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* llvmpipe: bump glsl version to 140Roland Scheidegger2013-03-021-11/+4
| | | | | | | | | | | | | texel offsets should have been the last missing feature for 130, and in fact 140 as well (last there were texture buffers). In any case we still don't do OpenGL 3.0 (missing MSAA which will be difficult, plus EXT_packed_float, ARB_depth_buffer_float and EXT_framebuffer_sRGB). v2: bump to 140 instead - we have everything except we crash when not writing to gl_Position (but softpipe crashes as well) so let's just say this is a bug instead. Also (by Dave Airlie's suggestion) update llvm-todo.txt. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/docs: improve text about resources a bit.Roland Scheidegger2013-02-221-29/+33
| | | | | | | | | | | This clarifies some things and gets rid of some old stuff. The most significant one is probably that buffers cannot have formats (nearly all drivers completely ignored format and used width0 as byte size already in any case). There seems to be no use case for "structured" buffers. (Note while d3d11 has new Structured Buffers, these still aren't associated with a format, rather a byte stride, which we can't do yet either way.) Reviewed-by: Jose Fonseca <[email protected]>
* gallivm/tgsi: fix src modifier fetching with non-float types.Roland Scheidegger2013-02-161-0/+15
| | | | | | | | | | | | | | Need to take the type into account. Also, if we want to allow mov's with modifiers we need to pick a type (assume float). v2: don't allow all modifiers on all type, in particular don't allow absolute on non-float types and don't allow negate on unsigned. Also treat UADD as signed (despite the name) since it is used for handling both signed and unsigned integer arguments and otherwise modifiers don't work. Also add tgsi docs clarifying this. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/docs: fix typos in sample opcode descriptionsRoland Scheidegger2013-02-121-2/+3
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* gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lodRoland Scheidegger2013-02-121-4/+3
| | | | | | | | | | | | | | | | | | | | | It looks like using coord.w as explicit lod value is a mistake, most likely because some dx10 docs had it specified that way. Seems this was changed though: http://msdn.microsoft.com/en-us/library/windows/desktop/hh447229%28v=vs.85%29.aspx - let's just hope it doesn't depend on runtime build version or something. Not only would this need translation (so go against the stated goal these opcodes should be close to dx10 semantics) but it would prevent usage of this opcode with cube arrays, which is apparently possible: http://msdn.microsoft.com/en-us/library/windows/desktop/bb509699%28v=vs.85%29.aspx (Note not only does this show cube arrays using explicit lod, but also the confusion with this opcode: it lists an explicit lod parameter value, but then states last component of location is used as lod). (For "true" hw drivers, only nv50 had code to handle it, and it appears the code was already right for the new semantics, though fix up the seemingly wrong c/d arguments while there.) v2: fix comment, separate out other changes. Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: fix up size queries for dx10 sviewinfo opcodeRoland Scheidegger2013-02-081-1/+1
| | | | | | | | | | | | | | | Need to calculate the number of mip levels (if it would be worthwile could store it in dynamic state). While here, the query code also used chan 2 for the lod value. This worked with mesa state tracker but it seems safer to use chan 0. Still passes piglit textureSize (with some handwaving), though the non-GL parts are (largely) untested. v2: clarify and expect the sviewinfo opcode to return ints, not floats, just like the OpenGL textureSize (dx10 supports dst modifiers with resinfo). Also simplify some code. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: add SQRT shader opcodeBrian Paul2013-02-041-0/+9
| | | | | | | | | | | | | | | | | | The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt() and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED query says it's supported by the driver. Otherwise, sqrt(x) is implemented with x*rsq(x). The problem with this is sqrt(0) must be handled specially because rsq(0) might be Inf/NaN/undefined (and then 0*rsq(0) is Inf/Nan/undefined). In the glsl-to-tgsi code we use an extra CMP to check if x is zero and then replace the result of x*rsq(x) with zero. In the end, this makes sqrt() generate much more reasonable code for drivers that can do square roots. Note that many of piglit's generated shader tests use the GLSL distance() function.
