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* gallivm: Minor comment cleanupAdam Jackson2013-04-011-1/+1
* gallivm: consolidate some half-to-float and r11g11b10-to-float codeRoland Scheidegger2013-03-293-63/+52
* draw: fix some build breakage when LLVM is not usedBrian Paul2013-03-282-1/+8
* llvmpipe/draw: Fix texture sampling in geometry shadersZack Rusin2013-03-273-62/+84
* draw/llvm: Cleanup the store debugging codeZack Rusin2013-03-271-8/+5
* draw: Allocate the output buffer for output primitivesZack Rusin2013-03-271-2/+1
* gallivm: Implement the breakc instructionZack Rusin2013-03-272-0/+34
* gallivm: implement implicit primitive flushingZack Rusin2013-03-272-0/+15
* gallium/llvm: implement geometry shaders in the llvm pathsZack Rusin2013-03-279-77/+1283
* draw/gs: Fetch more than one primitive per invocationZack Rusin2013-03-272-13/+48
* draw/gs: Abstract the portions of GS that are tgsi specificZack Rusin2013-03-272-128/+156
* draw/llvm: Remove unused gs_constants from jit_contextZack Rusin2013-03-273-25/+11
* gallium: implement a heads-up display moduleMarek Olšák2013-03-269-0/+2082
* gallium: add interface for driver queries like performance counters, etc.Marek Olšák2013-03-261-1/+1
* gallium/tgsi: fix valgrind warningMarek Olšák2013-03-261-1/+1
* cso: add constant buffer save/restore feature for postprocessingMarek Olšák2013-03-264-2/+78
* gallium: undef PACKAGE_* macros to silence warningsBrian Paul2013-03-251-0/+8
* gallivm: move code for dealing with rgb9e5 and r11g11b10 formats to own fileRoland Scheidegger2013-03-245-343/+392
* gallivm: Add code for rgb9e5 shared exponent format to float conversionRoland Scheidegger2013-03-243-3/+118
* llvmpipe: add EXT_packed_float render target format supportRoland Scheidegger2013-03-222-0/+252
* postprocess: silence some MSVC float/int warningsBrian Paul2013-03-212-4/+4
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-203-19/+32
* tgsi: fix uninitialized declaration array fieldsBrian Paul2013-03-191-0/+13
* gallivm: fix return opcode handling in main function of a shaderRoland Scheidegger2013-03-192-3/+18
* tgsi: add initializer data to fix MSVC compile errorBrian Paul2013-03-191-1/+1
* tgsi: use separate structure for indirect address v2Christian König2013-03-1911-120/+163
* tgsi: add ArrayID to declarationsChristian König2013-03-195-3/+59
* tgsi: remove TGSI_FILE_(IMMEDIATE|TEMP)_ARRAYChristian König2013-03-199-164/+0
* tgsi/ureg: implement support for array temporariesChristian König2013-03-192-24/+69
* tgsi/ureg: cleanup local temporary emission v2Christian König2013-03-191-17/+13
* gallium/build: Fix visibility CFLAGS in automakeMaarten Lankhorst2013-03-161-2/+5
* draw: init pre_clip_pos = NULL to fix optimized build warningBrian Paul2013-03-141-1/+1
* tgsi: fix sample_d emit for arraysRoland Scheidegger2013-03-141-19/+11
* draw/so: Fix stream output with geometry shadersZack Rusin2013-03-122-8/+31
* gallivm: clean up passing derivatives aroundRoland Scheidegger2013-03-126-249/+196
* draw/gs: Correctly iterate the emitted primitivesZack Rusin2013-03-071-4/+4
* tgsi/exec: Correctly reset NumOutputs before parsing the shaderZack Rusin2013-03-071-3/+7
* draw/llvm: another quick hack for drawing with no position outputRoland Scheidegger2013-03-111-1/+1
* tgsi: emit code for SVIEWINFO and SAMPLE_IRoland Scheidegger2013-03-111-3/+10
* tgsi: fix wrong reg used for unit for TGSI_OPCODE_TXFRoland Scheidegger2013-03-111-2/+2
* gallium/util: attempt to fix blitting multisample texture arraysMarek Olšák2013-03-112-2/+2
* gallium/util: dump instance_divisorMarek Olšák2013-03-111-2/+1
* gallium/util: Correct shift value for TSC feature detection.Maxence Le Doré2013-03-081-1/+1
* draw: add const qualifier to silence compiler warningBrian Paul2013-03-071-1/+1
* draw/llvm: fix inputs to the geometry shaderZack Rusin2013-03-051-4/+9
* draw: use geometry shader info in clip_init_state if appropriateBryan Cain2013-03-051-6/+9
* draw: account for separate shader objects in geometry shader codeBryan Cain2013-03-054-4/+32
* tgsi: handle projection modifier for array textures.Roland Scheidegger2013-03-051-3/+11
* u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAADave Airlie2013-03-041-0/+5
* tgsi: add texel offsets and derivatives to sampler interfaceRoland Scheidegger2013-03-022-79/+185