| Commit message (Collapse) | Author | Age | Files | Lines |
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Most older drivers seem to just ignore the Dimension setting, so virtually
no changes should be needed.
Acked-by: Roland Scheidegger <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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A previous expression presents same as TGSI_SEMANTIC_SUBGROUP_GT_MASK.
It fixes a direction of an inequality for TGSI_SEMANTIC_SUBGROUP_LT_MASK.
before:
bit index > TGSI_SEMANTIC_SUBGROUP_INVOCATION
after:
bit index < TGSI_SEMANTIC_SUBGROUP_INVOCATION
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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before:
dst.xy = (uint64_t) src0.x
dst.zw = (uint64_t) src0.y
after:
dst.xy = (int64_t) src0.x
dst.zw = (int64_t) src0.y
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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use COS+SIN instead.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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use MUL+MAD+MOV instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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use DP4 or DP3 + ADD.
Reviewed-by: Roland Scheidegger <[email protected]>
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use DP3 instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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use MEMBAR instead
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Features are already covered by features.txt like all the other
drivers.
Reviewed-by: Eric Engestrom <[email protected]>
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If the texture is multisampled, the coord.w component indicates which
sample to fetch.
Reviewed-by: Roland Scheidegger <[email protected]>
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Both the GLSL 4.00 specs and DX10.1 specs specify that if a fragment
shader uses the sample ID or sample position inputs, the shader is
automatically run at per sample frequency. Document that expectation
for gallium fragment shaders.
Reviewed-by: Roland Scheidegger <[email protected]>
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This can be used to guard support for EXT_memory_object and related
extensions.
v2: update gallium docs
v3 (Timothy Arceri):
- add cap to nv50
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit
in the documentation
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v4: add comment about intermediate rounding step to MAD
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Commit 8aba778fa2cd98a0b5a7429d3c5057778a0c808c "st/mesa: don't set
sampler states for TBOs" changed how texture buffer objects are handled.
Document the new convention.
Reviewed-by: Roland Scheidegger <[email protected]>
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For the SAMPLE_POS and SAMPLE_INFO opcodes, clarify resource vs. render
target queries, range of postion values, swizzling, etc. We basically
follow the DX10.1 conventions.
For the TXQS opcode and TGSI_SEMANTIC_SAMPLEID, clarify return value
and type.
For the TGSI_SEMANTIC_SAMPLEPOS system value, clarify the range of
positions returned.
v2: use 'undef' for unused vector components. Use (0.5, 0.5, undef, undef)
for sample pos when MSAA not applicable.
v3: Add note that OPCODE_SAMPLE_INFO, OPCODE_SAMPLE_POS are not used yet
and the information is subject to change.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Whether bindless texture operations are supported by the
underlying driver.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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I've since discovered the fragment shader sample mask system value (which
corresponds to gl_SampleMaskIn).
v2: It's a system value, not a shader input.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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for skipping mapped-buffer checking in every GL draw call
Reviewed-by: Nicolai Hähnle <[email protected]>
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The next patch will use it. This is really for svga and GL2-level drivers.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
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For faster initialization of non-indirect draws.
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Depending on pipe caps they can be writable in all vertex processing
stages, but only the output of the last stage counts.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: add back scons section, mention additional built swr libraries
Reviewed-by: Bruce Cherniak <[email protected]>
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These can operate on MEMORY[], in addition to BUFFER[] and IMAGE[]
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: add documentation (Nicolai)
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2 (Nicolai):
- BALLOT isn't per-channel
- expand the documentation (also for VOTE_*)
v3:
- only BALLOT returns a 64-bit lanemask (Boyan)
- relax the requirement on READ_INVOC: the invocation number to read
from must be uniform within a sub-group. This matches the
GL_ARB_shader_ballot spect (and the v_readlane instruction of AMD
GCN)
v4:
- hopefully really fix the doc of VOTE_* returns (Ilia)
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v2)
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Reviewed-by: Marek Olšák <[email protected]>
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v2:
- explain the resource_commit interface in more detail
Reviewed-by: Marek Olšák <[email protected]>
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geom was removed in e968975 ("gallium: remove the geom_flags param
from is_format_supported", Tue Mar 8 00:01:58 2011 +0100), but the
documentation of it was left over. Let's bring the documentation up
to date.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Changes since v1:
- Add pipe caps for etnaviv, freedreno, swr and virgl
Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Neved used.
v2: gallivm: rename "pred" -> "exec_mask"
etnaviv: remove the cap
gallium: fix tgsi_instruction::Padding
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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expectations.
Currently the GLSL-to-TGSI translation pass assumes it can use
floating point source modifiers on the UCMP instruction. See the bug
report linked below for an example where an unrelated change in the
GLSL built-in lowering code for atan2 (e9ffd12827ac11a2d2002a42fa8eb1)
caused the generation of floating-point ir_unop_neg instructions
followed by ir_triop_csel, which is translated into UCMP with a negate
modifier on back-ends with native integer support.
Allowing floating-point source modifiers on an integer instruction
seems like rather dubious design for a transport IR, since the same
semantics could be represented as a sequence of MOV+UCMP instructions
instead, but supposedly this matches the expectations of TGSI
back-ends other than tgsi_exec, and the expectations of the DX10 API.
I take no responsibility for future headaches caused by this
inconsistency.
Fixes a regression of piglit glsl-fs-tan-1 on softpipe introduced by
the above-mentioned glsl front-end commit. Even though the commit
that triggered the regression doesn't seem to have made it to any
stable branches yet, this might be worth back-porting since I don't
see any reason why the bug couldn't have been reproduced before that
point.
Suggested-by: Roland Scheidegger <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99817
Reviewed-by: Roland Scheidegger <[email protected]>
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