* gallium: add PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENTChristoph Bumiller2013-01-301-0/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-152-4/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/José Fonseca2012-12-201-1/+1
| | | | | | | | To better reflect what it is being advertised. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: expose ARB_map_buffer_alignment on RadeonMarek Olšák2012-10-311-0/+6
| | | | | | | | Reviewed-by: Brian Paul <[email protected]> v2: update relnotes-9.1 v3: use align_malloc and align_free for malloced buffers in r300g v4: document the new CAP in the docs
* gallium/docs: fix sphinx warningAndreas Boll2012-10-241-1/+1
| | | | | | | src/gallium/docs/source/context.rst:495: WARNING: malformed hyperlink target. Reviewed-by: Brian Paul <[email protected]>
* gallium/docs: update some distro informationAndreas Boll2012-10-152-8/+37
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium: unify transfer functionsMarek Olšák2012-10-111-13/+11
| | | | | | | | | | | | | | "get_transfer + transfer_map" becomes "transfer_map". "transfer_unmap + transfer_destroy" becomes "transfer_unmap". transfer_map must create and return the transfer object and transfer_unmap must destroy it. transfer_map is successful if the returned buffer pointer is not NULL. If transfer_map fails, the pointer to the transfer object remains unchanged (i.e. doesn't have to be NULL). Acked-by: Brian Paul <[email protected]>
* gallium: remove resource_resolveMarek Olšák2012-09-302-15/+1
| | | | | | | The functionality is provided by the new blit function. Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add blit into the interfaceMarek Olšák2012-09-301-0/+9
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Add PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE v2Tom Stellard2012-09-251-0/+2
| | | | | | v2: - Add comment in screen.rst - Report OpenCL required minimum for r600g
* gallium: add new pipe_screen::can_create_resource() functionBrian Paul2012-09-171-0/+10
| | | | | | | | | | Used to implement proxy textures. If a gallium driver doesn't implement this function we'll just continue to use the core Mesa fallback code. Without this hook we really have no good way to implement OpenGL proxy textures with gallium drivers. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/docs: document interface changes for timestamp queryMarek Olšák2012-07-101-0/+10
| | | | the query type is already documented
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-1/+2
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/compute: Add PIPE_COMPUTE_CAP_IR_TARGET v4Francisco Jerez2012-06-011-0/+5
| | | | | | | | | | | | | v2: Tom Stellard - Update CAP description v3: Tom Stellard - TGSI targets should pass an empty string for this CAP. v4: Tom Stellard - TGSI targets can ignore this CAP. Reviewed-by: Francisco Jerez <[email protected]>
* gallium/docs: beef up the docs related to color clampingBrian Paul2012-05-252-3/+18
| | | | Reviewed-by: Marek Olšák <[email protected]>
* clover, gallium: add PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCKChristoph Bumiller2012-05-121-0/+5
| | | | | | | This is not necessarily the product of MAX_BLOCK_SIZE[i]. Reviewed-by: Tom Stellard <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* gallium/docs: remove documentation of redefine_user_bufferMarek Olšák2012-05-121-14/+0
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* Merge branch 'gallium-userbuf'Marek Olšák2012-05-111-0/+9
|\ | | | | | | | | | | | | | | Conflicts: src/gallium/docs/source/screen.rst src/gallium/drivers/nv50/nv50_state.c src/gallium/include/pipe/p_defines.h src/mesa/state_tracker/st_draw.c
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+2
| | | | | | | | | | | | | | | | This is required for any serious constant buffer support. Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be a multiple of 256. In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+6
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* | gallium/compute: Drop TGSI dependency.Francisco Jerez2012-05-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | Add a shader cap for specifying the preferred shader representation. Right now the only supported value is TGSI, other enum values will be added as they are needed. This is mainly to accommodate AMD's LLVM compiler back-end by letting it bypass the TGSI representation for compute programs. Other drivers will keep using the common TGSI instruction set. Reviewed-by: Tom Stellard <[email protected]>
* | gallium/tgsi: Introduce the "LOCAL" register declaration modifier.Francisco Jerez2012-05-111-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change will be useful to implement function parameter passing on top of TGSI. As we don't have a proper stack, a register-based calling convention will be used instead, which isn't necessarily a bad thing given that GPUs often have plenty of registers to spare. Using the same register space for local temporaries and inter-procedural communication caused some inefficiencies, because in some cases the register allocator would lose the freedom to merge temporary values together into the same physical register, leading to suboptimal register (and sometimes, as a side effect, instruction) usage. The LOCAL declaration modifier specifies that the value isn't intended for parameter passing and as a result the compiler doesn't have to give any guarantees of it being preserved across function boundaries. Ignoring the LOCAL flag doesn't change the semantics of a valid program in any way, because local variables are just supposed to get a more relaxed treatment. IOW, this should be a backwards-compatible change.
