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path: root/src/gallium/drivers/cell/ppu/cell_state_emit.c
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* Squashed commit of the following:Keith Whitwell2010-04-101-2/+2
* cell: attempt conversion to sw_winsysKeith Whitwell2010-03-091-4/+1
* cell: Use util_format_name().José Fonseca2010-02-141-2/+3
* gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca2010-02-021-1/+1
* Merge branch 'gallium-noconstbuf'Roland Scheidegger2010-01-151-3/+3
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| * gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger2009-12-241-3/+3
* | gallium: add geometry shader support to galliumZack Rusin2009-12-251-1/+1
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* gallium: fix more statetrackers/drivers for not using texture width/height/de...Roland Scheidegger2009-11-261-3/+4
* cell: overhaul cell teximage codeBrian Paul2009-02-241-7/+11
* cell: compile fix: pipe_constant_buffer no longer has size fieldBrian Paul2009-02-071-1/+1
* cell: allocate batch buffers w/ 16-byte alignmentJonathan Adamczewski2009-01-121-19/+24
* CELL: use variant-length fragment ops programsRobert Ellison2008-11-211-10/+67
* CELL: two-sided stencil fixesRobert Ellison2008-11-111-6/+13
* cell: implement fencing for texture buffersBrian Paul2008-10-221-1/+1
* cell: more efficient state emit for textures/samplersBrian Paul2008-10-171-27/+33
* cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul2008-10-151-0/+7
* cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul2008-10-151-0/+1
* cell: initial bits for 3D texture supportBrian Paul2008-10-141-0/+2
* cell: support for cubemapsBrian Paul2008-10-141-0/+2
* cell: now do texture twiddling in the right way, at the right time.Brian Paul2008-10-141-2/+2
* cell: initial work for mipmap texture filteringBrian Paul2008-10-131-6/+12
* cell: add support for fragment shader constant buffersBrian Paul2008-10-071-0/+19
* cell: remove old codeBrian Paul2008-10-071-26/+0
* cell: memset() key to zeroBrian Paul2008-10-071-0/+1
* cell: use new keymap to save/re-use fragment ops codeBrian Paul2008-10-071-0/+80
* cell: remove unneeded blend/depth_stencil subclassesBrian Paul2008-09-261-3/+2
* CELL: fleshing out the blending fragment opsRobert Ellison2008-09-171-0/+5
* cell: initial support for fragment shader code generation.Brian Paul2008-09-111-0/+16
* cell: put cell_ prefix on gen_fragment_function()Brian Paul2008-09-111-1/+1
* cell: disable NEW_VS emitBrian Paul2008-09-111-1/+3
* cell: checkpoint: remove more of the old per-fragment codeBrian Paul2008-09-111-55/+5
* cell: checkpoint commit of new per-fragment processingBrian Paul2008-09-111-4/+27
* cell: assorted comments, clean-ups, etc.Brian Paul2008-09-041-8/+10
* cell: asst fixes to get driver building/running again.Brian2008-08-251-7/+7
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+1
* cell: more work for multi-texture supportBrian2008-03-311-10/+21
* cell: initial work to support multi-textureBrian2008-03-311-10/+8
* cell: include cell_state_per_fragment.h to silence warningBrian2008-03-271-0/+1
* cell: Implement code-gen for logic opIan Romanick2008-03-261-0/+17
* cell: Use code-gen for alpha blendIan Romanick2008-03-201-3/+14
* cell: use pipe_framebuffer_state.width, heightBrian2008-03-201-2/+2
* cell: Move and (conditionally) silence debug codeIan Romanick2008-03-181-10/+0
* cell: Don't segfault when unbinding alpha / stencil / depth test stateIan Romanick2008-03-171-5/+12
* cell: Initial code-gen for alpha / stencil / depth testingIan Romanick2008-03-171-3/+21
* cell: sync up with sampler/texture state-setting changesBrian2008-03-101-2/+4
* Cell: emit vertex shaders and uniforms more intelligentlyIan Romanick2008-02-191-0/+18
* Code reorganization: move files into their places.José Fonseca2008-02-151-0/+103