| Commit message (Collapse) | Author | Age | Files | Lines |
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The default is 512 KB, but radeonsi wants 4 MB.
Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4154>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4154>
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Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3591>
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These three caps were missing docs.
Signed-off-by: Tomeu Vizoso <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4115>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4115>
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It's a bit asymmetric, but it's such a contrived use-case, and not a lot
of drivers will support it.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4014>
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The deref stuff is hard to handle in a backend supporting dynamic
indexing, while the lowering can easily turn that into the same kind of
dynamic indexing we do for textures, UBOs, and SSBOs.
Reviewed-by: Kenneth Graunke <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3728>
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Driver supports integer multiplication between a 32-bit integer and a
16-bit integer. If the second operand is 32-bits, the upper 16-bits are
ignored, and the low 16-bits are possibly sign extended as necessary.
Iris will eventually enable this. Not sure about other drivers.
v2: Add default value to u_screen.c. Suggested by Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
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Iris will eventually enable this. Looking at the header files, it looks
like Midgard could also enable it. Basically, any GPU that fully
supports OpenCL can.
v2: Add default value to u_screen.c. Suggested by Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
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Add PIPE_CAP_MAX_VERTEX_BUFFERS param, which defaults to 16.
Signed-off-by: Christian Gmeiner <[email protected]>
Signed-off-by: Paul Cercueil <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows the driver to request flatshade lowering.
(NIR drivers only so far).
Reviewed-by: Marek Olšák <[email protected]>
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v2: [ Michel Dänzer ]
* Update src/gallium/docs/source/screen.rst accordingly
Signed-off-by: James Xiong <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]> # v1
Reviewed-by: Marek Olšák <[email protected]> # v1
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Accessing the TG4 component via immediates in the llvmpipe backend is quite
messy (like really messy). Roland suggested we change the instruction encoding,
so introduce a cap to allow the component to be selected to be store in the
sampler swizzle, which should be otherwise unused.
I could probably switch all drivers over, but virgl would need some work that
I'd prefer not to rush it.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This mirrors the intrinsics in the GLSL IR. One could imagine an
alternate definition where reading the semantic would account for the
READ_HELPER functionality, but that feels potentially dodgy and could be
subject to CSE unpleasantness.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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To enable EXT_demote_to_helper_invocation:
This extension adds a "demote" keyword that is similar to "discard" but
only suppresses subsequent writes and outputs to the framebuffer, and
does not terminate the execution of the invocation. For the remainder
of the execution, the invocation is "demoted" to act like a helper
invocation.
Reviewed-by: Kenneth Graunke <[email protected]>
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There are GPUs that do not support this feature.
This reverts commit e871abe452ad40efcccb0bab6b88fc31d0551e29
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The PIPE_CAP_GL_SPIRV capability enables ARB_gl_spirv and
ARB_spirv_extensions, and will make sure the corresponding SPIR-V
capabilities and extensions lists are initialized.
The additional PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS capability enables
the support for Variable Pointers in SPIR-V shaders. This depends on
the driver and is not mandatory for ARB_gl_spirv support.
v2: Add a PIPE_CAP for Variable Pointers. (Marek)
Reviewed-by: Alejandro Piñeiro <[email protected]> [v1]
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For radeonsi, we will prefer the NIR pass as it'll generate better code
(some index calculation and a single load vs. a load, then index
calculation, then another load) and oftentimes NIR optimization can kick
in and make all the access indices constant.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The compute paths in vl are a bit AMD-specific. For example, they (on
nouveau), try to use a BGRX8 image format, which is not supported.
Fixing all this is probably possible, but since the compute paths aren't
in any way better, it's difficult to care.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111213
Fixes: 9364d66cb7 (gallium/auxiliary/vl: Add video compositor compute shader render)
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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for radeonsi NIR support.
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Both AMD and NVIDIA hardware define it this way. Instead of replicating
the logic everywhere, just fix it up in one place.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This exposes the textureSamplesIdenticalEXT function in GLSL.
We enable it for iris and radeonsi, because their compilers already
have support for this. Tested on Intel Kabylake and AMD Vega 64.
Reviewed-by: Marek Olšák <[email protected]>
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Use value "2" to signal that lowering is needed and supported and enable
it accordingly.
v2: - Note in CAP description that this lowering currently requires TGSI
- use "true" instead of GL_TRUE (both Erik)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
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v2: Line wrap to 80 char (Marek Olsak)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
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This adds an option to treat gl_PointCoord as a system value.
Signed-off-by: Andreas Baierl <[email protected]>
Reviewed-by: Qiang Yu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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PIPE_CAP_SM3 has always been an odd one out of all our caps. While most
other caps are fine-grained and single-purpose, this cap encode several
features in one. And since OpenGL cares more about single features, it'd
be nice to get rid of this one.
As it turns, this is now relatively simple. We only really care about
three features using this cap, and those already got their own caps. So
we can remove it, and make sure all current drivers just give the same
response to all of them.
The only place we *really* care about SM3 is in nine, and there we can
instead just re-construct the information based on the finer-grained
caps. This avoids DX9 semantics from needlessly leaking into all of the
drivers, most of who doesn't care a whole lot about DX9 specifically.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Alyssa Rosenzweig <[email protected]>
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Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support vertex-shader saturate but
not some of the other features of SM3. So let's give this its own cap
for simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support fragment-shader derivatives
but not some of the other features of SM3. So let's give this its own
cap for simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support texture lod but not some
of the other features of SM3. So let's give this its own cap for
simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Not all drivers support TGSI_OPCODE_DIV, so we should have a cap to be able
to check this.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Used to enable INTEL_shader_atomic_float_minmax.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Tells whether or not the driver can handle gl_LocalInvocationIndex and
gl_GlobalInvocationID. If not supported (the default), state tracker
will lower those on behalf of the driver.
v2: Add case to u_screen.c. (Anholt)
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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st/mesa now exposes KHR_blend_equation_advanced_coherent and
EXT_shader_framebuffer_fetch if the new capability is supported.
Reviewed-by: Marek Olšák <[email protected]>
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TGSI's FBFETCH instruction currently only supports reading from a single
render target, but NIR intrinsics can support multiple render targets.
radeonsi can only support fetching from RT 0, but other drivers may be
able to support fetching from any render target.
To express this, this patch renames PIPE_CAP_TGSI_FS_FBFETCH to simply
PIPE_CAP_FBFETCH, and converts it from a boolean "is FBFETCH supported?"
to an integer number of render targets which can be fetched.
Reviewed-by: Marek Olšák <[email protected]>
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Corresponding to GL_ARB_fragment_shader_interlock and
GL_NV_fragment_shader_interlock. Currently, only the NIR paths
support this functionality, but someone could conceivably add it
to TGSI too.
Reviewed-by: Marek Olšák <[email protected]>
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The _LEVELS assumes that the max is always power of two. For V3D 4.2, we
can support up to 7680 non-power-of-two MSAA textures, which will let X11
support dual 4k displays on newer hardware.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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this can be used by drivers which support the extension to indicate support
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v3: rebase
v3: make use of u_pipe_screen_get_param_defaults
Signed-off-by: Rhys Perry <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS is added to indicate whether the TGSI
pass to shrink IO arrays should be skipped to enforce the originally declared array
sizes and locations instead.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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To enable NV_compute_shader_derivatives, which allows derivatives (and
texture lookups with implicit derivatives) in compute shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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