| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Marek Olšák <[email protected]>
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Most older drivers seem to just ignore the Dimension setting, so virtually
no changes should be needed.
Acked-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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A previous expression presents same as TGSI_SEMANTIC_SUBGROUP_GT_MASK.
It fixes a direction of an inequality for TGSI_SEMANTIC_SUBGROUP_LT_MASK.
before:
bit index > TGSI_SEMANTIC_SUBGROUP_INVOCATION
after:
bit index < TGSI_SEMANTIC_SUBGROUP_INVOCATION
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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before:
dst.xy = (uint64_t) src0.x
dst.zw = (uint64_t) src0.y
after:
dst.xy = (int64_t) src0.x
dst.zw = (int64_t) src0.y
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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use COS+SIN instead.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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use MUL+MAD+MOV instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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use DP4 or DP3 + ADD.
Reviewed-by: Roland Scheidegger <[email protected]>
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use DP3 instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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use MEMBAR instead
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Features are already covered by features.txt like all the other
drivers.
Reviewed-by: Eric Engestrom <[email protected]>
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If the texture is multisampled, the coord.w component indicates which
sample to fetch.
Reviewed-by: Roland Scheidegger <[email protected]>
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Both the GLSL 4.00 specs and DX10.1 specs specify that if a fragment
shader uses the sample ID or sample position inputs, the shader is
automatically run at per sample frequency. Document that expectation
for gallium fragment shaders.
Reviewed-by: Roland Scheidegger <[email protected]>
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This can be used to guard support for EXT_memory_object and related
extensions.
v2: update gallium docs
v3 (Timothy Arceri):
- add cap to nv50
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit
in the documentation
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v4: add comment about intermediate rounding step to MAD
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Commit 8aba778fa2cd98a0b5a7429d3c5057778a0c808c "st/mesa: don't set
sampler states for TBOs" changed how texture buffer objects are handled.
Document the new convention.
Reviewed-by: Roland Scheidegger <[email protected]>
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For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render
target queries, range of postion values, swizzling, etc. We basically
follow the DX10.1 conventions.
For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
and type.
For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
positions returned.
v2: use 'undef' for unused vector components. Use (0.5, 0.5, undef, undef)
for sample pos when MSAA not applicable.
v3: Add note that OPCODE_SAMPLE_INFO, OPCODE_SAMPLE_POS are not used yet
and the information is subject to change.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Whether bindless texture operations are supported by the
underlying driver.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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I've since discovered the fragment shader sample mask system value (which
corresponds to gl_SampleMaskIn).
v2: It's a system value, not a shader input.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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for skipping mapped-buffer checking in every GL draw call
Reviewed-by: Nicolai Hähnle <[email protected]>
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The next patch will use it. This is really for svga and GL2-level drivers.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
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For faster initialization of non-indirect draws.
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Depending on pipe caps they can be writable in all vertex processing
stages, but only the output of the last stage counts.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: add back scons section, mention additional built swr libraries
Reviewed-by: Bruce Cherniak <[email protected]>
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These can operate on MEMORY[], in addition to BUFFER[] and IMAGE[]
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: add documentation (Nicolai)
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2 (Nicolai):
- BALLOT isn't per-channel
- expand the documentation (also for VOTE_*)
v3:
- only BALLOT returns a 64-bit lanemask (Boyan)
- relax the requirement on READ_INVOC: the invocation number to read
from must be uniform within a sub-group. This matches the
GL_ARB_shader_ballot spect (and the v_readlane instruction of AMD
GCN)
v4:
- hopefully really fix the doc of VOTE_* returns (Ilia)
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v2)
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Reviewed-by: Marek Olšák <[email protected]>
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v2:
- explain the resource_commit interface in more detail
Reviewed-by: Marek Olšák <[email protected]>
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geom was removed in e968975 ("gallium: remove the geom_flags param
from is_format_supported", Tue Mar 8 00:01:58 2011 +0100), but the
documentation of it was left over. Let's bring the documentation up
to date.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Changes since v1:
- Add pipe caps for etnaviv, freedreno, swr and virgl
Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Neved used.
v2: gallivm: rename "pred" -> "exec_mask"
etnaviv: remove the cap
gallium: fix tgsi_instruction::Padding
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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