Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium/util: fix pipe_sampler_view_reference() calls | Brian Paul | 2010-06-25 | 1 | -7/+2 |
| | | | | The conditionals aren't needed. | ||||
* | draw: Work around an invalid write. | Chia-I Wu | 2010-06-25 | 1 | -1/+1 |
| | | | | | SSE vertex shader does not seem to honor the execution mask. Pad the output array as a workaround. | ||||
* | draw: use gallium's TRUE/FALSE | Brian Paul | 2010-06-23 | 2 | -2/+2 |
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* | draw: don't try to precalculate the pipeline output primitive | Keith Whitwell | 2010-06-23 | 8 | -34/+46 |
| | | | | | | | | | | | | | | | | We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving. | ||||
* | draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code | Brian Paul | 2010-06-23 | 1 | -25/+25 |
| | | | | | | | | Any elt may potentially have flags bits set so mask off those bits everywhere. Fixes crashes with demos/gamma.c, redbook/polys.c, etc. but polygon stippling is still broken. | ||||
* | u_math: Add align function npot alignments | Jakob Bornecrantz | 2010-06-22 | 1 | -0/+14 |
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* | gallium: add a timestamp disjoint query | Zack Rusin | 2010-06-22 | 1 | -1/+1 |
| | | | | | | allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands. | ||||
* | gallium: add a temporary array register file | Zack Rusin | 2010-06-18 | 9 | -131/+324 |
| | | | | | | | | | | | | | | like normal temporaries, but allows to define a number of distinct arrays, all of which make it explicit that they contain /indexable/ registers. as a side-effect we're adding support for multi-dimensional destination registers. The whole thing looks like this: DCL TEMPX[0][0..128] # 0 array with 128 registers ADD TEMPX[0][0], IN[0], IMM[0] ADD TEMPX[0][1], IN[0], IMM[0] ABS OUT[0], TEMPX[0][TEMP[0]] | ||||
* | gallium: add a new register file - immediate array | Zack Rusin | 2010-06-18 | 8 | -59/+227 |
| | | | | | | allows one to specify a safe (bound checked) array filled with immediates. it works just like a const array and declares much like our current immediates. | ||||
* | draw: implement triangle strips with adjacency in geometry shader | Zack Rusin | 2010-06-17 | 1 | -1/+12 |
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* | draw: implement triangle lists with adjacency support in gs | Zack Rusin | 2010-06-17 | 2 | -1/+31 |
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* | draw: fix a silly error | Zack Rusin | 2010-06-17 | 1 | -1/+1 |
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* | draw: implement line strip adjacency | Zack Rusin | 2010-06-17 | 1 | -0/+5 |
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* | draw: implement lines with adjacency in geometry shaders | Zack Rusin | 2010-06-17 | 2 | -18/+48 |
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* | draw: validate stream output buffers | Zack Rusin | 2010-06-17 | 1 | -1/+16 |
| | | | | fixes a crash. | ||||
* | draw: fix some unsigned issue | Zack Rusin | 2010-06-17 | 1 | -4/+4 |
| | | | | spotted by Vinson | ||||
* | draw: make sure we correctly iterate over output buffers on stream out | Zack Rusin | 2010-06-16 | 1 | -5/+11 |
| | | | | | we kept overwriting the first attribute of a vertex in a single-stream- out-buffer case | ||||
* | draw: add stream output decomposition file | Zack Rusin | 2010-06-16 | 1 | -0/+123 |
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* | draw: rewrite stream output to handle all the dark corners | Zack Rusin | 2010-06-16 | 6 | -124/+190 |
| | | | | | register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics. | ||||
* | translate: don't crash on elts paths with instances | Zack Rusin | 2010-06-16 | 1 | -10/+13 |
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* | util: add alloc check | Alan Hourihane | 2010-06-16 | 1 | -0/+2 |
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* | draw: add alloc check | Alan Hourihane | 2010-06-16 | 1 | -0/+2 |
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* | draw: handle some out of memory conditions | Alan Hourihane | 2010-06-16 | 12 | -35/+69 |
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* | draw: Remove unnecessary headers. | Vinson Lee | 2010-06-15 | 2 | -2/+0 |
