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* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+3
* gallium: add PIPE_BIND_COMMAND_ARGS_BUFFERChristoph Bumiller2014-07-021-0/+3
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+3
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-0/+4
* gallium: add vertex stream argument to EMIT/ENDPRIMIlia Mirkin2014-07-011-4/+4
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-191-1/+5
* gallium: Add PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITSBruno Jiménez2014-06-121-0/+2
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-022-0/+12
* gallium/docs: improve documentation of render condition wrt blits.Roland Scheidegger2014-05-311-3/+7
* gallium/docs: clarify when query results are resetRob Clark2014-05-141-0/+2
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+2
* gallium: Add PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCYTom Stellard2014-04-291-0/+2
* gallium: add new opcodes for ARB_gs5 bit manipulation supportIlia Mirkin2014-04-281-0/+75
* gallium: add GS_INVOCATIONS propertyIlia Mirkin2014-04-261-0/+8
* gallium: add INVOCATIONID semanticIlia Mirkin2014-04-261-0/+6
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-263-0/+24
* gallium/docs: fix PIPE_CAP_ENDIANNESS delimiter, remove trailing spacesIlia Mirkin2014-04-191-4/+4
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+4
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-072-0/+14
* gallium/docs: fix silent math failures due to ~ and &Ilia Mirkin2014-04-011-60/+60
* gallium/docs: line up some of the equationsIlia Mirkin2014-04-011-28/+16
* gallium/docs: fix incorrect/missing referencesIlia Mirkin2014-04-016-6/+10
* gallium/docs: fix use of _ in math sectionsIlia Mirkin2014-04-011-10/+10
* gallium/docs: add format to indexIlia Mirkin2014-04-012-2/+3
* gallium/docs: fix a lot of bad formattingIlia Mirkin2014-04-011-242/+262
* gallium: add interface to clear buffersIlia Mirkin2014-03-311-0/+5
* gallium/docs: update SLT, SGE, SFL, STR opcode docsBrian Paul2014-03-181-10/+10
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-4/+5
* gallium: add interface for persistent and coherent buffer mappingsMarek Olšák2014-02-252-0/+25
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-252-0/+42
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+6
* gallium/tgsi: correct typo propagated from NV_vertex_program1_1Erik Faye-Lund2014-02-071-1/+1
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-061-1/+0
* gallium: define the behavior of PIPE_USAGE_* flags properlyMarek Olšák2014-02-061-6/+12
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* gallium: add bits for clipping points as tris (d3d-style)Roland Scheidegger2014-01-171-4/+11
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-1/+3
* gallium: Make TGSI_SEMANTIC_FOG register four-component wide.José Fonseca2013-11-211-7/+4
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+3
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-232-12/+6
* gallium: Add support for 32x32 muls with 64 bit resultsZack Rusin2013-10-091-0/+30
* gallium/docs: update bind_sampler_states() documentationBrian Paul2013-10-031-5/+6
* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+13
* draw: clean up setting stream out information a bitRoland Scheidegger2013-08-271-0/+2
* gallium: add new float comparison instructions returning integer masksRoland Scheidegger2013-08-131-16/+76
* gallium: clarify SVIEWINFO opcodeRoland Scheidegger2013-08-081-1/+9
* gallium: clarify shift behavior with shift count >= 32Roland Scheidegger2013-08-021-12/+18
* gallium/docs: clarify definition of PIPE_CAP_USER_CONSTANT_BUFFERS, etcBrian Paul2013-07-311-5/+8
* gallivm: handle texel swizzles correctly for d3d10-style sample opcodesRoland Scheidegger2013-07-271-0/+2