| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This allows the state tracker to know that the various draw parameters
are available in vertex shaders.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This will allow gallium drivers to send messages to KHR_debug endpoints
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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For ARB_copy_image.
Reviewed-by: Brian Paul <[email protected]>
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This avoids a serious r600g bug leading to a GPU hang.
The chances this bug will get fixed are pretty low now.
I deeply regret listening to others and not pushing this patch, leaving
other users with a GPU-crashing driver. Yes, it should be fixed
in the compiler and it's ugly, but users couldn't care less about that.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86720
Cc: 11.0 10.6 <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The TGSI usage mask can't be used, because these are declared as an output
array of 2 elements.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I'll let drivers figure out how to do it.
Reviewed-by: Ilia Mirkin <[email protected]>
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Required by ARB_sample_shading for drivers that don't want a shader variant
in st/mesa.
Reviewed-by: Ilia Mirkin <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329
v2: add a CAP for half floats
drivers should not expose the CAPs if they don't support the formats
v3: update relnotes
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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PIPE_CAPs will be added some other time.
Reviewed-by: Ilia Mirkin <[email protected]>
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PIPE_CAPs and TGSI support will be added later. The TGSI support should be
straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE
and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary.
The idea is:
* ARB_shader_image_load_store should use set_shader_images.
* ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1)
if M shader storage buffers are supported.
* ARB_shader_atomic_counters should use set_shader_buffers(slots M..N)
if N-M+1 atomic counter buffers are supported.
PIPE_CAPs can describe various constraints for early DX11 hardware.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Trivial.
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We need this to implement OpenCL's
CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE.
Reviewed-by: Francisco Jerez <[email protected]>
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Based on mailing list discussion here:
http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing.
Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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v2: Marek: rename tess spacing definitions
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Driver queries are organized as a single hierarchy where queries are
categorized into groups. Each group has a list of queries and a maximum
number of queries that can be sampled. The list of available groups can
be obtained using pipe_screen::get_driver_query_group_info.
This will be used by GL_AMD_performance monitor.
v2: add group type (CPU/GPU)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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This will be needed by Clover to return the correct information
to CL_DEVICE_VENDOR info queries.
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Removed from tree.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Needed by ARB_gpu_shader5.
v2: select DMAD for FMA with double precision
v3: add and select DFMA
Reviewed-by: Ilia Mirkin <[email protected]>
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Enable the 'sphinx.ext.graphviz' extension, and add in a section for
driver specific docs, with freedreno compiler docs beneath. The
goal is for more complete compiler docs, and hopefully some docs about
other parts of the driver (such as how tiling works, etc).
Note that there is also a Distribution -> Drivers section. Although
that appears to be simply just a list of drivers. Not sure if that
should move under the 'Drivers' section or left alone. I did add a
one-line section for freedreno in the existing Distribution -> Drivers
section.
Signed-off-by: Rob Clark <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This patch adds support for a set of double opcodes
to TGSI. It is an update of work done originally
by Michal Krol on the gallium-double-opcodes branch.
The opcodes have a hint where they came from in the
header file.
v2: add unsigned/int <-> double
v2.1: update docs.
v3: add DRSQ (Glenn), fix review comments (Glenn).
v4: drop DDIV
v4.1: cleanups, fix some docs bugs, (Ilia)
rework store_dest and fetch_source fns. (Ilia)
4.2: fixup float comparisons (Ilia)
This is based on code by Michael Krol <[email protected]>
Roland and Glenn also reviewed earlier versions.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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v2: add alignment restrictions to docs, fix indentation in headers
Reviewed-by: Christian König <[email protected]>
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Resolving a multisampled depth texture into
a single sampled texture is supported on >= SM4.1
hw. It is possible some previous hw support it.
The ability was tested on radeonsi and nvc0.
Apparently is is also supported for radeon >= r700.
This patch adds the MULTISAMPLE_Z_RESOLVE cap and
add it to the drivers. It is advertised for drivers
for which it is sure the ability is supported.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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since the address reg holds integer values, ARL/ARR do an implicit float-to-int
conversion, so clarify that. Thus it is also incorrect to say that FLR really
does the same as ARL.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not
supporting vertex ids with base vertex offset applied (so, only support
d3d10-style vertex ids) will get such a d3d10-style vertex id instead -
with the caveat they'll also need to handle the basevertex system value
too (this follows what core mesa already does).
Additionally, this is also useful for other state trackers (for instance
llvmpipe / draw right now implement the d3d10 behavior on purpose, but
with different semantics it can just do both).
Doesn't do anything yet.
And fix up the docs wrt similar values.
v2: incorporate feedback from Brian and others, better names, better docs.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The previous language was a bit misleading, since it sounded like
w was interpolated then the reciprocal calculated which isn't what
should be happening.
Reviewed-by: Jose Fonseca <[email protected]>
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The opcode was removed alongside SFL by commit
ecfe9e2ad2b5f178ef09420f8d95d49937137cd9.
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Nothing in the tree generates it.
Reviewed-by: Jose Fonseca <[email protected]>
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Never generated, and implemented in only nvfx vertprog.
Reviewed-by: Jose Fonseca <[email protected]>
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Nothing generated them.
Reviewed-by: Jose Fonseca <[email protected]>
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