summaryrefslogtreecommitdiffstats
path: root/src/gallium/docs
Commit message (Expand)AuthorAgeFilesLines
* tgsi: Add WORK_DIM System ValueHans de Goede2016-07-021-0/+8
* gallium: Add a cap for offset_units_unscaledAxel Davy2016-06-252-0/+8
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-231-1/+1
* gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all driversIlia Mirkin2016-06-181-0/+2
* gallium: add API for setting window rectanglesIlia Mirkin2016-06-181-3/+14
* gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowedIlia Mirkin2016-06-061-0/+1
* gallium: add VOTE_* opcodes to implement GL_ARB_shader_group_voteIlia Mirkin2016-06-061-0/+17
* gallium: Add a pipe cap for whether primitive restart works for patches.Kenneth Graunke2016-05-231-0/+2
* tgsi: remove culldist semantic.Dave Airlie2016-05-231-4/+18
* gallium: Add a pipe cap for arb_cull_distanceTobias Klausmann2016-05-141-0/+2
* nouveau: codegen: LOAD: Take src swizzle into accountHans de Goede2016-04-271-0/+3
* gallium: Add capability for ARB_robust_buffer_access_behavior.Bas Nieuwenhuizen2016-04-121-0/+5
* gallium: add pipe_context::set_active_query_state for pausing queriesMarek Olšák2016-04-121-0/+3
* tgsi/doc: fix spelling errorOded Gabbay2016-04-111-1/+1
* gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENTEdward O'Callaghan2016-04-071-0/+8
* gallium: distinguish between shader IR in get_compute_paramBas Nieuwenhuizen2016-04-021-9/+9
* gallium: add threads per block TGSI propertyBas Nieuwenhuizen2016-04-021-0/+6
* gallium/docs: s/gven/given/Brian Paul2016-03-291-1/+1
* gallium: add TGSI property NEXT_SHADERMarek Olšák2016-03-191-0/+8
* tgsi: add TGSI_PROPERTY_FS_EARLY_DEPTH_STENCILNicolai Hähnle2016-03-141-0/+6
* gallium: add CAPs returning PCI device locationMarek Olšák2016-03-091-0/+4
* gallium/docs - add OpenSWR documentationTim Rowley2016-03-025-0/+381
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-151-0/+1
* gallium: add PIPE_SHADER_CAP_SUPPORTED_IRSSamuel Pitoiset2016-02-131-0/+2
* gallium: add PIPE_CAP_QUERY_BUFFER_OBJECTIlia Mirkin2016-02-041-0/+2
* gallium: add a way to store query result into bufferIlia Mirkin2016-02-041-0/+5
* gallium: fix the documentation of PIPE_CAP_MAX_TEXTURE_BUFFER_SIZENicolai Hähnle2016-02-031-1/+1
* gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKSNicolai Hähnle2016-02-031-0/+7
* gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLYNicolai Hähnle2016-02-031-0/+4
* tgsi: add MEMBAR opcode to handle memoryBarrier* GLSL intrinsicsIlia Mirkin2016-01-291-0/+17
* gallium: add GREMEDY_string_markerRob Clark2016-01-211-0/+1
* gallium/st: add pipe_context::generate_mipmap()Charmaine Lee2016-01-142-0/+13
* gallium: add PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-141-0/+2
* gallium: add a RESQ opcode to query info about a resourceIlia Mirkin2016-01-081-0/+12
* gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENTIlia Mirkin2016-01-081-0/+4
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERSIlia Mirkin2016-01-081-0/+4
* tgsi: update atomic op docsIlia Mirkin2016-01-081-46/+47
* gallium: add caps for POSITION and FACE system valuesMarek Olšák2016-01-082-6/+18
* gallium: add caps to expose support for multi indirect drawsIlia Mirkin2016-01-071-0/+5
* gallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate UP2H/PK2H supportIlia Mirkin2016-01-031-0/+2
* gallium: document PK2H/UP2HIlia Mirkin2016-01-031-2/+14
* gallium: add PIPE_CAP_DRAW_PARAMETERSIlia Mirkin2015-12-301-2/+4
* gallium: add baseinstance/drawid semanticsIlia Mirkin2015-12-301-0/+13
* gallium: add support for gl_HelperInvocation semanticIlia Mirkin2015-11-121-0/+8
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-112-0/+6
* gallium: expose a debug message callback settable by context ownerIlia Mirkin2015-11-051-0/+3
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-1/+3
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+4
* gallium: add new properties for clip and cull distance usageMarek Olšák2015-10-201-0/+10
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-201-0/+2