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* vl/rbsp: add a check for emulation prevention three byteLeo Liu2016-08-101-2/+12
| | | | | | | | | | This is the case when the "00 00 03" is very close to the beginning of nal unit header v2: move the check to rbsp init Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-103-4/+5
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: Add c99_compat.h to u_bitcast.hMathias Fröhlich2016-08-091-0/+2
| | | | | | | | We need this for 'inline'. Signed-off-by: Mathias Fröhlich <[email protected]> Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util: Move _mesa_fsl/util_last_bit into util/bitscan.hMathias Fröhlich2016-08-091-64/+0
| | | | | | | | | | | As requested with the initial creation of util/bitscan.h now move other bitscan related functions into util. v2: Split into two patches. Signed-off-by: Mathias Fröhlich <[email protected]> Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-053-234/+1
| | | | | | | It's used from both mesa main and gallium. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* util: Move format_rgb9e5.h to src/utilJason Ekstrand2016-08-054-164/+2
| | | | | | | It's used from both mesa main and gallium. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* vl/dri3: Destroy Present event context when destroying drawable v2Michel Dänzer2016-08-041-5/+16
| | | | | | | | | | | Without this, the X server may accumulate stale Present event contexts if a client performs several video decoding sessions using the same window. v2: Based on Chris Wilson's review: * Use xcb_discard_reply() instead of free(xcb_request_check()) Reviewed-and-Tested-by: Leo Liu <[email protected]>
* gallium/util: fix align64Marek Olšák2016-08-011-1/+1
| | | | | | | | it cut off the upper 32 bits Cc: [email protected] Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* draw: Avoid aliasing violations.Matt Turner2016-08-012-3/+6
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/auxiliary: Add u_bitcast.h header.Matt Turner2016-08-012-0/+58
| | | | Reviewed-by: Marek Olšák <[email protected]>
* auxiliary/os: add new os_get_command_line() functionBrian Paul2016-08-012-0/+52
| | | | | | | | | | | This can be used by the driver to get the command line which started the process. Will be used by the VMware driver for extra logging. For now, this is only implemented for Linux via /proc/self/cmdline and Windows via GetCommandLine(). Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* u_vbuf: fix potentially bogus assertRob Clark2016-08-011-2/+4
| | | | | | | | | | | | | | | There are cases where we hit u_vbuf path due to alignment or pitch- alignment restrictions, but for an output-format that u_vbuf does not support translating (yet the driver does support natively). In which case we hit the memcpy() path and don't care that u_vbuf doesn't understand it. Fixes crash with debug build of mesa in: dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95000 Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* Revert "gallium/util: fix resource leak"Roland Scheidegger2016-07-301-2/+0
| | | | | | This reverts commit d1fe26a62862f4e47a799222dca1bc1dc14ca4af. Replacing a resource leak with a segfault isn't the solution.
* gallium/util: fix resource leakEric Engestrom2016-07-301-0/+2
| | | | | | | CovID: 401540 Signed-off-by: Eric Engestrom <[email protected]> Signed-off-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* os: add pipe_mutex_assert_locked()Rob Clark2016-07-301-0/+16
| | | | | | | Would be nice if we could also have lockdep, like in the linux kernel. But this is better than nothing. Signed-off-by: Rob Clark <[email protected]>
* ttn: Update shader->info as we generate code.Eric Anholt2016-07-261-0/+13
| | | | | | | We could use the nir_shader_gather_info() pass to update it after the fact, but this is what glsl_to_nir and prog_to_nir do. Reviewed-by: Rob Clark <[email protected]>
* vl/util: add copy func for yv12image to nv12surface v2Boyuan Zhang2016-07-251-0/+37
| | | | | | | | | | | | Add function to copy from yv12 image to nv12 surface for VAAPI putimage call. We need this function in VaPutImage call where copying from yv12 image to nv12 surface for encoding. Existing function can't be used because it only work for copying from yv12 surface to nv12 image in Vaapi. v2: cleanup variable types and commit message Signed-off-by: Boyuan Zhang <[email protected]> Signed-off-by: Christian König <[email protected]>
* gallium/util: don't modify usage in pipe_buffer_writeMarek Olšák2016-07-231-9/+2