* | gallium/tgsi: Add support for atomic opcodes.Francisco Jerez2012-05-111-0/+164
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* | gallium/tgsi: Add support for barriers.Francisco Jerez2012-05-111-0/+49
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* | gallium/tgsi: Add resource write-back support.Francisco Jerez2012-05-112-2/+29
| | | | | | | | | | Define a new STORE opcode with a role dual to the LOAD opcode, and add flags to specify that a shader resource is intended for writing.
* | gallium/tgsi: Add support for raw resources.Francisco Jerez2012-05-111-1/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Normal resource access (e.g. the LOAD TGSI opcode) is supposed to perform a series of conversions to turn the texture data as it's found in memory into the target data type. In compute programs it's often the case that we only want to access the raw bits as they're stored in some buffer object, and any kind of channel conversion and scaling is harmful or inefficient, especially in implementations that lack proper hardware support to take care of it -- in those cases the conversion has to be implemented in software and it's likely to result in a performance hit even if the pipe_buffer and declaration data types are set up in a way that would just pass the data through. Add a declaration flag that marks a resource as typeless. No channel conversion will be performed in that case, and the X coordinate of the address vector will be interpreted in byte units instead of elements for obvious reasons. This is similar to D3D11's ByteAddressBuffer, and will be used to implement OpenCL's constant arguments. The remaining four compute memory spaces can also be understood as raw resources.
* | gallium/tgsi: Move interpolation info from tgsi_declaration to a separate token.Francisco Jerez2012-05-111-9/+15
| | | | | | | | | | | | Move Interpolate, Centroid and CylindricalWrap from tgsi_declaration to a separate token -- they only make sense for FS inputs and we need room for other flags in the top-level declaration token.
* | gallium: Add context hooks for binding shader resources.Francisco Jerez2012-05-112-1/+23
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* | gallium/tgsi: Split sampler views from shader resources.Francisco Jerez2012-05-111-40/+81
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit splits the current concept of resource into "sampler views" and "shader resources": "Sampler views" are textures or buffers that are bound to a given shader stage and can be read from in conjunction with a sampler object. They are analogous to OpenGL texture objects or Direct3D SRVs. "Shader resources" are textures or buffers that can be read and written from a shader. There's no support for floating point coordinates, address wrap modes or filtering, and, unlike sampler views, shader resources are global for the whole graphics pipeline. They are analogous to OpenGL image objects (as in ARB_shader_image_load_store) or Direct3D UAVs. Most hardware is likely to implement shader resources and sampler views as separate objects, so, having the distinction at the API level simplifies things slightly for the driver. This patch introduces the SVIEW register file with a declaration token and syntax analogous to the already existing RES register file. After this change, the SAMPLE_* opcodes no longer accept a resource as input, but rather a SVIEW object. To preserve the functionality of reading from a sampler view with integer coordinates, the SAMPLE_I(_MS) opcodes are introduced which are similar to LOAD(_MS) but take a SVIEW register instead of a RES register as argument.
