| Commit message (Collapse) | Author | Age | Files | Lines |
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Tessellation control shaders write to outputs as OUT[ADDR[0].x][0], make
sure to parse the indirect dimension on outputs.
Also tess control inputs/outputs and tess eval input declarations need
to receive the same treatment as geometry shader inputs.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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v2: - lots of changes according to Emil Velikov's comments
- implemented radeon_winsys::read_registers
v3: - a lot of new work, many of them adapt to libdrm interface changes
Squashed patches:
winsys/amdgpu: implement radeon_winsys context support
winsys/amdgpu: add reference counting for contexts
winsys/amdgpu: add userptr support
winsys/amdgpu: allocate IBs like normal buffers
winsys/amdgpu: add IBs to the buffer list, adapt to interface changes
winsys/amdgpu: don't use KMS handles as reloc hash keys
winsys/amdgpu: sync buffer accesses to different rings
winsys/amdgpu: use dependencies instead of waiting for last fence v2
gallium/radeon: unify buffer_wait and buffer_is_busy in the winsys interface (amdgpu part)
winsys/amdgpu: track fences per ring and be thread-safe
winsys/amdgpu: simplify waiting on a variable in amdgpu_fence_wait
gallium/radeon: allow the winsys to choose the IB size (amdgpu part)
winsys/amdgpu: switch to new amdgpu_cs_query_fence_status interface
winsys/amdgpu: handle fence and dependencies merge
winsys/amdgpu follow libdrm change to move user fence into UMD
winsys/amdgpu: use amdgpu_bo_va_op for va map/unmap v2
winsys/amdgpu: use the new tiling flags
winsys/amdgpu: switch to new GTT_USWC definition
winsys/amdgpu: expose amdgpu_cs_query_reset_state to drivers
winsys/amdgpu: fix valgrind warnings
winsys/amdgpu: don't use VRAM with APUs that don't have much of it
winsys/amdgpu: require LLVM 3.6.1 for VI because of bug fixes there
winsys/amdgpu: remove amdgpu_winsys::num_cpus
winsys/amdgpu: align BO size to page size
winsys/amdgpu: reduce BO cache timeout
winsys/amdgpu: remove useless flushing and waiting in amdgpu_bo_set_tiling
winsys/amdgpu: use amdgpu_device_handle as a unique device ID instead of fd
winsys/amdgpu: use safer access to amdgpu_fence_wait::signalled
winsys/amdgpu: allow maximum IB size of 4 MB
winsys/amdgpu: add ip_instance into amdgpu_fence
gallium/radeon: add RING_COMPUTE instead of RADEON_FLUSH_COMPUTE
winsys/amdgpu: set the ring type at CS initilization
winsys/amdgpu: query the GART page size from the kernel
winsys/amdgpu: correctly wait for shared buffers to become idle
winsys/amdgpu: set the amdgpu_cs_fence structure only once at fence creation
winsys/amdgpu: add a specific error message for cs_submit -> -ENOMEM
winsys/amdgpu: check num_active_ioctls before calling amdgpu_bo_wait_for_idle
winsys/amdgpu: clear user fence BO after allocating it
winsys/amdgpu: fix user fences
winsys/amdgpu: make amdgpu_winsys_create public
winsys/amdgpu: remove thread offloading
winsys/amdgpu: flatten the amdgpu_cs_context structure and simplify more
v4: require libdrm 2.4.63
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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The cumulative value is useful for queries like the number of shader
compilations.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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vl/vl_mpeg12_bitstream.c: In function 'decode_slice':
vl/vl_mpeg12_bitstream.c:928:19: warning: unused variable 'extra' [-Wunused-variable]
unsigned extra = vl_vlc_get_uimsbf(&bs->vlc, 1);
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Christian König <[email protected]>
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lp_bld_tgsi_soa.c: In function 'lp_emit_immediate_soa':
lp_bld_tgsi_soa.c:3065:18: warning: unused variable 'size' [-Wunused-variable]
const uint size = imm->Immediate.NrTokens - 1;
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This will help remove some duplicated code from radeon.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Kai Wasserbäch <[email protected]>
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As it is needed for exp2.
