| Commit message (Collapse) | Author | Age | Files | Lines |
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As it is needed for exp2.
Trivial.
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Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This reverts commit a27ec5dc460b91dc44675f48cddbbb2631ee824f. It
breaks the intended behaviour of pipe_loader_probe() with ndev==0 as
relied upon by clover to query the number of devices available to the
pipe loader in the system.
Acked-by: Emil Velikov <[email protected]>
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Use MSVCRT functions instead. Their semantics are slightly
different but they can be made to work as expected.
Also, use the same code paths for both MSVCRT and MinGW.
https://bugs.freedesktop.org/show_bug.cgi?id=91418
Reviewed-by: Brian Paul <[email protected]>
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Its only use is to implement a custom version of LLVMDumpValue
on some Windows and embedded platforms.
Reviewed-by: Jose Fonseca <[email protected]>
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All LLVM API calls that require an ostream object have been removed from
the disassemble() function, so we don't need to use this class to wrap
_debug_printf() we can just call this function directly.
Reviewed-by: Jose Fonseca <[email protected]>
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There is no need for this.
v2: handle redundant clip state changes in st/mesa
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Drivers can do this better, because they can skip redundant state changes
at per-slot granularity.
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Not needed for other shader stages.
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Reviewed-by: Brian Paul <[email protected]>
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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This fixes crashes in llvmpipe with LLVM 3.8 and also some piglit tests
on radeonsi that use the draw module.
This is just a temporary solution. The correct solution will require
creating a TargetMachine during gallivm initialization and pulling the
DataLayout from there. This will be a somewhat invasive change, and it
will need to be validatated on multiple LLVM versions.
https://llvm.org/bugs/show_bug.cgi?id=24172
Reviewed-by: Roland Scheidegger <[email protected]>
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PIPE_CAPs will be added some other time.
Reviewed-by: Ilia Mirkin <[email protected]>
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PIPE_CAPs and TGSI support will be added later. The TGSI support should be
straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE
and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary.
The idea is:
* ARB_shader_image_load_store should use set_shader_images.
* ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1)
if M shader storage buffers are supported.
* ARB_shader_atomic_counters should use set_shader_buffers(slots M..N)
if N-M+1 atomic counter buffers are supported.
PIPE_CAPs can describe various constraints for early DX11 hardware.
Reviewed-by: Ilia Mirkin <[email protected]>
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Inspired (copied) from Marek's commit for egl/x11
commit 0b56e23e7f3(egl/dri2: use the correct screen index)
v2: Fix copy/pasta errors.
Cc: 10.6 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The former handles O_CLOEXEC (and the lack of it) appropriately.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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The former handles O_CLOEXEC (and the lack of it) appropriately.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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It was only useful for st/egl, although I've never got to merging the
pipe-loader and inline-helpers before it was removed. There are no users
for it ATM.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Cc: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Was only around as opencl's pipe-loader wanted to link against xcb in
some cases.
Cc: Rob Clark <[email protected]>
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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No longer used by anyone, as of last commit.
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Do not iterate and (attempt to) open the render device, if we're over
the requested number of devices.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Render nodes have been around for quite some time. Removing support via
the master/primary node allows us to clean up the conditional
compilation and simplify the build greatly.
For example currently we the pipe-loader, which explicitly links against
xcb and friends (for X auth) if found at compile-time. That
would cause problems as one will be forced to use X/xcb, even if it's a
headless system that is used for opencl.
v2: Clarify the linking topic in the commit message.
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Trivial.
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Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=90728
Signed-off-by: Christian König <[email protected]>
CC: [email protected]
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Reviewed-by: Marek Olšák <[email protected]>
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This allows drivers to report queries in units of microseconds and
have the HUD display "us" (microseconds), "ms" (milliseconds) or "s"
(seconds) on the graph.
Reviewed-by: Marek Olšák <[email protected]>
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Instead of using a boolean 'is bytes' value, use the pipe_driver_query_type
enum type. This will let is add support for time values in the next patch.
Reviewed-by: Marek Olšák <[email protected]>
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Trivial.
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The expansion should always be to the same width as the input arguments
no matter what, since these functions should work with any bit width of
the arguments (the sext is a no-op on any sane simd architecture).
Thus, fix the caller expecting differently.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=91222
Tested-by: Vinson Lee <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Absolute timeouts are used with the amdgpu kernel driver.
It also makes waiting for several variables and fences at the same time
easier (the timeout doesn't have to be recalculated after every wait call).
Reviewed-by: Alex Deucher <[email protected]>
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This will be used by radeon and amdgpu winsyses.
Copied from the amdgpu winsys.
v2: use volatile and p_atomic_read
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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We need to distinguish a shader that has separate writes to each MRT
from one which is supposed to write the data from MRT 0 to all the MRTs.
In TGSI this is done with a property. NIR doesn't have that, so encode
it as a funny location and decode on the other end.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes issue with gallium HUD. See this thread for details:
http://lists.freedesktop.org/archives/mesa-dev/2015-June/087140.html
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This adds support for ARB_gpu_shader_fp64 and ARB_vertex_attrib_64bit to
llvmpipe.
Two things that don't mix well are SoA and doubles, see
emit_fetch_double, and emit_store_double_chan in this.
I've also had to split emit_data.chan, to add src_chan,
which can be different for doubles.
It handles indirect double fetches from temps, inputs, constants
and immediates. It doesn't handle double stores to indirects,
however it appears the mesa/st doesn't currently emit these,
it always does UARL/MOV combos, which will work fine.
tested with piglit, no regressions, all the fp64 tests seem to pass.
v2:
switch to using shuffles for fetch/store (Roland)
assert on indirect double stores - mesa/st never emits these (it uses MOV)
fix indirect temp/input/constant/immediates (Roland)
typos/formatting fixes (Roland)
v2.1:
cleanup some long lines, emit_store_double_chan cleanups.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Previously we were unconditionally doing ttn_get_src() even for
instructions with no src's. Which created a lot of unnecessary
load_const instructions. These were mostly harmless since NIR opt
passes would strip them back out. But for an ENDIF following a
BRK, it would result in load_const instructions created after the
NIR break instruction. Which nir_validate dislikes.
But we can actually just dtrt by using NumSrcRegs instead.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It isn't quite yet practical to enable TGSI_ANY_INOUT_DECL_RANGE shader
cap yet, at least not in drivers that need lower_to_scalar pass (which
right now is all of the ttn users), since the register arrays do not get
converted to SSA, which angers nir_lower_alu_to_scalar.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The HUD doesn't check if query_create() fails and it calls other
pipe_query functions with NULL pointer instead of a valid query object.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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PIPE_MAX_SHADER_INPUTS was recently bumped to 80 because of tessellation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91099
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91101
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Noticed while trying to add GL_ARB_texture_multisample support to vc4.
Reviewed-by: Ilia Mirkin <[email protected]>
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