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path: root/src/gallium/auxiliary
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* draw: make sure softpipe doesn't crash with vertex tex samplingZack Rusin2010-07-061-7/+16
* draw: implement vertex texture sampling using llvmZack Rusin2010-07-069-28/+420
* gallivm: Use SSE4.1's BLENDV instructions for lp_build_select().José Fonseca2010-07-061-0/+41
* gallivm: Fix 8bit comparisons.José Fonseca2010-07-061-5/+3
* auxiliary/util: Add SM3 meta-cap list.Corbin Simpson2010-07-051-0/+17
* gallivm: Remove unnecessary headers.Vinson Lee2010-07-032-2/+0
* gallivm: Do 4ubyte AoS texture filtering for any format that can be expressed.José Fonseca2010-07-023-52/+96
* gallivm: Use util_format_description::fetch_rgba_8unorm() when available.José Fonseca2010-07-021-7/+100
* util: Add a fetch_rgba_8unorm.José Fonseca2010-07-022-0/+15
* gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().José Fonseca2010-07-025-111/+199
* gallivm: Move lp_build_rgba8_to_f32_soa() to lp_bld_format_soa.cJosé Fonseca2010-07-023-32/+40
* gallivm: Move gather functions to its own module.José Fonseca2010-07-0210-61/+215
* gallivm: Check inputs/outputs in lp_build_conv()José Fonseca2010-07-021-2/+6
* util: Expose util_format_fits_8unorm().José Fonseca2010-07-022-1/+4
* gallium/cso: check for set_vertex_sampler_views != NULL before calling itBrian Paul2010-07-021-1/+2
* gallivm: Code generate YUV format unpacking.José Fonseca2010-07-025-0/+431
* gallivm: Fix 4 x unorm8 -> 4 x float conversion.José Fonseca2010-07-022-7/+30
* r600: use gallium list macros instead of making our own.Dave Airlie2010-07-021-1/+16
* gallium/cso: unbind sampler views in cso_release_all()Brian Paul2010-07-011-0/+2
* gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().José Fonseca2010-07-015-70/+213
* gallivm: Allow to conversions to/from registers of different sizes.José Fonseca2010-07-013-21/+125
* gallivm: Support extended swizzles in lp_build_swizzle1_aos().José Fonseca2010-07-013-23/+169
* gallivm: Setup a global optimization pass.José Fonseca2010-07-012-0/+31
* llvmpipe: Remove lp_build_swizzle2_aos().José Fonseca2010-07-012-61/+0
* draw: fix out of memory handling in polygon stipple stageBrian Paul2010-06-301-5/+10
* draw: Add inline keyword to inline function.José Fonseca2010-06-291-1/+1
* util: reference surfaces and sampler views in blitter when saving themMarek Olšák2010-06-292-5/+46
* glhd: Re-integrate with the debug systemJakob Bornecrantz2010-06-281-0/+8
* Merge branch 'gallium-drm-driver-drescriptor'Jakob Bornecrantz2010-06-283-0/+133
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| * gallium: Add debug target helperJakob Bornecrantz2010-06-241-0/+36
| * gallium: Remove drm_api and all references to itJakob Bornecrantz2010-06-241-46/+0
| * target-helpers: Add inline helpersJakob Bornecrantz2010-06-232-0/+97
| * gallium: drm api compat helperJakob Bornecrantz2010-06-061-0/+46
* | util: fix a memory leak in blitterMarek Olšák2010-06-271-6/+1
* | draw: fix build with llvm and makeMarek Olšák2010-06-261-0/+1
* | draw: Remove unnecessary header.Vinson Lee2010-06-261-1/+0
* | draw: deleted by mistakeZack Rusin2010-06-251-0/+1
* | draw: initialize headers in the none post paths as wellZack Rusin2010-06-251-0/+8
* | draw: limit the number of vertex shader variants kept aroundZack Rusin2010-06-258-62/+324
* | draw: initialize vertex headerZack Rusin2010-06-253-43/+16
* | gallium/util: fix pipe_sampler_view_reference() callsBrian Paul2010-06-251-7/+2
* | draw: Work around an invalid write.Chia-I Wu2010-06-251-1/+1
* | draw: use gallium's TRUE/FALSEBrian Paul2010-06-232-2/+2
* | draw: don't try to precalculate the pipeline output primitiveKeith Whitwell2010-06-238-34/+46
* | draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose codeBrian Paul2010-06-231-25/+25
* | u_math: Add align function npot alignmentsJakob Bornecrantz2010-06-221-0/+14
* | gallium: add a timestamp disjoint queryZack Rusin2010-06-221-1/+1
* | gallium: add a temporary array register fileZack Rusin2010-06-189-131/+324
* | gallium: add a new register file - immediate arrayZack Rusin2010-06-188-59/+227
* | draw: implement triangle strips with adjacency in geometry shaderZack Rusin2010-06-171-1/+12