| | | | | | All drivers were already doing it except virgl. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-234-119/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | to reduce the call indirections with u_resource_vtbl. The worst call tree you could get was: - u_transfer_inline_write_vtbl - u_default_transfer_inline_write - u_transfer_map_vtbl - driver_transfer_map - u_transfer_unmap_vtbl - driver_transfer_unmap That's 6 indirect calls. Some drivers only had 5. The goal is to have 1 indirect call for drivers that care. The resource type can be determined statically at most call sites. The new interface is: pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data) pipe_context::texture_subdata(ctx, resource, level, usage, box, data, stride, layer_stride) v2: fix whitespace, correct ilo's behavior Reviewed-by: Nicolai Hähnle <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* gallium/os: use CLOCK_MONOTONIC for sleeps (v2)Marek Olšák2016-07-222-6/+14
| | | | | | v2: handle EINTR, remove backslashes Reviewed-by: Eric Engestrom <[email protected]>
* gallium/pb_cache: reduce the number of pointer dereferencesMarek Olšák2016-07-191-7/+9
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/pb_cache: divide the cache into buckets for reducing cache missesMarek Olšák2016-07-193-22/+43
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/pb_cache: check parameters that are more likely to fail firstMarek Olšák2016-07-191-8/+7
| | | | | | This makes Bioshock Infinite with deferred flushing 2% faster. Reviewed-by: Nicolai Hähnle <[email protected]>
* vl: fix memory leakEric Engestrom2016-07-191-7/+1
| | | | | | | CovID: 1363008 Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Nayan Deshmukh <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl/dri3: fix a memory leak from front bufferLeo Liu2016-07-181-0/+1
| | | | | | | | | | | | | | | | | Inspired by fix for mem leak of vdpau interop, resource_from_handle set texture reference count, that need to be decreased and released, recall there is a similar case for DRI3, that is with VA-API glx extension, there is temporary TFP(texture from pixmap), we target it through dma-buf. leak happens when without count down the reference. Checked and found with mpv vo=opengl case, there only one static TFP, the leak happens once, but for totem player using gstreamer VA-API glx, the dynamic TFP for each frame, so leak quite a bit. This fixes mem leak for mpv and totem. Signed-off-by: Leo Liu <[email protected]> Cc: "12.0" <[email protected]>
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-3/+3
| | | | | | | | | | | | | | | | | Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
* gallium/u_queue: add optional cleanup callbackRob Clark2016-07-162-2/+10
| | | | | | | | | | | | Adds a second optional cleanup callback, called after the fence is signaled. This is needed if, for example, the queue has the last reference to the object that embeds the util_queue_fence. In this case we cannot drop the ref in the main callback, since that would result in the fence being destroyed before it is signaled. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* Use correct names for dlopen()ed files on CygwinYaakov Selkowitz2016-07-151-0/+2
| | | | | Signed-off-by: Yaakov Selkowitz <[email protected]> Reviewed-by: Jon Turney <[email protected]>
* gallivm: add helper lp_add_attr_dereferenceableMarek Olšák2016-07-132-0/+14
| | | | | | | | | Not sure if this is the right way to do it, but it seems to work. v2: make it a no-op on LLVM <= 3.5 Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* vl/compositor: set layer of y or uv to renderLeo Liu2016-07-122-0/+42
| | | | | | Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]> Tested-by: Julien Isorce <[email protected]>
* vl/compositor: add weave to yuv shaderLeo Liu2016-07-122-0/+43
| | | | | | | | This shader will make interlaced yuv to progressive yuv. Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]> Tested-by: Julien Isorce <[email protected]>
* vl/compositor: move weave shader out from rgb weavingLeo Liu2016-07-122-76/+83
| | | | | | | | We'll use weave shader in the later patch. Signed-off-by: Leo Liu <[email protected]> Acked-by: Christian König <[email protected]> Tested-by: Julien Isorce <[email protected]>
* gallivm: set LLVMNoUnwindAttribute on all intrinsicsMarek Olšák2016-07-111-2/+4
| | | | | | | | | RadeonSI stats: Mostly 0% difference, but Valley shows a small improvement: Application Files SGPRs VGPRs SpillSGPR SpillVGPR Code Size LDS Max Waves Waits unigine_valley 278 0.00 % -0.29 % 0.00 % 0.00 % 0.01 % 0.00 % 0.17 % 0.00 % Reviewed-by: Jose Fonseca <[email protected]>
* gallium/u_queue: assert that users must wait on fences before destroying themNicolai Hähnle2016-07-111-0/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* gallium/u_queue: guard fence->signalled checks with fence->mutexNicolai Hähnle2016-07-111-3/+0
