271-0/+1
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* cell: added (uint64_t) cast to silence warningBrian2008-03-271-1/+1
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* cell: fix unclosed commentBrian2008-03-271-1/+1
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* cell: Implement code-gen for logic opIan Romanick2008-03-268-33/+349
| | | | | | | This also implements code-gen for the float-to-packed color conversion. It's currently hardcoded for A8R8G8B8, but that can easily be fixed as soon as other color depths are supported by the Cell driver.
* gallium: Change pipe->flush() interface to optionally return a fence.Michel Dänzer2008-03-264-7/+17
| | | | | The cell driver still uses an internal CELL_FLUSH_WAIT flag, in the long run proper fencing should be implemented for it.
* cell: Generate blend / depth test code when state atom is createdIan Romanick2008-03-211-21/+9
| | | | | Code generation should be performed when the device-specific state atom is created, not when it is bound.
* cell: Change code-gen for CONST_COLOR blend factorIan Romanick2008-03-215-49/+53
| | | | | | | | | | | | Previously the constant color blend factor was compiled into the generated code. This meant that the code had to be regenerated each time the constant color was changed. This doesn't fit with the model used in Gallium. As-is, the code could be better. The constant color is loaded for every quad processed, even if it is not used. Also, if a lot of (1-x) blend factors are used, 1.0 will be loaded and reloaded into registers many times.
* Tabs to spacesIan Romanick2008-03-211-27/+27
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* cell: Remove unnecessary default_blend work-aroundIan Romanick2008-03-211-21/+0
| | | | | I suspect that there was some other bug in the blend code-gen that made this work-around necessary.
* cell: Fix several bugs in blend code-genIan Romanick2008-03-201-20/+92
| | | | | | | | | | - Alpha factor set to a _COLOR mode was mishandled - Cases when either dst factor or src factor was ZERO were mishandled - MIN and MAX cases were backwards - Case when blend was disabled was mishandled - Incorrect comments about number of instructions generated The tests blendminmax and blendsquare run correctly.
* cell: Call the correct function to generate blending codeIan Romanick2008-03-201-1/+1
| | | | Cut-and-paste for the lose. :(
* cell: Fix bus error when there is no depth bufferIan Romanick2008-03-201-0/+3
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* cell: Use code-gen for alpha blendIan Romanick2008-03-209-132/+129
| | | | So far this is only tested when GL_BLEND is disabled.
* cell: use pipe_framebuffer_state.width, heightBrian2008-03-202-13/+4
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* gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul2008-03-191-1/+2
| | | | | This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
* cell: Fix various stencil test code-gen bugsIan Romanick2008-03-181-27/+43
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* cell: Correctly load stencil for PIPE_FORMAT_S8Z24_UNORMIan Romanick2008-03-181-3/+2
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* cell: Fix depth read / write for s8z24.Ian Romanick2008-03-182-2/+24
| | | | Stencil is still broken.
* cell: Fix added whitespace errors.Ian Romanick2008-03-181-2/+2
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* cell: Minor changes to make stencil not crashIan Romanick2008-03-182-5/+11
| | | | | | I'm not sure these are quite correct. The reflect demo doesn't assert anymore, but it doesn't produce correct results either. SPE-based vertex shader code needs to be disabled for relfect to run.
* cell: Move and (conditionally) silence debug codeIan Romanick2008-03-182-10/+39
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* cell: Don't segfault when unbinding alpha / stencil / depth test stateIan Romanick2008-03-173-13/+29
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* cell: Initial code-gen for alpha / stencil / depth testingIan Romanick2008-03-1715-170/+1409
| | | | | | | | Alpha test is currently broken because all per-fragment testing occurs before alpha is calculated. Stencil test is currently broken because the Z-clear code asserts if there is a stencil buffer.