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* vbo,gallium: make glBegin/End buffer size configurable by driversMarek Olšák2020-03-211-0/+1
| | | | | | | | The default is 512 KB, but radeonsi wants 4 MB. Acked-by: Pierre-Eric Pelloux-Prayer <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4154> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4154>
* gallium: add PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICESMarek Olšák2020-03-111-0/+1
| | | | | Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3591>
* gallium: Add forgotten docs for new CAPs related to transform feedbackTomeu Vizoso2020-03-101-0/+3
| | | | | | | | | | These three caps were missing docs. Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4115> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4115>
* st/mesa: allow TXB2/TXL2 to work with cube array shadow texturesIlia Mirkin2020-03-021-2/+4
| | | | | | | | | It's a bit asymmetric, but it's such a contrived use-case, and not a lot of drivers will support it. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4014>
* gallium: Add a cap for enabling lowering of image load/store intrinsics.Eric Anholt2020-02-241-0/+1
| | | | | | | | | The deref stuff is hard to handle in a backend supporting dynamic indexing, while the lowering can easily turn that into the same kind of dynamic indexing we do for textures, UBOs, and SSBOs. Reviewed-by: Kenneth Graunke <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3728>
* gallium: Add a cap bit for integer multiplication between 32-bit and 16-bitIan Romanick2020-01-231-0/+1
| | | | | | | | | | | | | | Driver supports integer multiplication between a 32-bit integer and a 16-bit integer. If the second operand is 32-bits, the upper 16-bits are ignored, and the low 16-bits are possibly sign extended as necessary. Iris will eventually enable this. Not sure about other drivers. v2: Add default value to u_screen.c. Suggested by Caio. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
* gallium: Add a cap bit for OpenCL-style extended integer functionsIan Romanick2020-01-231-0/+1
| | | | | | | | | | | | Iris will eventually enable this. Looking at the header files, it looks like Midgard could also enable it. Basically, any GPU that fully supports OpenCL can. v2: Add default value to u_screen.c. Suggested by Caio. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
* gallium: add PIPE_CAP_MAX_VERTEX_BUFFERSChristian Gmeiner2019-12-211-0/+1
| | | | | | | | | Add PIPE_CAP_MAX_VERTEX_BUFFERS param, which defaults to 16. Signed-off-by: Christian Gmeiner <[email protected]> Signed-off-by: Paul Cercueil <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2807>
* mesa/st: support lowering user-clip-planes automaticallyErik Faye-Lund2019-10-171-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa/gallium: automatically lower two-sided lightingErik Faye-Lund2019-10-171-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa/gallium: automatically lower point-sizeErik Faye-Lund2019-10-171-0/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa/gallium: automatically lower alpha-testingErik Faye-Lund2019-10-171-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add flatshade lowering capabilityDave Airlie2019-10-171-0/+1
| | | | | | | This allows the driver to request flatshade lowering. (NIR drivers only so far). Reviewed-by: Marek Olšák <[email protected]>
* gallium: rename PIPE_CAP_MAX_FRAMES_IN_FLIGHT to PIPE_CAP_THROTTLEJames Xiong2019-10-141-2/+1
| | | | | | | | | v2: [ Michel Dänzer ] * Update src/gallium/docs/source/screen.rst accordingly Signed-off-by: James Xiong <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> # v1 Reviewed-by: Marek Olšák <[email protected]> # v1
* gallium: add a a new cap for changing the TGSI TG4 instruction encodingDave Airlie2019-10-112-0/+9
| | | | | | | | | | | | | Accessing the TG4 component via immediates in the llvmpipe backend is quite messy (like really messy). Roland suggested we change the instruction encoding, so introduce a cap to allow the component to be selected to be store in the sampler swizzle, which should be otherwise unused. I could probably switch all drivers over, but virgl would need some work that I'd prefer not to rush it. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: remove PIPE_SHADER_CAP_SCALAR_ISAMarek Olšák2019-10-101-1/+0
| | | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallium/tgsi: add support for DEMOTE and READ_HELPER opcodesIlia Mirkin2019-10-071-0/+21
| | | | | | | | | | This mirrors the intrinsics in the GLSL IR. One could imagine an alternate definition where reading the semantic would account for the READ_HELPER functionality, but that feels potentially dodgy and could be subject to CSE unpleasantness. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_CAP_DEMOTE_TO_HELPER_INVOCATIONCaio Marcelo de Oliveira Filho2019-09-301-0/+1
