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* nouveau: codegen: LOAD: Take src swizzle into accountHans de Goede2016-04-271-0/+3
| | | | | | | | | | | | | | | | | | | | | | The llvm TGSI backend uses pointers in registers and does things like: LOAD TEMP[0].y, MEMORY[0], TEMP[0] Expecting the data at address TEMP[0].x to get loaded to TEMP[0].y. But this will cause the data at TEMP[0].x + 4 to be loaded instead. This commit adds support for a swizzle suffix for the 1st source operand, which allows using: LOAD TEMP[0].y, MEMORY[0].xxxx, TEMP[0] And actually getting the desired behavior Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: Add capability for ARB_robust_buffer_access_behavior.Bas Nieuwenhuizen2016-04-121-0/+5
| | | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+3
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* tgsi/doc: fix spelling errorOded Gabbay2016-04-111-1/+1
| | | | | Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-071-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add PIPE_CAP to determine if the GL extension 'GL_ARB_framebuffer_no_attachments' shall be supported. The driver is required to support 'PIPE_FORMAT_NONE' via its 'is_format_supported()' callback in order to determine the MSAA modes the hardware supports so that values requested from the application using 'GL_ARB_framebuffer_no_attachments' may be quantized to what the hardware expects. V.2: Fix doc for a more detailed description of the PIPE_CAP and the corresponding GL constant. V.3: Renamed and repurposed once again. V.4: Remove CAP from cap_mapping array. [airlied: fix damaged whitespace] Signed-off-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: distinguish between shader IR in get_compute_paramBas Nieuwenhuizen2016-04-021-9/+9
| | | | | | | | | | | | | For radeonsi, native and TGSI use different compilers and this results in different limits for different IR's. The set we strictly need for radeonsi is only the MAX_BLOCK_SIZE and MAX_THREADS_PER_BLOCK params, but I added a few others as shader related that seemed like they would also typically depend on the compiler. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add threads per block TGSI propertyBas Nieuwenhuizen2016-04-021-0/+6
| | | | | | | | | | The value 0 for unknown has been chosen to so that drivers using tgsi_scan_shader do not need to detect missing properties if they zero-initialize the struct. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium/docs: s/gven/given/Brian Paul2016-03-291-1/+1
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* gallium: add TGSI property NEXT_SHADERMarek Olšák2016-03-191-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | Radeonsi needs to know which shader stage will execute after a shader in order to make the best decision about which shader variant to compile first. This is only set for VS and TES, because we don't need it elsewhere. VS has 3 variants: - next shader is FS - next shader is GS - next shader is TCS TES has 2 variants: - next shader is FS - next shader is GS Currently, radeonsi always assumes the next shader is FS, which is suboptimal, since st/mesa always knows which shader is next if the GLSL program is not a "separate shader". By default, ureg always sets "next shader is FS". Reviewed-by: Nicolai Hähnle <[email protected]>
* tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCILNicolai Hähnle2016-03-141-0/+6
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add CAPs returning PCI device locationMarek Olšák2016-03-091-0/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/docs - add OpenSWR documentationTim Rowley2016-03-025-0/+381
| | | | Acked-by: Jose Fonseca <[email protected]>
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-151-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add PIPE_SHADER_CAP_SUPPORTED_IRSSamuel Pitoiset2016-02-131-0/+2
| | | | | | | | | | | | This cap indicates the supported representations of programs. It should be a mask of pipe_shader_ir bits. It will allow to enable ARB_compute_shader if the underlying driver supports TGSI. Changes from v2: - improve description of PIPE_SHADER_CAP_SUPPORTED_IRS Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_QUERY_BUFFER_OBJECTIlia Mirkin2016-02-041-0/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add a way to store query result into bufferIlia Mirkin2016-02-041-0/+5
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: fix the documentation of PIPE_CAP_MAX_TEXTURE_BUFFER_SIZENicolai Hähnle2016-02-031-1/+1
| | | | | | | | This parameter is equivalent to the corresponding OpenGL implementation limit which is in texels, not bytes. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKSNicolai Hähnle2016-02-031-0/+7
| | | | | | | | | | This cap indicates whether pipe->create_surface can reinterpret a texture as a surface with a format of different block width/height (but equal block size). v2: fix whitespace Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLYNicolai Hähnle2016-02-031-0/+4
| | | | | | | | | This cap indicates that the driver only supports R, RG, RGB and RGBA formats for PIPE_BUFFER sampler views. v2: move into "unsupported features" section for nouveau (Ilia Mirkin) Reviewed-by: Edward O'Callaghan <[email protected]>
* tgsi: add MEMBAR opcode to handle memoryBarrier* GLSL intrinsicsIlia Mirkin2016-01-291-0/+17
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) v1 -> v2: add defines for the various bits Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add GREMEDY_string_markerRob Clark2016-01-211-0/+1
| | | | | | | | | | Since the GREMEDY extensions are normally only exposed by the gremedy debugger (and could possibly trigger debug paths in the app), we don't expose the extension by default, but instead only with ST_DEBUG=gremedy. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/st: add pipe_context::generate_mipmap()Charmaine Lee2016-01-142-0/+13
