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* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+3
| | | | | | | | | | | | In preparation of ARB_clip_control. Let the driver decide if it supports pipe_rasterizer_state::clip_halfz being set to true. v3: Initially enable on ilo. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+2
| | | | | | | | With 5 shader stages and various combinations of enabled and disabled shaders, the maximum number of outputs in one shader doesn't have to be equal to the maximum number of inputs in the following shader. v2: return 32 for softpipe and llvmpipe
* gallium: Add PIPE_SHADER_IR_NATIVE to enum pipe_shader_irTom Stellard2014-10-161-2/+2
| | | | | | | Drivers can return this value for PIPE_COMPUTE_CAP_IR_TARGET if they want clover to give them native object code. Reviewed-by: Francisco Jerez <[email protected]>
* gallium: add doc note about cube textures and can_create_resource()Brian Paul2014-09-301-0/+2
| | | | | | Just to be clear, and echo the description for resource_create(). Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+4
| | | | | | | | | | This allows a sampler view to have a different texture target than the underlying resource. This will be used to implement the type casting between 2d arrays and cube maps as specified in ARB_texture_view. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+1
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+2
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium: add GLX_MESA_query_renderer capsEmil Velikov2014-08-151-0/+8
| | | | | | | | Namely vendor/device id, accelerated and UMA, which will be used to describe the underlying renderer. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-142-2/+12
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) v2: Reuse opcode gaps as suggested by Marek
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-1/+0
| | | | | | | | | | | | | | | This limit is fixed in Mesa core and cannot be changed. It only affects ARB_vertex_program and ARB_fragment_program. The minimum value for ARB_vertex_program is 1 according to the spec. The maximum value for ARB_vertex_program is limited to 1 by Mesa core. The value should be zero for ARB_fragment_program, because it doesn't support ARL. Finally, drivers shouldn't mess with these values arbitrarily. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/docs: Document TEX2/TXL2/TXB2 instructions and fix up other tex docRoland Scheidegger2014-08-051-25/+102
| | | | | | | | Add documentation for TEX2/TXL2/TXB2 tgsi opcodes. Also, the texture opcode documentation wasn't very accurate so fix this up a bit. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-1/+1
| | | | | | | | | | This new name isn't so confusing. I also changed the gallivm limit, because it looked wrong. Reviewed-by: Brian Paul <[email protected]> v2: use sizeof(float[4])
* gallium: Add PIPE_CAP_COMPUTE_IMAGES_SUPPORTEDTom Stellard2014-07-251-0/+2
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* gallium/docs: minor clarification for TXQ instructionBrian Paul2014-07-101-0/+4
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add INTERP_* opcodes to support interpolateAt*Ilia Mirkin2014-07-091-0/+23
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: switch dedicated centroid field to interpolation locationIlia Mirkin2014-07-091-0/+5
| | | | | | | | The new location field can be either center, centroid, or sample, which indicates the location that the shader should interpolate at. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-2/+4
| | | | | | | | | Now that this cap is used to determine the availability of both, adjust its name to reflect the new reality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_SHADER_CAP_DOUBLESTom Stellard2014-07-021-0/+2
| | | | | | | This is for reporting whether or not double precision floating-point operations are supported. Reviewed-by: Francisco Jerez <[email protected]>
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+3
| | | | | | v2: Added comments to util_draw_indirect, clarified and fixed map size. Removed unlikely().
