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path: root/src/gallium/drivers/cell/spu/spu_main.h
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* cell: remove commas from structs wrapped in PIPE_ALIGN_TYPE macroBrian Paul2010-01-271-7/+18
* gallium: Simplify PIPE_ALIGN_VAR.José Fonseca2010-01-121-5/+5
* gallium: Generalize the alignment macros to other compilers and any alignment.José Fonseca2010-01-121-9/+13
* CELL: use variant-length fragment ops programsRobert Ellison2008-11-211-2/+2
* CELL: two-sided stencil fixesRobert Ellison2008-11-111-5/+5
* CELL: stencil bug fixesRobert Ellison2008-10-301-2/+1
* cell: implement fencing for texture buffersBrian Paul2008-10-221-1/+1
* cell: implement KIL instructionBrian Paul2008-10-161-3/+3
* cell: clean up various texture-related thingsBrian Paul2008-10-161-9/+7
* cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul2008-10-151-0/+1
* cell: move some CELL_MAX constantsBrian Paul2008-10-151-9/+2
* cell: simplify spu debug codeBrian Paul2008-10-151-2/+13
* cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul2008-10-151-0/+1
* cell: initial bits for 3D texture supportBrian Paul2008-10-141-4/+4
* cell: support for cubemapsBrian Paul2008-10-141-1/+3
* cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul2008-10-141-4/+8
* cell: use minify vs magnify filtersBrian Paul2008-10-141-0/+2
* cell: basic mipmap filtering works nowBrian Paul2008-10-141-1/+2
* cell: initial work for mipmap texture filteringBrian Paul2008-10-131-1/+6
* cell: remove old texture-related fieldsBrian Paul2008-10-131-2/+0
* cell: remove old texture codeBrian Paul2008-10-131-4/+0
* cell: do texture sampling/filtering for four pixels at a time.Brian Paul2008-10-131-4/+15
* cell: add support for fragment shader constant buffersBrian Paul2008-10-071-3/+5
* CELL: changes to generate SPU code for stencilingRobert Ellison2008-10-031-1/+2
* cell: align instruction buffers to 8-byte, not 32-byte boundaryBrian Paul2008-09-261-4/+4
* cell: make sure the fragment ops and fragment shader code buffer is at a 32-b...Brian Paul2008-09-191-4/+4
* cell: initial support for fragment shader code generation.Brian Paul2008-09-111-0/+15
* cell: asst. clean-upBrian Paul2008-09-111-26/+21
* cell: checkpoint: remove more of the old per-fragment codeBrian Paul2008-09-111-36/+1
* cell: checkpoint commit of new per-fragment processingBrian Paul2008-09-111-0/+23
* cell: minor change to Z float/int conversion code (avoid switch)Brian Paul2008-09-111-0/+5
* cell: code clean-up, commentsBrian Paul2008-09-051-4/+4
* cell: minor texture improvementsBrian2008-04-031-1/+2
* cell: more multi-texture fixes (mostly working now)Brian2008-04-011-1/+3
* cell: checkpoint: more multi-texture workBrian2008-04-011-1/+1
* cell: more work for multi-texture supportBrian2008-03-311-6/+12
* cell: initial work to support multi-textureBrian2008-03-311-4/+4
* cell: Implement code-gen for logic opIan Romanick2008-03-261-1/+8
* cell: Change code-gen for CONST_COLOR blend factorIan Romanick2008-03-211-0/+2
* cell: Use code-gen for alpha blendIan Romanick2008-03-201-1/+16
* cell: Initial code-gen for alpha / stencil / depth testingIan Romanick2008-03-171-2/+14
* cell: Use unified data cache for textures tooIan Romanick2008-02-271-1/+2
* Cell: Use multiple DMA tags for the dcache.Ian Romanick2008-02-251-1/+4
* Code reorganization: update build.José Fonseca2008-02-151-2/+2
* Code reorganization: move files into their places.José Fonseca2008-02-151-0/+177