| Commit message (Collapse) | Author | Age | Files | Lines |
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This will help us moving the file to the shared src/util dir.
Reviewed-by: Marek Olšák <[email protected]>
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This will help us move u_queue.c here eventually and also provide
string function wrappers for anyone wishing to port disk_cache.c
to windows.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Looks like they have been unused since 2008 b8a7eef242f6bb97d90f.
Reviewed-by: Marek Olšák <[email protected]>
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This is not used anywhere and Visual Studio looks to have
supported memmove() for a long time if not always.
Reviewed-by: Marek Olšák <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Analogous to earlier commit(s).
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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and some s/uint/enum pipe_shader_type/
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Replace done using:
find ./src -type f -exec sed -i -- \
's:pipe_thread_wait(\([^)]*\)):thrd_join(\1, NULL):g' {} \;
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This was made unnecessary with fd33a6bcd7f12.
This was mostly done with:
find ./src -type f -exec sed -i -- \
's:PIPE_THREAD_ROUTINE(\([^,]*\), \([^)]*\)):int\n\1(void \*\2):g' {} \;
With some small manual tidy ups.
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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pipe_condvar was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Marek Olšák <[email protected]>
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pipe_thread was made unnecessary with fd33a6bcd7f12.
V2: fix compile error in u_queue.c
Reviewed-by: Marek Olšák <[email protected]>
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pipe_mutex_unlock() was made unnecessary with fd33a6bcd7f12.
Replaced using:
find ./src -type f -exec sed -i -- \
's:pipe_mutex_unlock(\([^)]*\)):mtx_unlock(\&\1):g' {} \;
Reviewed-by: Marek Olšák <[email protected]>
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replace pipe_mutex_lock() was made unnecessary with fd33a6bcd7f12.
Replaced using:
find ./src -type f -exec sed -i -- \
's:pipe_mutex_lock(\([^)]*\)):mtx_lock(\&\1):g' {} \;
Reviewed-by: Marek Olšák <[email protected]>
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pipe_mutex_destroy() was made unnecessary with fd33a6bcd7f12.
Replace was done with:
find ./src -type f -exec sed -i -- \
's:pipe_mutex_destroy(\([^)]*\)):mtx_destroy(\&\1):g' {} \;
Reviewed-by: Marek Olšák <[email protected]>
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pipe_mutex_init() was made unnecessary with fd33a6bcd7f12.
Replace was done using:
find ./src -type f -exec sed -i -- \
's:pipe_mutex_init(\([^)]*\)):(void) mtx_init(\&\1, mtx_plain):g' {} \;
Reviewed-by: Marek Olšák <[email protected]>
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This was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Marek Olšák <[email protected]>
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pipe_mutex was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Marek Olšák <[email protected]>
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pipe_condvar_broadcast() was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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pipe_condvar_signal() was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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pipe_condvar_wait() was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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pipe_condvar_destroy() was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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pipe_condvar_init() was made unnecessary with fd33a6bcd7f12.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Valgrind reports that the shader cache writes uninitialized data to disk.
Turns out ureg_get_tokens() is returning the count of allocated tokens
instead of how many are actually used, so the cache writes out unused
space at the end. Use the real count instead.
This change should not cause regressions elsewhere because the only
ureg_get_tokens() user that cares about token count is the shader cache.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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They can vary at call sites if the intrinsic is NOT a legacy SI intrinsic.
We need this to force readnone or inaccessiblememonly on some amdgcn
intrinsics.
This is only used with LLVM 4.0 and later. Intrinsics only used with
LLVM <= 3.9 don't need the LEGACY flag.
gallivm and ac code is in the same patch, because splitting would be
more complicated with all the LEGACY uses all over the place.
v2: don't change the prototype of lp_add_function_attr.
Reviewed-by: Jose Fonseca <[email protected]> (v1)
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Reviewed-by: Jose Fonseca <[email protected]>
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If i-th thread could not be created it means we have i threads,
not i+1, because we start from 0.
Fixes: 404d0d5 "gallium/u_queue: add an option to have multiple worker threads"
Signed-off-by: Grazvydas Ignotas <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Commit 4aea8fe ("gallium/u_queue: fix random crashes when the app calls
exit()") added a atexit handler which calls
util_queue_killall_and_wait() for each queue to stop the threads.
However the app is also free to use atexit handlers to clean up things,
leading to util_queue_destroy() call which will also call
util_queue_killall_and_wait() for the same queue again, causing threads
being joined twice, and that is undefined. This happens with libglut,
for example. A simple fix is to just set num_threads to 0 as there are
no more valid threads after util_queue_killall_and_wait() returns.
Fixes: 4aea8fe "gallium/u_queue: fix random crashes when the app calls exit()"
Signed-off-by: Grazvydas Ignotas <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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v3: split from the etnaviv patch; fix new_ib.buffer leak
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]> (VMware driver only)
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the format of the rt can be different than the one of the texture, so must
propagate the format explicitly to the helper. Broken since
3f9c5d62441eba38e8b1592aba965ed5db6fd89b (but unused by st/mesa).
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Use the utility u_copy_nv12_from_yv12 to implement this similarly to
how it's been done in the VPAU state tracker. The old code mixed up
planes and fields and didn't correctly handle video surfaces in
interlaced format.
Acked-by: Christian König <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
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mplayer likes putting YV12 data, and if there is a buffer format mismatch,
the vdpau state tracker would try to reallocate the video surface as an
YV12 surface. A virtual driver doesn't like reallocating and doesn't like YV12
surfaces, so if we can't support YV12, try an YV12 to NV12 conversion
instead.
Also advertize that we actually can do the getBits and putBits conversion.
v2: A previous version of this patch prioritized conversion before
reallocating. This has been changed to prioritize reallocating in this version.
Cc: Christian König <[email protected]>
Acked-by: Christian König <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
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v3: have util_clear_texture mirror the pipe function (Roland Scheidegger)
v2: rework util clear functions such that they operate on a resource
instead of a surface (Roland Scheidegger)
Creates a util_clear_texture function for implementing the GL_ARB_clear_texture
in softpipe and llvmpipe.
Signed-off-by: Lars Hamre <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Nayan Deshmukh <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: use UINT64_MAX / 11
Reviewed-by: Nicolai Hähnle <[email protected]>
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it's cleaner this way.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This fixes:
vdpauinfo: ../lib/CodeGen/TargetPassConfig.cpp:579: virtual void
llvm::TargetPassConfig::addMachinePasses(): Assertion `TPI && IPI &&
"Pass ID not registered!"' failed.
v2: use list_head, switch the call order in destroy
Cc: 13.0 17.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It looks like it was partly copied from the median filter fragment shader
and unnecessesarily saved a lot of temporary values.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Makes the code significantly more readable.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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