* | gallium: Basic compute interface.Francisco Jerez2012-05-112-1/+66
|/ | | | | | | | | | Define an interface that exposes the minimal functionality required to implement some of the popular compute APIs. This commit adds entry points to set the grid layout and other state required to keep track of the usual address spaces employed in compute APIs, to bind a compute program, and execute it on the device. Reviewed-by: Marek Olšák <[email protected]>
* gallium/docs: document the new vertex fetch CAPsMarek Olšák2012-04-241-0/+12
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* gallium: document dual source blending restrictions on galliumDave Airlie2012-04-131-1/+5
| | | | | | As per Brian's suggestion, document the restrictions on dual src blending. Signed-off-by: Dave Airlie <[email protected]>
* gallium: rename DUAL_SOURCE_BLEND cap to MAX_DUAL_SOURCE_RENDER_TARGETSDave Airlie2012-04-131-1/+1
| | | | | | Though I don't think we'll ever expose > 1. Signed-off-by: Dave Airlie <[email protected]>
* gallium/docs: fix typosBrian Paul2012-04-061-2/+2
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* gallium: add llvm-related TODOs. (v2)Dave Airlie2012-03-061-0/+21
| | | | | | | | | | | This is just a simple text file containing a list of goals for gallivm/llvmpipe and some info on what is required to get there along with some info on who is looking at things. v2: add EXT_texture_array. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-092-3/+6
| | | | | | | Just let the hardware do it if it can and avoid drivers having to check for the special case on each draw call. v2: update the draw module
* st/mesa: add PIPE_CAP_GLSL_FEATURE_LEVEL, cleanup st_extensions.cMarek Olšák2012-01-291-0/+3
| | | | | | | | v2: handle the cap in r300 and r600 as well Additional info for r600g: The env var R600_GLSL130=1 enables GLSL 1.3. Along with R600_STREAMOUT=1, it enables full GL 3.
* gallium/docs: document more CAPsMarek Olšák2012-01-251-0/+20
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* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-102-0/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/tgsi/tgsi_strings.c src/mesa/state_tracker/st_atom_clip.c commit d919791f2742e913173d6b335128e7d4c63c0840 Author: Christoph Bumiller <[email protected]> Date: Fri Jan 6 17:59:22 2012 +0100 d3d1x: adapt to new clip state commit cfec82bca3fefcdefafca3f4555285ec1d1ae421 Author: Christoph Bumiller <[email protected]> Date: Fri Jan 6 14:16:51 2012 +0100 gallium/docs: update for clip state changes commit c02bfeb81ad9f62041a2285ea6373bbbd602912a Author: Christoph Bumiller <[email protected]> Date: Fri Jan 6 14:21:43 2012 +0100 tgsi: add TGSI_PROPERTY_PROHIBIT_UCPS commit d4e0a785a6a23ad2f6819fd72e236acb9750028d Author: Brian Paul <[email protected]> Date: Thu Jan 5 08:30:00 2012 -0700 tgsi: consolidate TGSI string arrays in new tgsi_strings.h There was some duplication between the tgsi_dump.c and tgsi_text.c files. Also use some static assertions to help catch errors when adding new TGSI values. v2: put strings in tgsi_strings.c file instead of the .h file. Reviewed-by: Dave Airlie <[email protected]> commit c28584ce0d8c62bd92c8f140729d344f88a0b3cd Author: Christoph Bumiller <[email protected]> Date: Fri Jan 6 12:48:09 2012 +0100 gallium: extend user_clip_plane_enable to apply to clip distances commit f1d5016c07f786229ed057effbe55fbfd160b019 Author: Marek Olšák <[email protected]> Date: Fri Jan 6 02:39:09 2012 +0100 nvfx: adapt to new clip state commit 6f6fa1c26bd19f797c1996731708e3569c9bfe24 Author: Marek Olšák <[email protected]> Date: Fri Jan 6 01:41:39 2012 +0100 st/mesa: fix DrawPixels with GL_DEPTH_CLAMP commit c86ad730aa1c017788ae88a55f54071bf222be12 Author: Christoph Bumiller <[email protected]> Date: Tue Jan 3 23:51:30 2012 +0100 nv50: adapt to new clip state commit 3a8ae6ac243bae5970729dc4057fe02d992543dc Author: Christoph Bumiller <[email protected]> Date: Tue Jan 3 23:32:36 2012 +0100 nvc0: adapt to new clip state commit 6243a8246997f8d2fcc69ab741a2c2dea080ff11 Author: Marek Olšák <[email protected]> Date: Thu Dec 29 01:32:51 2011 +0100 draw: initalize pt.user.planes in draw_init This fixes a crash in glean/fpexceptions. commit e3056524b19b56d473f4faff84ffa0eb41497408 Author: Marek Olšák <[email protected]> Date: Mon Dec 26 06:26:55 2011 +0100 svga: adapt to new clip state commit c5bfa8b37d6d489271df457229081d6bbb51b4b7 