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path: root/src/gallium/drivers/cell/spu
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* cell: clean up various texture-related thingsBrian Paul2008-10-165-75/+83
* cell: start some performance measurementsBrian Paul2008-10-152-1/+23
* cell: updated debug codeBrian Paul2008-10-151-19/+7
* cell: get rid of last usage of float4 union/typedefBrian Paul2008-10-151-34/+29
* cell: simplify triangle front/back face determinationBrian Paul2008-10-151-46/+23
* cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul2008-10-155-4/+13
* cell: remove some old, pre-batchbuffer stuffBrian Paul2008-10-151-19/+0
* cell: move some CELL_MAX constantsBrian Paul2008-10-151-9/+2
* cell: remove obsolete spu_debug.h fileBrian Paul2008-10-151-51/+0
* cell: simplify spu debug codeBrian Paul2008-10-155-48/+39
* cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul2008-10-153-9/+68
* cell: updated vertex dump/debug codeBrian Paul2008-10-151-9/+14
* cell: additional debugBrian Paul2008-10-151-0/+1
* cell: fix/add some fallback blend casesBrian Paul2008-10-151-3/+46
* cell: initial bits for 3D texture supportBrian Paul2008-10-143-6/+17
* cell: fix incorrect parameter typeBrian Paul2008-10-142-2/+2
* cell: support for cubemapsBrian Paul2008-10-145-29/+186
* cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul2008-10-143-42/+117
* cell: fix broken negative texcoord conversionBrian Paul2008-10-141-4/+4
* cell: use minify vs magnify filtersBrian Paul2008-10-143-21/+53
* cell: basic mipmap filtering works nowBrian Paul2008-10-145-61/+79
* cell: more clean-up in spu_tri.cBrian Paul2008-10-131-84/+16
* cell: remove dead code, clean-up, reformattingBrian Paul2008-10-131-90/+24
* cell: finish-up perspective-corrected interpolationBrian Paul2008-10-131-45/+82
* cell: initial work for mipmap texture filteringBrian Paul2008-10-135-45/+126
* cell: remove old texture-related fieldsBrian Paul2008-10-132-5/+0
* cell: use fewer memory references in sample_texture4_bilinear_2()Brian Paul2008-10-131-25/+31
* cell: remove more old texture codeBrian Paul2008-10-131-26/+0
* cell: bilinear texture filtering using integer arithmeticBrian Paul2008-10-132-0/+149
* cell: remove old texture codeBrian Paul2008-10-136-181/+7
* cell: do texture sampling/filtering for four pixels at a time.Brian Paul2008-10-135-10/+161
* cell: added spu_unpack_A8R8G8B8_transpose4()Brian Paul2008-10-131-7/+42
* cell: pass texture unit (sampler number) to txp() functionBrian Paul2008-10-101-2/+3
* cell: updates in response to draw's struct vertex_info changesBrian Paul2008-10-101-2/+2
* cell: implement basic TXP instruction in fragment shadersBrian Paul2008-10-092-8/+45
* cell: implement more built-in shader functions, link spu code with -lmBrian Paul2008-10-081-21/+44
* cell: add support for fragment shader constant buffersBrian Paul2008-10-072-3/+27
* CELL: changes to generate SPU code for stencilingRobert Ellison2008-10-036-20/+46
* cell: stub-out sin/cos function bodies to avoid trashing caller's stack for nowBrian Paul2008-09-261-0/+10
* cell: move command processing code into new spu_command.c fileBrian Paul2008-09-264-556/+611
* cell: move debug-related declarationsBrian Paul2008-09-262-2/+8
* cell: move debug macros into new spu_debug.hBrian Paul2008-09-262-27/+63
* cell: move really_clear_tiles()Brian Paul2008-09-263-40/+41
* cell: align instruction buffers to 8-byte, not 32-byte boundaryBrian Paul2008-09-262-6/+6
* cell: checkpoint: support for function calls in SPU shadersBrian Paul2008-09-264-1/+148
* cell: make sure the fragment ops and fragment shader code buffer is at a 32-b...Brian Paul2008-09-192-5/+7
* cell: issue warning to stderr when using fallback fragment opsBrian Paul2008-09-191-1/+9
* cell: the test for CELL_DEBUG_FRAGMENT_OP_FALLBACK in cmd_state_fragment_ops(...Brian Paul2008-09-191-1/+1
* CELL: mark several transient files as .gitignoreRobert Ellison2008-09-181-0/+1
* CELL: fleshing out the blending fragment opsRobert Ellison2008-09-171-50/+65