| | | | | | | | | | | | To enable EXT_demote_to_helper_invocation: This extension adds a "demote" keyword that is similar to "discard" but only suppresses subsequent writes and outputs to the framebuffer, and does not terminate the execution of the invocation. For the remainder of the execution, the invocation is "demoted" to act like a helper invocation. Reviewed-by: Kenneth Graunke <[email protected]>
* Revert "gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP"Christian Gmeiner2019-09-181-0/+3
| | | | | | | | | | There are GPUs that do not support this feature. This reverts commit e871abe452ad40efcccb0bab6b88fc31d0551e29 Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: Add ARB_gl_spirv supportCaio Marcelo de Oliveira Filho2019-09-101-0/+2
| | | | | | | | | | | | | | The PIPE_CAP_GL_SPIRV capability enables ARB_gl_spirv and ARB_spirv_extensions, and will make sure the corresponding SPIR-V capabilities and extensions lists are initialized. The additional PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS capability enables the support for Variable Pointers in SPIR-V shaders. This depends on the driver and is not mandatory for ARB_gl_spirv support. v2: Add a PIPE_CAP for Variable Pointers. (Marek) Reviewed-by: Alejandro Piñeiro <[email protected]> [v1]
* gallium: Plumb through a way to disable GLSL const loweringConnor Abbott2019-09-051-0/+4
| | | | | | | | | | For radeonsi, we will prefer the NIR pass as it'll generate better code (some index calculation and a single load vs. a load, then index calculation, then another load) and oftentimes NIR optimization can kick in and make all the access indices constant. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* gallium/vl: use compute preference for all multimedia, not just blitIlia Mirkin2019-08-201-2/+2
| | | | | | | | | | | | The compute paths in vl are a bit AMD-specific. For example, they (on nouveau), try to use a BGRX8 image format, which is not supported. Fixing all this is probably possible, but since the compute paths aren't in any way better, it's difficult to care. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111213 Fixes: 9364d66cb7 (gallium/auxiliary/vl: Add video compositor compute shader render) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add TGSI_SEMANTIC_DEFAULT_OUTER/INNER_LEVELMarek Olšák2019-08-121-0/+12
| | | | for radeonsi NIR support.
* gallium: redefine ATOMINC_WRAP to be more hardware-friendlyIlia Mirkin2019-08-071-1/+1
| | | | | | | | Both AMD and NVIDIA hardware define it this way. Instead of replicating the logic everywhere, just fix it up in one place. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_TGSI_ATOMINC_WRAP to indicate supportPierre-Eric Pelloux-Prayer2019-08-061-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* tgsi: add ATOMICINC_WRAP/ATOMICDEC_WRAP opcodePierre-Eric Pelloux-Prayer2019-08-061-0/+30
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: Implement GL_EXT_shader_samples_identical via a new capabilityKenneth Graunke2019-08-011-0/+1
| | | | | | | | | This exposes the textureSamplesIdenticalEXT function in GLSL. We enable it for iris and radeonsi, because their compilers already have support for this. Tested on Intel Kabylake and AMD Vega 64. Reviewed-by: Marek Olšák <[email protected]>
* gallium: Make PIPE_CAP_DEPTH_CLIP_DISABLE a tri-state value and use itGert Wollny2019-08-011-1/+3
| | | | | | | | | | | Use value "2" to signal that lowering is needed and supported and enable it accordingly. v2: - Note in CAP description that this lowering currently requires TGSI - use "true" instead of GL_TRUE (both Erik) Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_CAP_TEXTURE_SHADOW_LODSagar Ghuge2019-07-301-0/+2
| | | | | | | | v2: Line wrap to 80 char (Marek Olsak) Signed-off-by: Sagar Ghuge <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: add PIPE_CAP_GRAPHICSMarek Olšák2019-07-291-0/+2
| | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
* gallium: Add PIPE_CAP_TGSI_FS_POINT_IS_SYSVALAndreas Baierl2019-07-181-0/+2
| | | | | | | | This adds an option to treat gl_PointCoord as a system value. Signed-off-by: Andreas Baierl <[email protected]> Reviewed-by: Qiang Yu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: get rid of PIPE_CAP_SM3Erik Faye-Lund2019-07-101-2/+0
| | | | | | | | | | | | | | | | | | | | | PIPE_CAP_SM3 has always been an odd one out of all our caps. While most other caps are fine-grained and single-purpose, this cap encode several features in one. And since OpenGL cares more about single features, it'd be nice to get rid of this one. As it turns, this is now relatively simple. We only really care about three features using this cap, and those already got their own caps. So we can remove it, and make sure all current drivers just give the same response to all of them. The only place we *really* care about SM3 is in nine, and there we can instead just re-construct the information based on the finer-grained caps. This avoids DX9 semantics from needlessly leaking into all of the drivers, most of who doesn't care a whole lot about DX9 specifically. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* gallium: give vertex-shader saturate its own capErik Faye-Lund2019-07-101-0/+2