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* | gs: make sure we end primitives when finishing executing shaders | Zack Rusin | 2010-06-15 | 3 | -26/+23 |
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* | draw/gs: make sure gs works with elts and doesn't overrun the buffer | Zack Rusin | 2010-06-15 | 2 | -11/+43 |
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* | draw: run the pipeline with the correct number of verts | Zack Rusin | 2010-06-15 | 1 | -1/+1 |
| | | | | verts per primitive, not total count | ||||
* | draw: fix primitive indexing in the pipeline | Zack Rusin | 2010-06-15 | 1 | -2/+4 |
| | | | | spotted by Keith | ||||
* | draw: finish the new pipeline setup | Zack Rusin | 2010-06-15 | 9 | -245/+238 |
| | | | | | | | Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself. | ||||
* | draw wip | Keith Whitwell | 2010-06-15 | 8 | -319/+342 |
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* | gallivm: Omit references to NoFramePointerElimNonLeaf | José Fonseca | 2010-06-14 | 1 | -3/+0 |
| | | | | It was added after 2.7. | ||||
* | util: Use int type for format field width. | José Fonseca | 2010-06-14 | 1 | -1/+1 |
| | | | | As suggested by gcc warning. | ||||
* | gallivm: Override some of the default target options. | José Fonseca | 2010-06-14 | 2 | -0/+31 |
| | | | | | | | In particular: - enable LLVM <-> GDB integration for JIT code - disable frame-pointer elimination on debug/profile builds - enable fast-math. | ||||
* | gallivm: Use func_to_pointer(). | José Fonseca | 2010-06-14 | 1 | -16/+1 |
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* | util: Add a func_to_pointer util function too. | José Fonseca | 2010-06-14 | 1 | -0/+11 |
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* | draw/gs: copy the outputs only if we emitted something | Zack Rusin | 2010-06-12 | 1 | -3/+5 |
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* | gallium/softpipe/draw: support samplers in geometry shaders | Zack Rusin | 2010-06-11 | 2 | -4/+10 |
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* | tgsi: support 2d indirect addressing | Zack Rusin | 2010-06-11 | 5 | -18/+86 |
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* | draw: forgot to add a file | Zack Rusin | 2010-06-10 | 1 | -0/+129 |
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* | draw: rewrite geometry shader pipeline | Zack Rusin | 2010-06-10 | 2 | -103/+142 |
| | | | | | done to handle strips correctly as inputs - we need to decompose the strips | ||||
* | draw: geometry shader fixes | Zack Rusin | 2010-06-10 | 5 | -27/+109 |
| | | | | | don't overwrite the inputs and make sure the correct primitive is used on entry | ||||
* | draw: make sure that the gs never outputs more data than we allocated for | Zack Rusin | 2010-06-10 | 1 | -17/+25 |
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* | draw: make sure geometry shader correctly iterates the output buffer | Zack Rusin | 2010-06-09 | 2 | -5/+11 |
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* | draw: make sure the buffer is big enough to fit everything emitted by the gs | Zack Rusin | 2010-06-09 | 2 | -48/+27 |
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* | draw: fix geometry shader which emit multiplie primitives | Zack Rusin | 2010-06-09 | 1 | -18/+20 |
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* | geometry shaders: make gs work with changable primitives and variable number ↵ | Zack Rusin | 2010-06-09 | 12 | -97/+149 |
| | | | | | | | | of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer. | ||||
* | draw: Remove unnecessary headers. | Vinson Lee | 2010-06-08 | 2 | -2/+0 |
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* | util: reference vertex buffers in blitter | Marek Olšák | 2010-06-09 | 2 | -0/+18 |
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* | gallium: scream when one of two unimplemented features in draw is used | Zack Rusin | 2010-06-08 | 1 | -6/+12 |
| | | | | plus used the correctly specified stride | ||||
* | gallium: make draw auto work and add relevant caps and docs | Zack Rusin | 2010-06-08 | 2 | -0/+10 |
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