* gallium: add PIPE_BIND_COMMAND_ARGS_BUFFERChristoph Bumiller2014-07-021-0/+3
| | | | | Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+3
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-0/+4
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add vertex stream argument to EMIT/ENDPRIMIlia Mirkin2014-07-011-4/+4
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-191-1/+5
| | | | | | | | | The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITSBruno Jiménez2014-06-121-0/+2
| | | | | Reviewed-by: Tom Stellard <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-022-0/+12
| | | | | | Marek v2: add a cap Signed-off-by: Marek Olšák <[email protected]>
* gallium/docs: improve documentation of render condition wrt blits.Roland Scheidegger2014-05-311-3/+7
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium/docs: clarify when query results are resetRob Clark2014-05-141-0/+2
| | | | | | | | It wasn't completely clear from the docs, so I had to figure out by looking at piglit results. Hopefully this saves the next driver writer implementing queries some time. Signed-off-by: Rob Clark <[email protected]>
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCYTom Stellard2014-04-291-0/+2
| | | | | | | | Bruno Jiménez: v2: Updated the docs v3: Remove trailing comma Reviewed-by: Francisco Jerez <[email protected]>
* gallium: add new opcodes for ARB_gs5 bit manipulation supportIlia Mirkin2014-04-281-0/+75
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add GS_INVOCATIONS propertyIlia Mirkin2014-04-261-0/+8
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add INVOCATIONID semanticIlia Mirkin2014-04-261-0/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-263-0/+24
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/docs: fix PIPE_CAP_ENDIANNESS delimiter, remove trailing spacesIlia Mirkin2014-04-191-4/+4
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+4
| | | | | | | | Defaults to providing the same offsets as MIN/MAX_TEXEL_OFFSET. For nvc0, the offset can be -32/31. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-072-0/+14
| | | | | | | | | This opcode provide support for GL_ARB_texture_query_lod, Signed-off-by: Dave Airlie <[email protected]> [imirkin: rebase, docs update] Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/docs: fix silent math failures due to ~ and &Ilia Mirkin2014-04-011-60/+60
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/docs: line up some of the equationsIlia Mirkin2014-04-011-28/+16
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/docs: fix incorrect/missing referencesIlia Mirkin2014-04-016-6/+10
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/docs: fix use of _ in math sectionsIlia Mirkin2014-04-011-10/+10
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/docs: add format to indexIlia Mirkin2014-04-012-2/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium/docs: fix a lot of bad formattingIlia Mirkin2014-04-011-242/+262
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add interface to clear buffersIlia Mirkin2014-03-311-0/+5
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/docs: update SLT, SGE, SFL, STR opcode docsBrian Paul2014-03-181-10/+10
| | | | | | | To emphasize that the result is floating point 1.0 or 0.0, to match other opcodes like SLE and SEQ. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-4/+5
| | | | | | | | | | | | | | | | D3D10 allows setting of the internal offset of a buffer, which is in general only incremented via actual stream output writes. By allowing setting of the internal offset draw_auto is capable of rendering from buffers which have not been actually streamed out to. Our interface didn't allow. This change functionally shouldn't make any difference to OpenGL where instead of an append_bitmask you just get a real array where -1 means append (like in D3D) and 0 means do not append. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add interface for persistent and coherent buffer mappingsMarek Olšák2014-02-252-0/+25
| | | | Required for ARB_buffer_storage.
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-252-0/+42
| | | | | | | | | | | | | | | | | | | | | This adds support to gallium for a TG4 instruction, and two CAPs. The first CAP is required for GL_ARB_texture_gather. The second CAP is required to expose GL_ARB_gpu_shader5. However so far we haven't found any hardware that natively exposes the textureGatherOffsets feature from GL, so just lower it for now. If hardware appears for this we can add another CAP to allow TG4 to take 4 offsets. v2: add component selection src and a cap to say hw can do it. (st can use to help control GL_ARB_gpu_shader5/GLSL 4.00). Add docs. v3: rename to SM5, add docs. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+6
| | | | | | | | v2: adjust limits for radeonsi and llvmpipe v3: add documentation Cc: "10.1" <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium/tgsi: correct typo propagated from NV_vertex_program1_1Erik Faye-Lund2014-02-071-1/+1
| | | | | | | | | | | | | | | | In the specification text of NV_vertex_program1_1, the upper limit of the RCC instruction is written as 1.884467e+19 in scientific notation, but as 0x5F800000 in binary. But the binary version translates to 1.84467e+19 rather than 1.884467e+19 in scientific notation. Since the lower-limit equals 2^-64 and the binary version equals 2^+64, let's assume the value in scientific notation is a typo and implement this using the value from the binary version instead. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Brian Paul <[email protected]>