| | | | | | | | | | | | | | I have seen a hang during application shutdown that could be explained by the following race condition which this patch fixes: 1. Worker thread enters util_queue_fence_signal, sets fence->signalled = true. 2. Main thread calls util_queue_job_wait, which returns immediately. 3. Main thread deletes the job and fence structures, leaving garbage behind. 4. Worker thread calls pipe_condvar_broadcast, which gets stuck forever because it is accessing garbage. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* vl: add half pixel to v_tex before adding offsetsNayan Deshmukh2016-07-081-0/+2
| | | | | | | | Since pixel center lies at 0.5, add half_pixel to vtex before adding offsets to it. Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/util: make util_copy_framebuffer_state(src=NULL) workRob Clark2016-07-061-11/+26
| | | | | | | | Be more consistent with the other u_inlines util_copy_xyz_state() helpers and support NULL src. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* tgsi: Add WORK_DIM System ValueHans de Goede2016-07-021-0/+1
| | | | | | | | | | | Add a new WORK_DIM SV type, this is will return the grid dimensions (1-4) for compute (opencl) kernels. This is necessary to implement the opencl get_work_dim() function. Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* vl: add a bicubic interpolation filter(v5)Nayan Deshmukh2016-07-013-0/+528
| | | | | | | | | | | | | | | This is a shader based bicubic interpolater which uses cubic Hermite spline algorithm. v2: set dst_area and dst_clip during scaling (Christian) v3: clear the render target before rendering v4: intialize offsets while initializing shaders use a constant buffer to send dst_size to frag shader small changes to reduce calculation in shader v5: send half pixel offset instead of sending dst_size Signed-off-by: Nayan Deshmukh <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/util: check for window cliprects in util_can_blit_via_copy_region()Brian Paul2016-06-301-0/+1
| | | | | | We can't blit with resource_copy_region() if there are window clip rects. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/util: add tight_format_check param to util_can_blit_via_copy_region()Brian Paul2016-06-302-11/+30
| | | | | | | | The VMware driver will use this for implementing GL_ARB_copy_image. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* gallium/util: simplify a few things in util_can_blit_via_copy_region()Brian Paul2016-06-301-12/+8
| | | | | | | | | Since only the src box can have negative dims for flipping, just comparing the src/dst box sizes is enough to detect flips. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* gallium/util: new util_try_blit_via_copy_region() functionBrian Paul2016-06-302-15/+32
| | | | | | | | | Pulled out of the util_try_blit_via_copy_region() function. Subsequent changes build on this. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* pipe_loader_sw: Fix fd leak when instantiated via pipe_loader_sw_probe_kmsHans de Goede2016-06-281-0/+7
| | | | | | | | | | | | Make pipe_loader_sw_probe_kms take ownership of the passed in fd, like pipe_loader_drm_probe_fd does. The only caller is dri_kms_init_screen which passes in a dupped fd, just like dri2_init_screen passes in a dupped fd to pipe_loader_drm_probe_fd. Signed-off-by: Hans de Goede <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium/u_queue: allow the execute function to differ per jobMarek Olšák2016-06-242-10/+12
| | | | | | so that independent types of jobs can use the same queue. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_queue: reduce the number of mutexes by 2Marek Olšák2016-06-242-20/+35
| | | | | | by converting semaphores to condvars and using the main mutex Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_queue: add an option to name threadsMarek Olšák2016-06-242-0/+11
| | | | | | | | for debugging v2: correct the snprintf use Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_queue: add an option to have multiple worker threadsMarek Olšák2016-06-242-15/+63
| | | | | | | | independent jobs don't have to be stuck on only one thread v2: use CALLOC & FREE Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_queue: rewrite util_queue_fence to allow multiple waitersMarek Olšák2016-06-242-16/+43
| | | | | | | | Checking "signalled" is first done without a mutex, then with a mutex. Also, checking without waiting doesn't lock the mutex. This is racy, but should be safe. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_queue: use a ring instead of a stackMarek Olšák2016-06-242-18/+45
| | | | | | | | and allow specifying its size in util_queue_init. v2: use CALLOC & FREE Reviewed-by: Nicolai Hähnle <[email protected]>