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gallium_va_encpackedheader01
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path:
root
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src
/
gallium
/
drivers
/
cell
/
spu
/
spu_main.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
CELL: use variant-length fragment ops programs
Robert Ellison
2008-11-21
1
-2
/
+2
*
CELL: two-sided stencil fixes
Robert Ellison
2008-11-11
1
-5
/
+5
*
CELL: stencil bug fixes
Robert Ellison
2008-10-30
1
-2
/
+1
*
cell: implement fencing for texture buffers
Brian Paul
2008-10-22
1
-1
/
+1
*
cell: implement KIL instruction
Brian Paul
2008-10-16
1
-3
/
+3
*
cell: clean up various texture-related things
Brian Paul
2008-10-16
1
-9
/
+7
*
cell: send rasterizer state to SPUs in proper way, remove front_winding hack
Brian Paul
2008-10-15
1
-0
/
+1
*
cell: move some CELL_MAX constants
Brian Paul
2008-10-15
1
-9
/
+2
*
cell: simplify spu debug code
Brian Paul
2008-10-15
1
-2
/
+13
*
cell: propogate blend color to SPUs for the fallback fragment ops code
Brian Paul
2008-10-15
1
-0
/
+1
*
cell: initial bits for 3D texture support
Brian Paul
2008-10-14
1
-4
/
+4
*
cell: support for cubemaps
Brian Paul
2008-10-14
1
-1
/
+3
*
cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoords
Brian Paul
2008-10-14
1
-4
/
+8
*
cell: use minify vs magnify filters
Brian Paul
2008-10-14
1
-0
/
+2
*
cell: basic mipmap filtering works now
Brian Paul
2008-10-14
1
-1
/
+2
*
cell: initial work for mipmap texture filtering
Brian Paul
2008-10-13
1
-1
/
+6
*
cell: remove old texture-related fields
Brian Paul
2008-10-13
1
-2
/
+0
*
cell: remove old texture code
Brian Paul
2008-10-13
1
-4
/
+0
*
cell: do texture sampling/filtering for four pixels at a time.
Brian Paul
2008-10-13
1
-4
/
+15
*
cell: add support for fragment shader constant buffers
Brian Paul
2008-10-07
1
-3
/
+5
*
CELL: changes to generate SPU code for stenciling
Robert Ellison
2008-10-03
1
-1
/
+2
*
cell: align instruction buffers to 8-byte, not 32-byte boundary
Brian Paul
2008-09-26
1
-4
/
+4
*
cell: make sure the fragment ops and fragment shader code buffer is at a 32-b...
Brian Paul
2008-09-19
1
-4
/
+4
*
cell: initial support for fragment shader code generation.
Brian Paul
2008-09-11
1
-0
/
+15
*
cell: asst. clean-up
Brian Paul
2008-09-11
1
-26
/
+21
*
cell: checkpoint: remove more of the old per-fragment code
Brian Paul
2008-09-11
1
-36
/
+1
*
cell: checkpoint commit of new per-fragment processing
Brian Paul
2008-09-11
1
-0
/
+23
*
cell: minor change to Z float/int conversion code (avoid switch)
Brian Paul
2008-09-11
1
-0
/
+5
*
cell: code clean-up, comments
Brian Paul
2008-09-05
1
-4
/
+4
*
cell: minor texture improvements
Brian
2008-04-03
1
-1
/
+2
*
cell: more multi-texture fixes (mostly working now)
Brian
2008-04-01
1
-1
/
+3
*
cell: checkpoint: more multi-texture work
Brian
2008-04-01
1
-1
/
+1
*
cell: more work for multi-texture support
Brian
2008-03-31
1
-6
/
+12
*
cell: initial work to support multi-texture
Brian
2008-03-31
1
-4
/
+4
*
cell: Implement code-gen for logic op
Ian Romanick
2008-03-26
1
-1
/
+8
*
cell: Change code-gen for CONST_COLOR blend factor
Ian Romanick
2008-03-21
1
-0
/
+2
*
cell: Use code-gen for alpha blend
Ian Romanick
2008-03-20
1
-1
/
+16
*
cell: Initial code-gen for alpha / stencil / depth testing
Ian Romanick
2008-03-17
1
-2
/
+14
*
cell: Use unified data cache for textures too
Ian Romanick
2008-02-27
1
-1
/
+2
*
Cell: Use multiple DMA tags for the dcache.
Ian Romanick
2008-02-25
1
-1
/
+4
*
Code reorganization: update build.
José Fonseca
2008-02-15
1
-2
/
+2
*
Code reorganization: move files into their places.
José Fonseca
2008-02-15
1
-0
/
+177