Trivial.
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Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This reverts commit a27ec5dc460b91dc44675f48cddbbb2631ee824f. It
breaks the intended behaviour of pipe_loader_probe() with ndev==0 as
relied upon by clover to query the number of devices available to the
pipe loader in the system.
Acked-by: Emil Velikov <[email protected]>
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Use MSVCRT functions instead. Their semantics are slightly
different but they can be made to work as expected.
Also, use the same code paths for both MSVCRT and MinGW.
https://bugs.freedesktop.org/show_bug.cgi?id=91418
Reviewed-by: Brian Paul <[email protected]>
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Its only use is to implement a custom version of LLVMDumpValue
on some Windows and embedded platforms.
Reviewed-by: Jose Fonseca <[email protected]>
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All LLVM API calls that require an ostream object have been removed from
the disassemble() function, so we don't need to use this class to wrap
_debug_printf() we can just call this function directly.
Reviewed-by: Jose Fonseca <[email protected]>
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There is no need for this.
v2: handle redundant clip state changes in st/mesa
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Drivers can do this better, because they can skip redundant state changes
at per-slot granularity.
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Not needed for other shader stages.
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Reviewed-by: Brian Paul <[email protected]>
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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This fixes crashes in llvmpipe with LLVM 3.8 and also some piglit tests
on radeonsi that use the draw module.
This is just a temporary solution. The correct solution will require
creating a TargetMachine during gallivm initialization and pulling the
DataLayout from there. This will be a somewhat invasive change, and it
will need to be validatated on multiple LLVM versions.
https://llvm.org/bugs/show_bug.cgi?id=24172
Reviewed-by: Roland Scheidegger <[email protected]>
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PIPE_CAPs will be added some other time.
Reviewed-by: Ilia Mirkin <[email protected]>
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PIPE_CAPs and TGSI support will be added later. The TGSI support should be
straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE
and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary.
The idea is:
* ARB_shader_image_load_store should use set_shader_images.
* ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1)
if M shader storage buffers are supported.
* ARB_shader_atomic_counters should use set_shader_buffers(slots M..N)
if N-M+1 atomic counter buffers are supported.
PIPE_CAPs can describe various constraints for early DX11 hardware.
Reviewed-by: Ilia Mirkin <[email protected]>
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Inspired (copied) from Marek's commit for egl/x11
commit 0b56e23e7f3(egl/dri2: use the correct screen index)
v2: Fix copy/pasta errors.
Cc: 10.6 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The former handles O_CLOEXEC (and the lack of it) appropriately.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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The former handles O_CLOEXEC (and the lack of it) appropriately.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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It was only useful for st/egl, although I've never got to merging the
pipe-loader and inline-helpers before it was removed. There are no users
for it ATM.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Cc: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Was only around as opencl's pipe-loader wanted to link against xcb in
some cases.
Cc: Rob Clark <[email protected]>
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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No longer used by anyone, as of last commit.
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Do not iterate and (attempt to) open the render device, if we're over
the requested number of devices.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Render nodes have been around for quite some time. Removing support via
the master/primary node allows us to clean up the conditional
compilation and simplify the build greatly.
For example currently we the pipe-loader, which explicitly links against
xcb and friends (for X auth) if found at compile-time. That
would cause problems as one will be forced to use X/xcb, even if it's a
headless system that is used for opencl.
v2: Clarify the linking topic in the commit message.
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Trivial.
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Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=90728
Signed-off-by: Christian König <[email protected]>
CC: [email protected]
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Reviewed-by: Marek Olšák <[email protected]>
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This allows drivers to report queries in units of microseconds and
have the HUD display "us" (microseconds), "ms" (milliseconds) or "s"
(seconds) on the graph.
Reviewed-by: Marek Olšák <[email protected]>
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