| | | | | | | | | | | | | | | | This patch adds a new interface to support hardware mipmap generation. PIPE_CAP_GENERATE_MIPMAP is added to allow a driver to specify if this new interface is supported; if not supported, the state tracker will fallback to mipmap generation by rendering/texturing. v2: add PIPE_CAP_GENERATE_MIPMAP to the disabled section for all drivers v3: add format to the generate_mipmap interface to allow mipmap generation using a format other than the resource format v4: fix return type of trace_context_generate_mipmap() Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: add PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-141-0/+2
| | | | | | | | | It makes sense to re-use pipe->invalidate_resource for the purpose of glInvalidateBufferData, but this function is already implemented in vc4 where it doesn't have the expected behavior. So add a capability flag to indicate that the driver supports the expected behavior. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add a RESQ opcode to query info about a resourceIlia Mirkin2016-01-081-0/+12
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENTIlia Mirkin2016-01-081-0/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERSIlia Mirkin2016-01-081-0/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi: update atomic op docsIlia Mirkin2016-01-081-46/+47
| | | | | | | | | | Specify that the operation only applies to the x component, not per-component as previously specified. This is unnecessary for GL and creates additional complications for images which need to support these operations as well. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add caps for POSITION and FACE system valuesMarek Olšák2016-01-082-6/+18
| | | | | | | v2: document the integer behavior Reviewed-by: Edward O'Callaghan <[email protected] Reviewed-by: Brian Paul <[email protected]>
* gallium: add caps to expose support for multi indirect drawsIlia Mirkin2016-01-071-0/+5
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate UP2H/PK2H supportIlia Mirkin2016-01-031-0/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: document PK2H/UP2HIlia Mirkin2016-01-031-2/+14
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_CAP_DRAW_PARAMETERSIlia Mirkin2015-12-301-2/+4
| | | | | | | | This allows the state tracker to know that the various draw parameters are available in vertex shaders. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add baseinstance/drawid semanticsIlia Mirkin2015-12-301-0/+13
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add support for gl_HelperInvocation semanticIlia Mirkin2015-11-121-0/+8
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-112-0/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: expose a debug message callback settable by context ownerIlia Mirkin2015-11-051-0/+3
| | | | | | | This will allow gallium drivers to send messages to KHR_debug endpoints Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-1/+3
| | | | | | For ARB_copy_image. Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+4
| | | | | | | | | | | | | | This avoids a serious r600g bug leading to a GPU hang. The chances this bug will get fixed are pretty low now. I deeply regret listening to others and not pushing this patch, leaving other users with a GPU-crashing driver. Yes, it should be fixed in the compiler and it's ugly, but users couldn't care less about that. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86720 Cc: 11.0 10.6 <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add new properties for clip and cull distance usageMarek Olšák2015-10-201-0/+10
| | | | | | | | The TGSI usage mask can't be used, because these are declared as an output array of 2 elements. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-201-0/+2
| | | | | | I'll let drivers figure out how to do it. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-031-0/+9
| | | | | | | | Required by ARB_sample_shading for drivers that don't want a shader variant in st/mesa. Reviewed-by: Ilia Mirkin <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supportedIlia Mirkin2015-09-131-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* tgsi: add a TXQS opcode to retrieve the number of texture samplesIlia Mirkin2015-09-131-1/+11
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+3
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+6
| | | | | | | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329 v2: add a CAP for half floats drivers should not expose the CAPs if they don't support the formats v3: update relnotes Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add interface for writable shader imagesMarek Olšák2015-07-161-8/+8
| | | | | | PIPE_CAPs will be added some other time. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add BIND flags for R/W buffers and imagesMarek Olšák2015-07-161-2/+4
| | | | | | | | | | | | | | | | | PIPE_CAPs and TGSI support will be added later. The TGSI support should be straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary. The idea is: * ARB_shader_image_load_store should use set_shader_images. * ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1) if M shader storage buffers are supported. * ARB_shader_atomic_counters should use set_shader_buffers(slots M..N) if N-M+1 atomic counter buffers are supported. PIPE_CAPs can describe various constraints for early DX11 hardware. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-161-0/+4
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/docs: s/treaded/treated/ typo in tgsi.rstBrian Paul2015-07-091-1/+1
| | | | Trivial.
* gallium/docs: remove out-of-date document about D3D11 featuresMarek Olšák2015-07-051-462/+0
| | | | Reviewed-by: Brian Paul <[email protected]>