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* softpipe: add indirect store buffer/image unitDave Airlie2019-03-281-2/+34
* softpipe/draw: fix vertex id in soft paths.Dave Airlie2019-03-285-11/+19
* draw/vs: partly fix basevertex/vertex idDave Airlie2019-03-271-4/+3
* draw/gs: fix point size outputs from geometry shader.Dave Airlie2019-03-261-8/+1
* draw: bail instead of assert on instance count (v2)Dave Airlie2019-03-261-1/+3
* vl/dri3: remove the wait before getting back bufferLeo Liu2019-03-251-15/+3
* gallium: add PIPE_CAP_ESSL_FEATURE_LEVELRob Clark2019-03-221-0/+4
* softpipe: remove shadow_ref assert.Dave Airlie2019-03-221-1/+0
* softpipe: handle 32-bit bitfield insertsDave Airlie2019-03-221-3/+7
* softpipe: fix 32-bit bitfield extractDave Airlie2019-03-221-2/+12
* gallium/util: remove pipe_sampler_view_release()Brian Paul2019-03-171-20/+0
* gallium/auxiliary/vl: Change weave compute shader implementationJames Zhu2019-03-151-17/+62
* gallium/auxiliary/vl: Change grid settingJames Zhu2019-03-151-4/+5
* gallium/auxiliary/vl: Increase shader_params sizeJames Zhu2019-03-152-2/+9
* gallium: add pipe_grid_info::last_blockMarek Olšák2019-03-151-0/+3
* pipebuffer: s/PB_ALL_USAGE_FLAGS/PB_USAGE_ALL/Brian Paul2019-03-081-1/+1
* pipebuffer: whitespace fixes in pb_buffer.hBrian Paul2019-03-081-52/+49
* pipebuffer: use new pb_usage_flags enum typeBrian Paul2019-03-0811-32/+45
* gallium/util: add some const qualifiers in u_bitmask.cBrian Paul2019-03-081-6/+10
* gallium/util: whitespace cleanups in u_bitmask.[ch]Brian Paul2019-03-082-84/+85
* tgsi_to_nir: Set correct location for uniforms.Timur Kristóf2019-03-051-0/+1
* tgsi_to_nir: Improve interpolation modes.Timur Kristóf2019-03-051-15/+21
* tgsi_to_nir: use sampler variables and derefsKenneth Graunke2019-03-051-10/+79
* tgsi_to_nir: Support FACE and POSITION properly.Timur Kristóf2019-03-051-12/+68
* tgsi_to_nir: Extract ttn_emulate_tgsi_front_face into its own function.Timur Kristóf2019-03-051-14/+20
* tgsi_to_nir: Restructure system value loads.Timur Kristóf2019-03-051-10/+6
* tgsi_to_nir: Produce optimized NIR for a given pipe_screen.Timur Kristóf2019-03-053-4/+138
* tgsi_to_nir: Split to smaller functions.Timur Kristóf2019-03-051-26/+56
* tgsi_to_nir: Make the TGSI IF translation code more readable.Timur Kristóf2019-03-051-4/+5
* tgsi_to_nir: Fix TGSI LIT translation by using flt.Timur Kristóf2019-03-051-3/+3
* tgsi_to_nir: Fix the TGSI ARR translation by converting the result to int.Timur Kristóf2019-03-051-1/+1
* nir: Add ability for shaders to use window space coordinates.Timur Kristóf2019-03-051-0/+2
* android: make libbacktrace optional on USE_LIBBACKTRACETapani Pälli2019-02-271-2/+5
* gallium/u_tests: use a compute-only context to test GCN compute ringMarek Olšák2019-02-261-5/+3
* gallium/auxiliary/vl: Fix duplicate symbol build errors.Vinson Lee2019-02-222-6/+6
* tgsi: don't set tgsi_info::uses_bindless_images for constbufs and hw atomicsMarek Olšák2019-02-221-1/+3
* iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs.Kenneth Graunke2019-02-213-1/+29
* gallium/auxiliary/vl: Fix transparent issue on compute shader with rgbaJames Zhu2019-02-211-10/+7
* gallium/u_upload_mgr: allow use of FLUSH_EXPLICIT with persistent mappingsMarek Olšák2019-02-202-6/+31
* gallium/u_threaded: always unmap const_uploaderMarek Olšák2019-02-201-0/+1
* gallium/auxiliary/vl: Add video compositor compute shader renderJames Zhu2019-02-152-28/+83
* gallium/auxiliary/vl: Add compute shader to support video compositor renderJames Zhu2019-02-155-0/+469
* gallium/auxiliary/vl: Rename csc_matrix and increase its size.James Zhu2019-02-153-7/+7
* gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor APIJames Zhu2019-02-155-688/+821
* gallium/auxiliary/vl: Move dirty define to header fileJames Zhu2019-02-152-9/+8
* gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screenAlok Hota2019-02-131-0/+3
* gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0Marek Olšák2019-02-111-1/+2
* kmsro: Silence warning if missingAlyssa Rosenzweig2019-02-081-1/+0
* gallium: Add a PIPE_CAP_NIR_COMPACT_ARRAYS capability bit.Kenneth Graunke2019-02-051-0/+1
* nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.Eric Anholt2019-02-051-0/+3