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* gallium: add support for gl_HelperInvocation semanticIlia Mirkin2015-11-121-0/+8
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-112-0/+6
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: expose a debug message callback settable by context ownerIlia Mirkin2015-11-051-0/+3
| | | | | | | This will allow gallium drivers to send messages to KHR_debug endpoints Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-1/+3
| | | | | | For ARB_copy_image. Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINTMarek Olšák2015-10-201-0/+4
| | | | | | | | | | | | | | This avoids a serious r600g bug leading to a GPU hang. The chances this bug will get fixed are pretty low now. I deeply regret listening to others and not pushing this patch, leaving other users with a GPU-crashing driver. Yes, it should be fixed in the compiler and it's ugly, but users couldn't care less about that. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86720 Cc: 11.0 10.6 <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add new properties for clip and cull distance usageMarek Olšák2015-10-201-0/+10
| | | | | | | | The TGSI usage mask can't be used, because these are declared as an output array of 2 elements. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_CAP_SHAREABLE_SHADERSMarek Olšák2015-10-201-0/+2
| | | | | | I'll let drivers figure out how to do it. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-031-0/+9
| | | | | | | | Required by ARB_sample_shading for drivers that don't want a shader variant in st/mesa. Reviewed-by: Ilia Mirkin <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supportedIlia Mirkin2015-09-131-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* tgsi: add a TXQS opcode to retrieve the number of texture samplesIlia Mirkin2015-09-131-1/+11
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+3
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+6
| | | | | | | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329 v2: add a CAP for half floats drivers should not expose the CAPs if they don't support the formats v3: update relnotes Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add interface for writable shader imagesMarek Olšák2015-07-161-8/+8
| | | | | | PIPE_CAPs will be added some other time. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add BIND flags for R/W buffers and imagesMarek Olšák2015-07-161-2/+4
| | | | | | | | | | | | | | | | | PIPE_CAPs and TGSI support will be added later. The TGSI support should be straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary. The idea is: * ARB_shader_image_load_store should use set_shader_images. * ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1) if M shader storage buffers are supported. * ARB_shader_atomic_counters should use set_shader_buffers(slots M..N) if N-M+1 atomic counter buffers are supported. PIPE_CAPs can describe various constraints for early DX11 hardware. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGSMarek Olšák2015-07-161-0/+4
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/docs: s/treaded/treated/ typo in tgsi.rstBrian Paul2015-07-091-1/+1
| | | | Trivial.
* tgsi: update docs for ArrayID usageRob Clark2015-07-031-0/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_COMPUTE_CAP_SUBGROUP_SIZEGrigori Goronzy2015-06-291-0/+2
| | | | | | | We need this to implement OpenCL's CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE. Reviewed-by: Francisco Jerez <[email protected]>
* tgsi: update docs for SVIEW usage with TEX* instructionsRob Clark2015-06-211-0/+12
| | | | | | | | | | Based on mailing list discussion here: http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* tgsi/ureg: don't emit in/out arrays if drivers don't support ranged declarationsMarek Olšák2015-06-051-0/+2
| | | | | | Softpipe, llvmpipe, r300g, and radeonsi pass tests. Other drivers need testing. Freedreno and nv30 are definitely broken. Other drivers seem to be alright.
* gallium: add set_tess_state to configure default tessellation parametersIlia Mirkin2015-05-161-0/+5
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add tessellation shader propertiesIlia Mirkin2015-05-161-0/+33
| | | | | | | | v2: Marek: rename tess spacing definitions Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add new semantics for tessellationIlia Mirkin2015-05-161-0/+37
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERYMarek Olšák2015-05-121-0/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* gallium: add pipe_screen::get_driver_query_group_infoSamuel Pitoiset2015-05-061-0/+10
| | | | | | | | | | | | | | Driver queries are organized as a single hierarchy where queries are categorized into groups. Each group has a list of queries and a maximum number of queries that can be sampled. The list of available groups can be obtained using pipe_screen::get_driver_query_group_info. This will be used by GL_AMD_performance monitor. v2: add group type (CPU/GPU) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* gallium: introduce get_device_vendor() entrypoint for pipesGiuseppe Bilotta2015-03-231-0/+6
| | | | | | | | | This will be needed by Clover to return the correct information to CL_DEVICE_VENDOR info queries. Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Michel Dänzer <[email protected]>
* galahad: remove driverEmil Velikov2015-03-212-13/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* gallium/docs: remove information about identity driverEmil Velikov2015-03-211-7/+0
| | | | | | | Removed from tree. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-162-0/+28
