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* draw: don't try to precalculate the pipeline output primitiveKeith Whitwell2010-06-238-34/+46
* draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose codeBrian Paul2010-06-231-25/+25
* u_math: Add align function npot alignmentsJakob Bornecrantz2010-06-221-0/+14
* gallium: add a timestamp disjoint queryZack Rusin2010-06-221-1/+1
* gallium: add a temporary array register fileZack Rusin2010-06-189-131/+324
* gallium: add a new register file - immediate arrayZack Rusin2010-06-188-59/+227
* draw: implement triangle strips with adjacency in geometry shaderZack Rusin2010-06-171-1/+12
* draw: implement triangle lists with adjacency support in gsZack Rusin2010-06-172-1/+31
* draw: fix a silly errorZack Rusin2010-06-171-1/+1
* draw: implement line strip adjacencyZack Rusin2010-06-171-0/+5
* draw: implement lines with adjacency in geometry shadersZack Rusin2010-06-172-18/+48
* draw: validate stream output buffersZack Rusin2010-06-171-1/+16
* draw: fix some unsigned issueZack Rusin2010-06-171-4/+4
* draw: make sure we correctly iterate over output buffers on stream outZack Rusin2010-06-161-5/+11
* draw: add stream output decomposition fileZack Rusin2010-06-161-0/+123
* draw: rewrite stream output to handle all the dark cornersZack Rusin2010-06-166-124/+190
* translate: don't crash on elts paths with instancesZack Rusin2010-06-161-10/+13
* util: add alloc checkAlan Hourihane2010-06-161-0/+2
* draw: add alloc checkAlan Hourihane2010-06-161-0/+2
* draw: handle some out of memory conditionsAlan Hourihane2010-06-1612-35/+69
* draw: Remove unnecessary headers.Vinson Lee2010-06-152-2/+0
* gs: make sure we end primitives when finishing executing shadersZack Rusin2010-06-153-26/+23
* draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin2010-06-152-11/+43
* draw: run the pipeline with the correct number of vertsZack Rusin2010-06-151-1/+1
* draw: fix primitive indexing in the pipelineZack Rusin2010-06-151-2/+4
* draw: finish the new pipeline setupZack Rusin2010-06-159-245/+238
* draw wipKeith Whitwell2010-06-158-319/+342
* gallivm: Omit references to NoFramePointerElimNonLeafJosé Fonseca2010-06-141-3/+0
* util: Use int type for format field width.José Fonseca2010-06-141-1/+1
* gallivm: Override some of the default target options.José Fonseca2010-06-142-0/+31
* gallivm: Use func_to_pointer().José Fonseca2010-06-141-16/+1
* util: Add a func_to_pointer util function too.José Fonseca2010-06-141-0/+11
* draw/gs: copy the outputs only if we emitted somethingZack Rusin2010-06-121-3/+5
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-112-4/+10
* tgsi: support 2d indirect addressingZack Rusin2010-06-115-18/+86
* draw: forgot to add a fileZack Rusin2010-06-101-0/+129
* draw: rewrite geometry shader pipelineZack Rusin2010-06-102-103/+142
* draw: geometry shader fixesZack Rusin2010-06-105-27/+109
* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0912-97/+149
* draw: Remove unnecessary headers.Vinson Lee2010-06-082-2/+0
* util: reference vertex buffers in blitterMarek Olšák2010-06-092-0/+18
* gallium: scream when one of two unimplemented features in draw is usedZack Rusin2010-06-081-6/+12
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-082-0/+10
* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-087-74/+264
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-084-0/+111
* util: implement util_clear_depth_stencil fallbackRoland Scheidegger2010-06-072-1/+115