| | | | | | | | | | Shader Model 3.0 is a big promise to make to the state-tracker, and for instance mobile hardware might support vertex-shader saturate but not some of the other features of SM3. So let's give this its own cap for simplicity. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: give fragment-shader derivatives its own capErik Faye-Lund2019-07-101-0/+2
| | | | | | | | | | Shader Model 3.0 is a big promise to make to the state-tracker, and for instance mobile hardware might support fragment-shader derivatives but not some of the other features of SM3. So let's give this its own cap for simplicity. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: give fragment-shader texture-lod its own capErik Faye-Lund2019-07-101-0/+2
| | | | | | | | | | Shader Model 3.0 is a big promise to make to the state-tracker, and for instance mobile hardware might support texture lod but not some of the other features of SM3. So let's give this its own cap for simplicity. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add CAP for opcode DIVGert Wollny2019-06-301-0/+1
| | | | | | | | Not all drivers support TGSI_OPCODE_DIV, so we should have a cap to be able to check this. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_CAP_ATOMIC_FLOAT_MINMAXCaio Marcelo de Oliveira Filho2019-06-131-0/+2
| | | | | | | Used to enable INTEL_shader_atomic_float_minmax. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* gallium: Add PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTEDCaio Marcelo de Oliveira Filho2019-06-111-0/+3
| | | | | | | | | | | Tells whether or not the driver can handle gl_LocalInvocationIndex and gl_GlobalInvocationID. If not supported (the default), state tracker will lower those on behalf of the driver. v2: Add case to u_screen.c. (Anholt) Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: Add PIPE_CAP_FBFETCH_COHERENT and expose extensionsKenneth Graunke2019-05-231-0/+2
| | | | | | | st/mesa now exposes KHR_blend_equation_advanced_coherent and EXT_shader_framebuffer_fetch if the new capability is supported. Reviewed-by: Marek Olšák <[email protected]>
* gallium: Change PIPE_CAP_TGSI_FS_FBFETCH bool to PIPE_CAP_FBFETCH countKenneth Graunke2019-05-231-2/+4
| | | | | | | | | | | | | | TGSI's FBFETCH instruction currently only supports reading from a single render target, but NIR intrinsics can support multiple render targets. radeonsi can only support fetching from RT 0, but other drivers may be able to support fetching from any render target. To express this, this patch renames PIPE_CAP_TGSI_FS_FBFETCH to simply PIPE_CAP_FBFETCH, and converts it from a boolean "is FBFETCH supported?" to an integer number of render targets which can be fetched. Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add a PIPE_CAP_FRAGMENT_SHADER_INTERLOCK.Kenneth Graunke2019-05-141-0/+2
| | | | | | | | | Corresponding to GL_ARB_fragment_shader_interlock and GL_NV_fragment_shader_interlock. Currently, only the NIR paths support this functionality, but someone could conceivably add it to TGSI too. Reviewed-by: Marek Olšák <[email protected]>
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-131-2/+1
| | | | | | | | The _LEVELS assumes that the max is always power of two. For V3D 4.2, we can support up to 7680 non-power-of-two MSAA textures, which will let X11 support dual 4k displays on newer hardware. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIAMarek Olšák2019-04-241-0/+2
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* gallium: replace DRM_CONF_SHARE_FD with PIPE_CAP_DMABUFMarek Olšák2019-04-231-0/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: replace DRM_CONF_THROTTLE with PIPE_CAP_MAX_FRAMES_IN_FLIGHTMarek Olšák2019-04-231-0/+3
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: document conservative rasterization flagsMarek Olšák2019-04-231-0/+5
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: add pipe cap for inner_coverage conservative raster modeMike Blumenkrantz2019-04-231-0/+2
| | | | | | | this can be used by drivers which support the extension to indicate support Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: add support for formatted image loadsRhys Perry2019-04-151-0/+1
| | | | | | | | v3: rebase v3: make use of u_pipe_screen_get_param_defaults Signed-off-by: Rhys Perry <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* Gallium: Add new CAP that indicated whether IO array definitions can be shrikedGert Wollny2019-04-101-0/+4
| | | | | | | | | PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS is added to indicate whether the TGSI pass to shrink IO arrays should be skipped to enforce the originally declared array sizes and locations instead. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* gallium: Add PIPE_CAP_COMPUTE_SHADER_DERIVATIVESCaio Marcelo de Oliveira Filho2019-04-081-0/+1
| | | | | | | | To enable NV_compute_shader_derivatives, which allows derivatives (and texture lookups with implicit derivatives) in compute shaders. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>