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path: root/src/gallium/drivers/cell/spu/spu_command.c
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* cell: allocate batch buffers w/ 16-byte alignmentJonathan Adamczewski2009-01-121-26/+26
* CELL: use variant-length fragment ops programsRobert Ellison2008-11-211-27/+84
* CELL: two-sided stencil fixesRobert Ellison2008-11-111-2/+4
* CELL: stencil bug fixesRobert Ellison2008-10-301-2/+1
* cell: fix a number of fence issuesBrian Paul2008-10-281-1/+1
* cell: implement fencing for texture buffersBrian Paul2008-10-221-3/+35
* cell: add new debug flag (cache) to report texture cache stats on exitBrian Paul2008-10-171-1/+2
* cell: clean up various texture-related thingsBrian Paul2008-10-161-15/+9
* cell: start some performance measurementsBrian Paul2008-10-151-0/+15
* cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul2008-10-151-0/+8
* cell: remove some old, pre-batchbuffer stuffBrian Paul2008-10-151-19/+0
* cell: simplify spu debug codeBrian Paul2008-10-151-26/+21
* cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul2008-10-151-0/+1
* cell: additional debugBrian Paul2008-10-151-0/+1
* cell: initial bits for 3D texture supportBrian Paul2008-10-141-2/+11
* cell: support for cubemapsBrian Paul2008-10-141-3/+14
* cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul2008-10-141-5/+43
* cell: use minify vs magnify filtersBrian Paul2008-10-141-12/+38
* cell: basic mipmap filtering works nowBrian Paul2008-10-141-5/+16
* cell: initial work for mipmap texture filteringBrian Paul2008-10-131-13/+24
* cell: remove old texture-related fieldsBrian Paul2008-10-131-3/+0
* cell: remove old texture codeBrian Paul2008-10-131-2/+0
* cell: do texture sampling/filtering for four pixels at a time.Brian Paul2008-10-131-2/+9
* cell: add support for fragment shader constant buffersBrian Paul2008-10-071-0/+22
* cell: move command processing code into new spu_command.c fileBrian Paul2008-09-261-0/+599