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 14:11:51 2011 +0100 r600g: adapt to new clip state commit f11890905362f62627c4a28a8255b76eb7de7df2 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 14:10:26 2011 +0100 r300g: adapt to new clip state commit e37465327c79a01112f15f6278d9accc5bf3103f Author: Marek Olšák <[email protected]> Date: Sun Dec 25 12:39:16 2011 +0100 draw: adapt to new clip state This adds a regression in the LLVM clipping path. Can anybody see anything wrong with the code? It works for every other case, just glean/fpexceptions crashes when doing the "Infinite clip plane test". commit b474d2b18c72d965eefae4e427c269cba5ce6ba2 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 13:14:59 2011 +0100 u_blitter: don't save/set/restore clip state commit 9dd240ea91f523a677af45e8d0adb9e661e28602 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 13:11:56 2011 +0100 gallium: don't cso_save/set/restore clip state The enable bits are in the rasterizer state. commit a4f7031179f5f4ad524b34b394214b984ac950f6 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 12:58:55 2011 +0100 gallium: default depth_clip to 1 depth_clip = !depth_clamp commit fe21147a00ab90e549d63fe12ee4625c9c2ffcc3 Author: Marek Olšák <[email protected]> Date: Mon Dec 26 06:14:19 2011 +0100 trace,util: update state logging to new clip state Also dump the other missing flags. commit 2a3b96e84ac872dcc5bc1de049fe76bb58d64b23 Author: Marek Olšák <[email protected]> Date: Sun Dec 25 10:43:43 2011 +0100 st/mesa: adapt to new clip state commit b7b656a42fca19d7c85267f42649a206a85a2c72 Author: Marek Olšák <[email protected]> Date: Sat Dec 17 15:45:19 2011 +0100 gallium: move state enable bits from clip_state to rasterizer_state
* gallium: add an IABS opcode to TGSIBryan Cain2012-01-071-0/+13
| | | | | | This is a necessary operation that is missing from TGSI. Reviewed-by: Brian Paul <[email protected]>
* tgsi: update documents with some info on texture lookupDave Airlie2011-12-191-0/+11
| | | | | | | this mentions which channels are used for slice and depth comparison values. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-152-20/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Namely: - EXT_transform_feedback - ARB_transform_feedback2 - ARB_transform_feedback_instanced The old interface was not useful for OpenGL and had to be reworked. This interface was originally designed for OpenGL, but additional changes have been made in order to make st/d3d1x support easier. The most notable change is the stream-out info must be linked with a vertex or geometry shader and cannot be set independently. This is due to limitations of existing hardware (special shader instructions must be used to write into stream-out buffers), and it's also how OpenGL works (stream outputs must be specified prior to linking shaders). Other than that, each stream output buffer has a "view" into it that internally maintains the number of bytes which have been written into it. (one buffer can be bound in several different transform feedback objects in OpenGL, so we must be able to have several views around) The set_stream_output_targets function contains a parameter saying whether new data should be appended or not. Also, the view can optionally be used to provide the vertex count for draw_vbo. Note that the count is supposed to be stored in device memory and the CPU never gets to know its value. OpenGL way | Gallium way ------------------------------------ BeginTF = set_so_targets(append_bitmask = 0) PauseTF = set_so_targets(num_targets = 0) ResumeTF = set_so_targets(append_bitmask = ~0) EndTF = set_so_targets(num_targets = 0) DrawTF = use pipe_draw_info::count_from_stream_output v2: * removed the reset_stream_output_targets function * added a parameter append_bitmask to set_stream_output_targets, each bit specifies whether new data should be appended to each buffer or not. v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2, note that the draw-auto subset is always required (for d3d10), only the pause/resume functionality is limited if the CAP is not advertised v4: * update gallium/docs v5: * compactified struct pipe_stream_output_info, updated dump/trace
* gallium/failover: Remove the deprecated module.Kai Wasserbäch2011-11-301-11/+0
| | | | | Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: José Fonseca <[email protected]>