| | | | | | | | | Needed by ARB_gpu_shader5. v2: select DMAD for FMA with double precision v3: add and select DFMA Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/docs: add some freedreno compiler docsRob Clark2015-03-086-1/+457
| | | | | | | | | | | | | | | Enable the 'sphinx.ext.graphviz' extension, and add in a section for driver specific docs, with freedreno compiler docs beneath. The goal is for more complete compiler docs, and hopefully some docs about other parts of the driver (such as how tiling works, etc). Note that there is also a Distribution -> Drivers section. Although that appears to be simply just a list of drivers. Not sure if that should move under the 'Drivers' section or left alone. I did add a one-line section for freedreno in the existing Distribution -> Drivers section. Signed-off-by: Rob Clark <[email protected]>
* st/vega: Remove.Jose Fonseca2015-03-041-13/+0
| | | | | | | | | | | | | OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
* gallium: add shader cap for dldexp/dfracexp supportIlia Mirkin2015-02-191-0/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add a cap to enable double rounding opcodesIlia Mirkin2015-02-191-0/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add some more double opcodes to avoid unnecessary loweringIlia Mirkin2015-02-191-0/+39
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: add double opcodes and TGSI execution (v4.2)Dave Airlie2015-02-201-13/+79
| | | | | | | | | | | | | | | | | | | | | | | | | | This patch adds support for a set of double opcodes to TGSI. It is an update of work done originally by Michal Krol on the gallium-double-opcodes branch. The opcodes have a hint where they came from in the header file. v2: add unsigned/int <-> double v2.1: update docs. v3: add DRSQ (Glenn), fix review comments (Glenn). v4: drop DDIV v4.1: cleanups, fix some docs bugs, (Ilia) rework store_dest and fetch_source fns. (Ilia) 4.2: fixup float comparisons (Ilia) This is based on code by Michael Krol <[email protected]> Roland and Glenn also reviewed earlier versions. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+6
| | | | | | v2: add alignment restrictions to docs, fix indentation in headers Reviewed-by: Christian König <[email protected]>
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+3
| | | | | | | | | | | | | | | | Resolving a multisampled depth texture into a single sampled texture is supported on >= SM4.1 hw. It is possible some previous hw support it. The ability was tested on radeonsi and nvc0. Apparently is is also supported for radeon >= r700. This patch adds the MULTISAMPLE_Z_RESOLVE cap and add it to the drivers. It is advertised for drivers for which it is sure the ability is supported. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/docs: fix docs wrt ARL/ARR/FLRRoland Scheidegger2015-01-291-10/+8
| | | | | | | | | since the address reg holds integer values, ARL/ARR do an implicit float-to-int conversion, so clarify that. Thus it is also incorrect to say that FLR really does the same as ARL. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-162-5/+55
| | | | | | | | | | | | | | | | | | | Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not supporting vertex ids with base vertex offset applied (so, only support d3d10-style vertex ids) will get such a d3d10-style vertex id instead - with the caveat they'll also need to handle the basevertex system value too (this follows what core mesa already does). Additionally, this is also useful for other state trackers (for instance llvmpipe / draw right now implement the d3d10 behavior on purpose, but with different semantics it can just do both). Doesn't do anything yet. And fix up the docs wrt similar values. v2: incorporate feedback from Brian and others, better names, better docs. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/docs: clarify fragment shader position input w component.Roland Scheidegger2014-12-101-2/+4
| | | | | | | | The previous language was a bit misleading, since it sounded like w was interpolated then the reciprocal calculated which isn't what should be happening. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/docs: (trivial) remove STR opcode description.Roland Scheidegger2014-12-061-9/+0
| | | | | The opcode was removed alongside SFL by commit ecfe9e2ad2b5f178ef09420f8d95d49937137cd9.
* gallium: Drop the unused CND opcode.Eric Anholt2014-11-241-13/+0
| | | | | | Nothing in the tree generates it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop unused BRA opcode.Eric Anholt2014-11-241-9/+0
| | | | | | Never generated, and implemented in only nvfx vertprog. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused SFL/STR opcodes.Eric Anholt2014-11-241-13/+0
| | | | | | Nothing generated them. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused RFL opcode.Eric Anholt2014-11-241-17/+0
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop unused X2D opcode.Eric Anholt2014-11-241-16/+0
| | | | | | Nothing in the tree generates it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused ARA opcode.Eric Anholt2014-11-241-8/+0
| | | | | | | | Nothing in the tree generated it. v2: Only drop ARA, not ARR as well. Reviewed-by: Jose Fonseca <[email protected]> (v2)
* gallium: Drop the unused RCC opcode.Eric Anholt2014-11-241-11/+0
| | | | | | Nothing in the tree generated it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the NRM and NRM4 opcodes.Eric Anholt2014-11-241-34/+0
| | | | | | | They weren't generated in tree, and as far as I know all hardware had to lower it to a DP, RSQ, MUL. Reviewed-by: Jose Fonseca <[email protected]>