| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: add documentation (Nicolai)
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2 (Nicolai):
- BALLOT isn't per-channel
- expand the documentation (also for VOTE_*)
v3:
- only BALLOT returns a 64-bit lanemask (Boyan)
- relax the requirement on READ_INVOC: the invocation number to read
from must be uniform within a sub-group. This matches the
GL_ARB_shader_ballot spect (and the v_readlane instruction of AMD
GCN)
v4:
- hopefully really fix the doc of VOTE_* returns (Ilia)
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v2)
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Reviewed-by: Marek Olšák <[email protected]>
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v2:
- explain the resource_commit interface in more detail
Reviewed-by: Marek Olšák <[email protected]>
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geom was removed in e968975 ("gallium: remove the geom_flags param
from is_format_supported", Tue Mar 8 00:01:58 2011 +0100), but the
documentation of it was left over. Let's bring the documentation up
to date.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Changes since v1:
- Add pipe caps for etnaviv, freedreno, swr and virgl
Signed-off-by: Lyude <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Neved used.
v2: gallivm: rename "pred" -> "exec_mask"
etnaviv: remove the cap
gallium: fix tgsi_instruction::Padding
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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expectations.
Currently the GLSL-to-TGSI translation pass assumes it can use
floating point source modifiers on the UCMP instruction. See the bug
report linked below for an example where an unrelated change in the
GLSL built-in lowering code for atan2 (e9ffd12827ac11a2d2002a42fa8eb1)
caused the generation of floating-point ir_unop_neg instructions
followed by ir_triop_csel, which is translated into UCMP with a negate
modifier on back-ends with native integer support.
Allowing floating-point source modifiers on an integer instruction
seems like rather dubious design for a transport IR, since the same
semantics could be represented as a sequence of MOV+UCMP instructions
instead, but supposedly this matches the expectations of TGSI
back-ends other than tgsi_exec, and the expectations of the DX10 API.
I take no responsibility for future headaches caused by this
inconsistency.
Fixes a regression of piglit glsl-fs-tan-1 on softpipe introduced by
the above-mentioned glsl front-end commit. Even though the commit
that triggered the regression doesn't seem to have made it to any
stable branches yet, this might be worth back-porting since I don't
see any reason why the bug couldn't have been reproduced before that
point.
Suggested-by: Roland Scheidegger <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99817
Reviewed-by: Roland Scheidegger <[email protected]>
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for better code generation in radeonsi
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all drivers support it
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]> (VMware driver only)
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V2: Provide more detail in callback description and add description to
screen.rst
Reviewed-by: Nicolai Hähnle <[email protected]>
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WARNING: sphinx.ext.pngmath has been deprecated. Please use
sphinx.ext.imgmath instead.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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src/gallium/docs/source/tgsi.rst:3488: WARNING: Title underline too short.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Without these, mathjax considers these as the continuation of the
previous line.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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src/gallium/docs/source/context.rst:95: ERROR: Unexpected indentation.
Sub lists need to be surrounded by a blank line.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Not used and not widely supported. Use MIN+MAX instead.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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trivial
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For lower memory usage and more efficient updates of the buffer residency
list. (e.g. if drivers keep seeing the same buffer for many consecutive
"add" calls, the calls can be turned into no-ops trivially)
v2: add const_uploader, add documentation
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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Nouveau does not currently have logic to implement this as a library
function. Even though such a library could be written, there's no big
advantage to do it that way for now given that int64 is a very uncommon
use-case. Allow a driver to expose INT64 without supporting division and
modulo operations.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Make the cap consistent with PIPE_CAP_INT64.
Aside from the hypothetical case of using draw for vertex shaders (and
actually caring about doubles...), every implementation supports doubles
either nowhere or everywhere.
Also, st/mesa didn't even check the cap correctly in all supported
shader stages.
While at it, add a missing LLVM version check for 64-bit integers in
radeonsi. This is conservative: judging by the log, LLVM 3.8 might be
sufficient, but there are probably bugs that have been fixed since then.
v2: fix clover (Marek)
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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This will be useful for proper D3D9 emulation, where this behavior is
expected by some shaders.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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Add a hook to tell drivers that an imported resource may have changed
and they need to update their internal derived resources.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
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This is so that we can differentiate between flushing any framebuffer
reading caches from regular sampler caches.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Double-precision division, to allow more precision than a DRCP + DMUL
sequence.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Drivers with good compilers don't need aggressive optimizations before TGSI.
Reviewed-by: Eric Anholt <[email protected]>
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Add documentation to explicit what can be expected and what is allowed
when using several contexts.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Add documentation for the requirements related to threading
for screens and contexts.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Drivers that support this benefit by saving one lowering pass in the
GLSL-to-TGSI conversion.
radeonsi already supports this because all outputs are stored in temporary
variables before the export (except for TCS outputs, which have always
been readable in TGSI anyway due to their special semantics).
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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As previously written, these opcodes use the SM5 semantics which is
incompatible with GLSL when bits == 0, offset == 32.
At some point we may want to add BFI_SM5 etc. opcodes, but all users
currently either want (and expect!) the GLSL semantics or don't care.
Bitfield inserts are generated by the GLSL lower_instructions and
lower_packing_builtins passes with constant bits and offset arguments,
so any workaround code that drivers may have to emit to follow GLSL
semantics should be optimized away easily for those uses.
Reviewed-by: Marek Olšák <[email protected]>
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This allows the driver to signal that it can't handle random
interleaving of attributes across buffers. This is required for
ARB_transform_feedback3, and it's initialized to whatever the previous
value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where
it is disabled. Note that the proprietary drivers never expose
ARB_transform_feedback3 on any GT21x's (where nouveau previously did),
and after some effort I was unable to get it to work.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is a screen cap because drivers are expected to support it either
for all shader types or for none of them.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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v3: - use a new case statement in r600_pipe_common.c
- fix compilation of softpipe...
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This just adds the basic support for 64-bit opcodes,
and the new types.
v2: add conversion opcodes.
add documentation.
v3:
- make docs more consistent
- change TGSI_OPCODE_I2U64 to TGSI_OPCODE_U2I64
Reviewed-by: Marek Olšák <[email protected]> (v2)
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
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The gallium interface defines these like DX10. Note that OpenGL ignores
these options if MSAA is disabled or the dest buffer doesn't support
MSAA.
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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not used in any useful way
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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If false, it means do the clear unconditionally.
Reviewed-by: Marek Olšák <[email protected]>
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v2: document the new cap
v3: fix 80 char limit in screen.rst
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Some hardware can't render to color/depth buffers of mixed bitness. When
that happens a fallback has to happen, but this allows the driver to
express that this isn't an optimal scenario. The purpose of this is to
remove such fbconfigs from the GLX/EGL config list.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is required by OpenGL. Our hardware supports this.
Example: Bind RGBA32F with offset = 4 bytes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97305
Acked-by: Ilia Mirkin <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
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