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* gallium/u_blitter: fix blitting TEXTURE_CUBE_ARRAY with a non-zero cube indexMarek Olšák2013-01-041-0/+5
* gallium/u_blitter: minor simplificationMarek Olšák2013-01-041-10/+11
* gallium/u_blitter: unify some parameters into a dstbox parameter in blit_genericMarek Olšák2013-01-042-20/+25
* gallium/u_blitter: remove useless parameter from blitter_default_dst_textureMarek Olšák2013-01-042-7/+5
* gallium/util: complete implementation of util_dump_transferMarek Olšák2013-01-041-4/+5
* util/u_format: Round when converting depth values from float to z16_unorm.José Fonseca2012-12-211-1/+1
* gallivm: fix conversion for pure integer formatsRoland Scheidegger2012-12-181-0/+1
* gallivm: fix texel fetch for array textures (2)Roland Scheidegger2012-12-171-2/+3
* gallium/u_blitter: Remove the overlapped blit assert from util_blitter_blit_g...Henri Verbeet2012-12-161-28/+0
* draw/llvmpipe: fix transform feedback position + enable other extensionsDave Airlie2012-12-145-7/+26
* draw: add support for later transform feedback extensionsDave Airlie2012-12-142-5/+16
* gallivm: fix texel fetch for array texturesRoland Scheidegger2012-12-131-17/+38
* gallium/util: add a simple allocator for suballocating from a large bufferMarek Olšák2012-12-123-0/+181
* gallium: remove pipe_surface::usageMarek Olšák2012-12-1214-40/+15
* gallium/util: move util_try_blit_via_copy_region to u_surface.cMarek Olšák2012-12-124-157/+164
* gallium/cso: don't use the pipe_error return type where it's not neededMarek Olšák2012-12-122-41/+24
* gallium: manage render condition in cso_context and fix postprocessing w/ itMarek Olšák2012-12-125-0/+40
* util: add util_copy_constant_buffer() helper functionBrian Paul2012-12-111-0/+20
* gallivm: Lower TGSI_OPCODE_MUL to fmul by defaultTom Stellard2012-12-101-2/+3
* llvmpipe: fix txq for 1d/2d arrays. (v3)Dave Airlie2012-12-111-2/+15
* llvmpipe: increase texture target width to reflect increaseDave Airlie2012-12-111-1/+1
* draw: fix/improve dirty state validationBrian Paul2012-12-088-23/+68
* draw: add reminder comments about similar code in different filesBrian Paul2012-12-082-0/+11
* draw: rearrange code in llvm_middle_end_prepare()Brian Paul2012-12-081-66/+74
* draw: fix comment typoBrian Paul2012-12-081-1/+1
* draw: add comment on draw->pt.opt fieldBrian Paul2012-12-081-1/+1
* draw: update a comment about index buffersBrian Paul2012-12-081-3/+2
* gallium/os: Fix nano->micro second concersion.José Fonseca2012-12-081-1/+1
* gallivm: Rudimentary native integer support.José Fonseca2012-12-072-5/+20
* draw: Dump LLVM shader key.José Fonseca2012-12-072-1/+33
* gallivm: Allow indirection from TEMP registers too.José Fonseca2012-12-071-3/+18
* gallivm,llvmpipe,draw: Support multiple constant buffers.José Fonseca2012-12-075-15/+37
* gallium/u_blitter: fix conflict with u_memory.hMarek Olšák2012-12-071-1/+5
* util: Add util_copy_box helper.José Fonseca2012-12-063-29/+64
* gallium/util: Move the util_copy/fill_rect into u_surface.José Fonseca2012-12-065-187/+140
* gallium/os: Cleanup up os_time_get/os_time_get_nano.José Fonseca2012-12-062-21/+19
* gallium/os: Fix os_time_sleep() on Windows for small durations.José Fonseca2012-12-061-1/+5
* gallivm: Fix lerping of (un)signed normalized numbers.José Fonseca2012-12-061-49/+43
* gallivm: Fix lp_build_print_value of smaller integer types.José Fonseca2012-12-061-1/+12
* draw: remove some dead constant buffer codeBrian Paul2012-12-064-82/+0
* gallivm: Have a default emit function for min/max opcodeVincent Lejeune2012-12-051-0/+29
* gallivm: have a default emit function for fdiv/rcpVincent Lejeune2012-12-051-0/+25
* draw: set precalc_flat flag for AA lines tooBrian Paul2012-12-051-0/+1
* gallivm: Re-add the kludge for lp_build_lerp of fixed point types.José Fonseca2012-12-041-1/+5
* util/u_debug: Cleanup/fix debug_dump_image.José Fonseca2012-12-042-33/+27
* translate: Fix the fetch function assertions.José Fonseca2012-12-041-1/+3
* util/u_draw: Skip rendering instead of aborting when excessive number of inst...José Fonseca2012-12-041-2/+9
* draw: Properly limit vertex buffer fetches on draw arrays.José Fonseca2012-12-041-1/+1
* draw: Use symbolic primitive names in debug output.José Fonseca2012-12-041-3/+4
* draw: Consider the geometry shader when choosing the vertex size.José Fonseca2012-12-041-3/+6