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path: root/src/gallium/drivers/cell/spu
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* cell: SIMDize sorting in setup_sort_vertices()Jonathan Adamczewski2009-01-051-55/+42
* cell: SIMDize some subtractionsJonathan Adamczewski2009-01-051-8/+10
* cell: improvements to spu_tri.cJonathan Adamczewski2009-01-041-42/+52
* cell: new spu_shuffle.h headerJonathan Adamczewski2009-01-041-0/+186
* CELL: use variant-length fragment ops programsRobert Ellison2008-11-214-42/+120
* CELL: two-sided stencil fixesRobert Ellison2008-11-116-17/+31
* CELL: stencil bug fixesRobert Ellison2008-10-304-7/+5
* cell: use simd utilities for pow, exp2, log2Brian Paul2008-10-291-22/+6
* cell: fix a number of fence issuesBrian Paul2008-10-281-1/+1
* cell: implement fencing for texture buffersBrian Paul2008-10-222-4/+36
* cell: use an approximation in compute_lambda_2d() to avoid sqrtBrian Paul2008-10-171-2/+12
* cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul2008-10-172-2/+5
* cell: use 7-bit weights in sample_texture_2d_bilinear_int()Brian Paul2008-10-171-31/+31
* cell: pass spu_texture_level ptr to get_four_texels()Brian Paul2008-10-161-11/+11
* cell: implement KIL instructionBrian Paul2008-10-162-4/+7
* cell: trilinear mipmap interpolationBrian Paul2008-10-161-9/+46
* cell: update commentsBrian Paul2008-10-161-5/+2
* cell: call proper sampler function in sample_texture_cube()Brian Paul2008-10-161-4/+4
* cell: clean up various texture-related thingsBrian Paul2008-10-165-75/+83
* cell: start some performance measurementsBrian Paul2008-10-152-1/+23
* cell: updated debug codeBrian Paul2008-10-151-19/+7
* cell: get rid of last usage of float4 union/typedefBrian Paul2008-10-151-34/+29
* cell: simplify triangle front/back face determinationBrian Paul2008-10-151-46/+23
* cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul2008-10-155-4/+13
* cell: remove some old, pre-batchbuffer stuffBrian Paul2008-10-151-19/+0
* cell: move some CELL_MAX constantsBrian Paul2008-10-151-9/+2
* cell: remove obsolete spu_debug.h fileBrian Paul2008-10-151-51/+0
* cell: simplify spu debug codeBrian Paul2008-10-155-48/+39
* cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul2008-10-153-9/+68
* cell: updated vertex dump/debug codeBrian Paul2008-10-151-9/+14
* cell: additional debugBrian Paul2008-10-151-0/+1
* cell: fix/add some fallback blend casesBrian Paul2008-10-151-3/+46
* cell: initial bits for 3D texture supportBrian Paul2008-10-143-6/+17
* cell: fix incorrect parameter typeBrian Paul2008-10-142-2/+2
* cell: support for cubemapsBrian Paul2008-10-145-29/+186
* cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul2008-10-143-42/+117
* cell: fix broken negative texcoord conversionBrian Paul2008-10-141-4/+4
* cell: use minify vs magnify filtersBrian Paul2008-10-143-21/+53
* cell: basic mipmap filtering works nowBrian Paul2008-10-145-61/+79
* cell: more clean-up in spu_tri.cBrian Paul2008-10-131-84/+16
* cell: remove dead code, clean-up, reformattingBrian Paul2008-10-131-90/+24
* cell: finish-up perspective-corrected interpolationBrian Paul2008-10-131-45/+82
* cell: initial work for mipmap texture filteringBrian Paul2008-10-135-45/+126
* cell: remove old texture-related fieldsBrian Paul2008-10-132-5/+0
* cell: use fewer memory references in sample_texture4_bilinear_2()Brian Paul2008-10-131-25/+31
* cell: remove more old texture codeBrian Paul2008-10-131-26/+0
* cell: bilinear texture filtering using integer arithmeticBrian Paul2008-10-132-0/+149
* cell: remove old texture codeBrian Paul2008-10-136-181/+7
* cell: do texture sampling/filtering for four pixels at a time.Brian Paul2008-10-135-10/+161
* cell: added spu_unpack_A8R8G8B8_transpose4()Brian Paul2008-10-131-7/+42